1
|
|
|
<?php |
2
|
|
|
declare(strict_types=1); |
3
|
|
|
|
4
|
|
|
namespace HeroesofAbenez\Combat; |
5
|
|
|
|
6
|
|
|
use Nexendrie\Utils\Numbers; |
7
|
|
|
use Nexendrie\Utils\Collection; |
8
|
|
|
|
9
|
|
|
/** |
10
|
|
|
* Handles combat |
11
|
|
|
* |
12
|
|
|
* @author Jakub Konečný |
13
|
|
|
* @property-read CombatLogger $log Log from the combat |
14
|
|
|
* @property-read int $winner Team which won the combat/0 if there is no winner yet |
15
|
|
|
* @property-read int $round Number of current round |
16
|
|
|
* @property int $roundLimit |
17
|
|
|
* @property Team $team1 |
18
|
|
|
* @property Team $team2 |
19
|
|
|
* @property-read int $team1Damage |
20
|
|
|
* @property-read int $team2Damage |
21
|
|
|
* @property ISuccessCalculator $successCalculator |
22
|
|
|
* @property ICombatActionSelector $actionSelector |
23
|
|
|
* @property Collection|ICombatAction[] $combatActions |
24
|
|
|
* @property callable $victoryCondition To evaluate the winner of combat. Gets combat as parameter, should return winning team (1/2) or 0 if there is not winner (yet) |
|
|
|
|
25
|
|
|
* @property callable $healers To determine characters that are supposed to heal their team. Gets team1 and team2 as parameters, should return Team |
|
|
|
|
26
|
|
|
* @method void onCombatStart(CombatBase $combat) |
27
|
|
|
* @method void onCombatEnd(CombatBase $combat) |
28
|
|
|
* @method void onRoundStart(CombatBase $combat) |
29
|
|
|
* @method void onRound(CombatBase $combat) |
30
|
|
|
* @method void onRoundEnd(CombatBase $combat) |
31
|
|
|
*/ |
32
|
1 |
|
class CombatBase { |
33
|
1 |
|
use \Nette\SmartObject; |
34
|
|
|
|
35
|
|
|
/** @var Team First team */ |
36
|
|
|
protected $team1; |
37
|
|
|
/** @var Team Second team */ |
38
|
|
|
protected $team2; |
39
|
|
|
/** @var CombatLogger */ |
40
|
|
|
protected $log; |
41
|
|
|
/** @var int Number of current round */ |
42
|
|
|
protected $round = 0; |
43
|
|
|
/** @var int Round limit */ |
44
|
|
|
protected $roundLimit = 30; |
45
|
|
|
/** @var array Dealt damage by team */ |
46
|
|
|
protected $damage = [1 => 0, 2 => 0]; |
47
|
|
|
/** @var callable[] */ |
48
|
|
|
public $onCombatStart = []; |
49
|
|
|
/** @var callable[] */ |
50
|
|
|
public $onCombatEnd = []; |
51
|
|
|
/** @var callable[] */ |
52
|
|
|
public $onRoundStart = []; |
53
|
|
|
/** @var callable[] */ |
54
|
|
|
public $onRound = []; |
55
|
|
|
/** @var callable[] */ |
56
|
|
|
public $onRoundEnd = []; |
57
|
|
|
/** @var callable */ |
58
|
|
|
protected $victoryCondition; |
59
|
|
|
/** @var callable */ |
60
|
|
|
protected $healers; |
61
|
|
|
/** @var ISuccessCalculator */ |
62
|
|
|
protected $successCalculator; |
63
|
|
|
/** @var ICombatActionSelector */ |
64
|
|
|
protected $actionSelector; |
65
|
|
|
/** @var Collection|ICombatAction[] */ |
66
|
|
|
protected $combatActions; |
67
|
|
|
|
68
|
|
|
public function __construct(CombatLogger $logger, ?ISuccessCalculator $successCalculator = null, ?ICombatActionSelector $actionSelector = null) { |
|
|
|
|
69
|
1 |
|
$this->log = $logger; |
70
|
1 |
|
$this->victoryCondition = [VictoryConditions::class, "moreDamage"]; |
71
|
1 |
|
$this->successCalculator = $successCalculator ?? new RandomSuccessCalculator(); |
72
|
1 |
|
$this->actionSelector = $actionSelector ?? new CombatActionSelector(); |
