@@ -75,7 +75,7 @@ |
||
75 | 75 | */ |
76 | 76 | public function setTemplate(string $template): void { |
77 | 77 | if(!is_file($template)) { |
78 | - throw new \RuntimeException("File $template does not exist."); |
|
78 | + throw new \RuntimeException("file $template does not exist."); |
|
79 | 79 | } |
80 | 80 | $this->template = $template; |
81 | 81 | } |
@@ -41,7 +41,7 @@ |
||
41 | 41 | protected $levels; |
42 | 42 | |
43 | 43 | protected function configureOptions(OptionsResolver $resolver): void { |
44 | - $resolver->setRequired(["id", "name", "target", "levels",]); |
|
44 | + $resolver->setRequired(["id", "name", "target", "levels", ]); |
|
45 | 45 | $resolver->setAllowedTypes("id", "int"); |
46 | 46 | $resolver->setAllowedTypes("name", "string"); |
47 | 47 | $resolver->setAllowedTypes("target", "string"); |
@@ -52,9 +52,11 @@ |
||
52 | 52 | /** |
53 | 53 | * @throws NotImplementedException |
54 | 54 | */ |
55 | - public function do(CombatBase $combat, Character $character): void { |
|
55 | + public function do { |
|
56 | + (CombatBase $combat, Character $character): void { |
|
56 | 57 | /** @var CharacterSpecialSkill $skill */ |
57 | 58 | $skill = $character->usableSkills[0]; |
59 | + } |
|
58 | 60 | $targets = []; |
59 | 61 | switch($skill->skill->target) { |
60 | 62 | case Skill::TARGET_ENEMY: |
@@ -37,7 +37,7 @@ discard block |
||
37 | 37 | "character1" => $character1, "character2" => $target, |
38 | 38 | ]; |
39 | 39 | $effect = new CharacterEffect([ |
40 | - "id" => "skill{$skill->skill->id}Effect", |
|
40 | + "id" => "skill{$skill->skill->id}effect", |
|
41 | 41 | "type" => $skill->skill->type, |
42 | 42 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
43 | 43 | "value" => $skill->value, |
@@ -70,7 +70,7 @@ discard block |
||
70 | 70 | $targets = $combat->getEnemyTeam($character)->toArray(); |
71 | 71 | break; |
72 | 72 | default: |
73 | - throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
|
73 | + throw new NotImplementedException("target {$skill->skill->target} for special skills is not implemented."); |
|
74 | 74 | } |
75 | 75 | foreach($targets as $target) { |
76 | 76 | $this->doSingleTarget($character, $target, $skill, $combat); |
@@ -21,8 +21,10 @@ |
||
21 | 21 | return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
22 | 22 | } |
23 | 23 | |
24 | - public function do(CombatBase $combat, Character $character): void { |
|
24 | + public function do { |
|
25 | + (CombatBase $combat, Character $character): void { |
|
25 | 26 | $result = []; |
27 | + } |
|
26 | 28 | /** @var Character $patient */ |
27 | 29 | $patient = $combat->selectHealingTarget($character); |
28 | 30 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -18,7 +18,7 @@ |
||
18 | 18 | } |
19 | 19 | |
20 | 20 | public function shouldUse(CombatBase $combat, Character $character): bool { |
21 | - return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
|
21 | + return (in_array($character, $combat->findHealers()->toArray(), true) and !is_null($combat->selectHealingTarget($character))); |
|
22 | 22 | } |
23 | 23 | |
24 | 24 | public function do(CombatBase $combat, Character $character): void { |
@@ -54,9 +54,11 @@ |
||
54 | 54 | /** |
55 | 55 | * @throws NotImplementedException |
56 | 56 | */ |
57 | - public function do(CombatBase $combat, Character $character): void { |
|
57 | + public function do { |
|
58 | + (CombatBase $combat, Character $character): void { |
|
58 | 59 | /** @var CharacterAttackSkill $skill */ |
59 | 60 | $skill = $character->usableSkills[0]; |
61 | + } |
|
60 | 62 | $targets = []; |
61 | 63 | /** @var Character $primaryTarget */ |
62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); |
@@ -71,7 +71,7 @@ |
||
71 | 71 | $targets = $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
72 | 72 | break; |
73 | 73 | default: |
74 | - throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."); |
|
74 | + throw new NotImplementedException("target {$skill->skill->target} for attack skills is not implemented."); |
|
75 | 75 | } |
76 | 76 | foreach($targets as $target) { |
77 | 77 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -10,6 +10,8 @@ |
||
10 | 10 | public function getName(): string; |
11 | 11 | public function getPriority(): int; |
12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
13 | - public function do(CombatBase $combat, Character $character): void; |
|
14 | -} |
|
13 | + public function do { |
|
14 | + (CombatBase $combat, Character $character): void; |
|
15 | + } |
|
16 | + } |
|
15 | 17 | ?> |
16 | 18 | \ No newline at end of file |
@@ -26,8 +26,10 @@ |
||
26 | 26 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
27 | 27 | * Damage = Attacker's damage - defender's defense |
28 | 28 | */ |
29 | - public function do(CombatBase $combat, Character $character): void { |
|
29 | + public function do { |
|
30 | + (CombatBase $combat, Character $character): void { |
|
30 | 31 | $result = []; |
32 | + } |
|
31 | 33 | /** @var Character $defender */ |
32 | 34 | $defender = $combat->selectAttackTarget($character); |
33 | 35 | $result["result"] = $combat->successCalculator->hasHit($character, $defender); |
@@ -56,8 +56,8 @@ |
||
56 | 56 | } |
57 | 57 | |
58 | 58 | protected function configureOptions(OptionsResolver $resolver): void { |
59 | - $requiredStats = ["action", "result", "character1", "character2",]; |
|
60 | - $resolver->setDefined(["amount", "name",]); |
|
59 | + $requiredStats = ["action", "result", "character1", "character2", ]; |
|
60 | + $resolver->setDefined(["amount", "name", ]); |
|
61 | 61 | $resolver->setRequired($requiredStats); |
62 | 62 | $resolver->setAllowedTypes("action", "string"); |
63 | 63 | $resolver->setAllowedValues("action", function(string $value) { |