| Total Complexity | 11 |
| Total Lines | 49 |
| Duplicated Lines | 0 % |
| Coverage | 89.47% |
| Changes | 0 | ||
| 1 | <?php |
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| 17 | 1 | abstract class BaseCharacterSkill { |
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| 18 | 1 | use \Nette\SmartObject; |
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| 19 | |||
| 20 | public const MAX_LEVEL = 10; |
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| 21 | |||
| 22 | /** @var BaseSkill */ |
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| 23 | protected $skill; |
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| 24 | /** @var int */ |
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| 25 | protected $level; |
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| 26 | /** @var int */ |
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| 27 | protected $cooldown = 0; |
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| 28 | |||
| 29 | public function __construct(BaseSkill $skill, int $level) { |
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| 30 | 1 | $this->skill = $skill; |
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| 31 | 1 | $this->setLevel($level); |
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| 32 | 1 | } |
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| 33 | |||
| 34 | public function getLevel(): int { |
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| 36 | } |
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| 37 | |||
| 38 | public function getCooldown(): int { |
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| 39 | return $this->cooldown; |
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| 40 | } |
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| 41 | |||
| 42 | public function setLevel(int $level) { |
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| 43 | 1 | $this->level = Numbers::range($level, 1, static::MAX_LEVEL); |
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| 44 | 1 | } |
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| 45 | |||
| 46 | public function getSkillType(): string { |
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| 47 | 1 | if($this->skill instanceof SkillAttack) { |
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| 48 | 1 | return "attack"; |
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| 49 | 1 | } elseif($this->skill instanceof SkillSpecial) { |
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| 50 | 1 | return "special"; |
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| 51 | } |
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| 52 | return ""; |
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| 53 | } |
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| 54 | |||
| 55 | public function canUse(): bool { |
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| 56 | 1 | return ($this->cooldown < 1); |
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| 57 | } |
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| 58 | |||
| 59 | public function resetCooldown(): void { |
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| 61 | 1 | } |
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| 62 | |||
| 63 | public function decreaseCooldown(): void { |
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| 66 | } |
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| 67 | 1 | } |
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| 68 | } |
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| 69 | ?> |