73
|
1 |
|
$this->healers = function(): Team { |
74
|
|
|
return new Team("healers"); |
75
|
|
|
}; |
76
|
1 |
|
$this->combatActions = new class extends Collection { |
77
|
|
|
/** @var string */ |
78
|
|
|
protected $class = ICombatAction::class; |
79
|
|
|
}; |
80
|
1 |
|
$this->registerDefaultHandlers(); |
81
|
1 |
|
$this->registerDefaultCombatActions(); |
82
|
1 |
|
} |
83
|
|
|
|
84
|
|
|
protected function registerDefaultHandlers(): void { |
85
|
1 |
|
$this->onCombatStart[] = [$this, "assignPositions"]; |
86
|
1 |
|
$this->onCombatEnd[] = [$this, "removeCombatEffects"]; |
87
|
1 |
|
$this->onCombatEnd[] = [$this, "logCombatResult"]; |
88
|
1 |
|
$this->onCombatEnd[] = [$this, "resetInitiative"]; |
89
|
1 |
|
$this->onRoundStart[] = [$this, "applyEffectProviders"]; |
90
|
1 |
|
$this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
91
|
1 |
|
$this->onRoundStart[] = [$this, "recalculateStats"]; |
92
|
1 |
|
$this->onRoundStart[] = [$this, "logRoundNumber"]; |
93
|
1 |
|
$this->onRoundStart[] = [$this, "applyPoison"]; |
94
|
1 |
|
$this->onRound[] = [$this, "mainStage"]; |
95
|
1 |
|
$this->onRoundEnd[] = [$this, "decreaseSkillsCooldowns"]; |
96
|
1 |
|
$this->onRoundEnd[] = [$this, "resetInitiative"]; |
97
|
1 |
|
} |
98
|
|
|
|
99
|
|
|
protected function registerDefaultCombatActions(): void { |
100
|
1 |
|
$this->combatActions[] = new CombatActions\Attack(); |
101
|
1 |
|
$this->combatActions[] = new CombatActions\Heal(); |
102
|
1 |
|
$this->combatActions[] = new CombatActions\SkillAttack(); |
103
|
1 |
|
$this->combatActions[] = new CombatActions\SkillSpecial(); |
104
|
1 |
|
} |
105
|
|
|
|
106
|
|
|
public function getRound(): int { |
107
|
1 |
|
return $this->round; |
108
|
|
|
} |
109
|
|
|
|
110
|
|
|
public function getRoundLimit(): int { |
111
|
1 |
|
return $this->roundLimit; |
112
|
|
|
} |
113
|
|
|
|
114
|
|
|
public function setRoundLimit(int $roundLimit): void { |
115
|
|
|
$this->roundLimit = Numbers::range($roundLimit, 1, PHP_INT_MAX); |
116
|
|
|
} |
117
|
|
|
|
118
|
|
|
/** |
119
|
|
|
* Set teams |
120
|
|
|
*/ |
121
|
|
|
public function setTeams(Team $team1, Team $team2): void { |
122
|
1 |
|
if(isset($this->team1)) { |
123
|
1 |
|
throw new ImmutableException("Teams has already been set."); |
124
|
|
|
} |
125
|
1 |
|
$this->team1 = & $team1; |
126
|
1 |
|
$this->team2 = & $team2; |
127
|
1 |
|
$this->log->setTeams($team1, $team2); |
128
|
1 |
|
} |
129
|
|
|
|
130
|
|
|
/** |
131
|
|
|
* Set participants for duel |
132
|
|
|
* Creates teams named after the member |
133
|
|
|
*/ |
134
|
|
|
public function setDuelParticipants(Character $player, Character $opponent): void { |
135
|
1 |
|
$team1 = new Team($player->name); |
136
|
1 |
|
$team1[] = $player; |
137
|
1 |
|
$team2 = new Team($opponent->name); |
138
|
1 |
|
$team2[] = $opponent; |
139
|
1 |
|
$this->setTeams($team1, $team2); |
140
|
1 |
|
} |
141
|
|
|
|
142
|
|
|
public function getTeam1(): Team { |
143
|
1 |
|
return $this->team1; |
144
|
|
|
} |
145
|
|
|
|
146
|
|
|
public function getTeam2(): Team { |
147
|
1 |
|
return $this->team2; |
148
|
|
|
} |
149
|
|
|
|
150
|
|
|
public function getVictoryCondition(): callable { |
151
|
1 |
|
return $this->victoryCondition; |
152
|
|
|
} |
153
|
|
|
|
154
|
|
|
public function setVictoryCondition(callable $victoryCondition): void { |
155
|
1 |
|
$this->victoryCondition = $victoryCondition; |
156
|
1 |
|
} |
157
|
|
|
|
158
|
|
|
public function getHealers(): callable { |
159
|
1 |
|
return $this->healers; |
160
|
|
|
} |
161
|
|
|
|
162
|
|
|
public function setHealers(callable $healers): void { |
163
|
1 |
|
$this->healers = $healers; |
164
|
1 |
|
} |
165
|
|
|
|
166
|
|
|
public function getTeam1Damage(): int { |
167
|
1 |
|
return $this->damage[1]; |
168
|
|
|
} |
169
|
|
|
|
170
|
|
|
public function getTeam2Damage(): int { |
171
|
1 |
|
return $this->damage[2]; |
172
|
|
|
} |
173
|
|
|
|
174
|
|
|
public function getSuccessCalculator(): ISuccessCalculator { |
175
|
1 |
|
return $this->successCalculator; |
176
|
|
|
} |
177
|
|
|
|
178
|
|
|
public function setSuccessCalculator(ISuccessCalculator $successCalculator): void { |
179
|
1 |
|
$this->successCalculator = $successCalculator; |
180
|
1 |
|
} |
181
|
|
|
|
182
|
|
|
public function getActionSelector(): ICombatActionSelector { |
183
|
1 |
|
return $this->actionSelector; |
184
|
|
|
} |
185
|
|
|
|
186
|
|
|
public function setActionSelector(ICombatActionSelector $actionSelector): void { |
187
|
1 |
|
$this->actionSelector = $actionSelector; |
188
|
1 |
|
} |
189
|
|
|
|
190
|
|
|
/** |
191
|
|
|
* @return Collection|ICombatAction[] |
192
|
|
|
*/ |
193
|
|
|
public function getCombatActions(): Collection { |
194
|
1 |
|
return $this->combatActions; |
195
|
|
|
} |
196
|
|
|
|
197
|
|
|
/** |
198
|
|
|
* Get winner of combat |
199
|
|
|
* |
200
|
|
|
* @staticvar int $result |
201
|
|
|
* @return int Winning team/0 |
202
|
|
|
*/ |
203
|
|
|
public function getWinner(): int { |
204
|
1 |
|
static $result = 0; |
205
|
1 |
|
if($result === 0) { |
206
|
1 |
|
$result = call_user_func($this->victoryCondition, $this); |
207
|
1 |
|
$result = Numbers::range($result, 0, 2); |
208
|
|
|
} |
209
|
1 |
|
return $result; |
210
|
|
|
} |
211
|
|
|
|
212
|
|
|
/** |
213
|
|
|
* @internal |
214
|
|
|
*/ |
215
|
|
|
public function getTeam(Character $character): Team { |
216
|
1 |
|
return $this->team1->hasItems(["id" => $character->id]) ? $this->team1 : $this->team2; |
217
|
|
|
} |
218
|
|
|
|
219
|
|
|
/** |
220
|
|
|
* @internal |
221
|
|
|
*/ |
222
|
|
|
public function getEnemyTeam(Character $character): Team { |
223
|
1 |
|
return $this->team1->hasItems(["id" => $character->id]) ? $this->team2 : $this->team1; |
224
|
|
|
} |
225
|
|
|
|
226
|
|
|
public function applyEffectProviders(self $combat): void { |
227
|
|
|
/** @var Character[] $characters */ |
228
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
229
|
1 |
|
foreach($characters as $character) { |
230
|
1 |
|
$character->applyEffectProviders(); |
231
|
|
|
} |
232
|
1 |
|
} |
233
|
|
|
|
234
|
|
|
public function assignPositions(self $combat): void { |
235
|
1 |
|
$assignPositions = function(Team $team): void { |
236
|
1 |
|
$row = 1; |
237
|
1 |
|
$column = 0; |
238
|
|
|
/** @var Character $character */ |
239
|
1 |
|
foreach($team as $character) { |
240
|
|
|
try { |
241
|
1 |
|
$column++; |
242
|
1 |
|
if($character->positionRow > 0 && $character->positionColumn > 0) { |
243
|
1 |
|
continue; |
244
|
|
|
} |
245
|
|
|
setPosition: |
|
|
|
|
246
|
1 |
|
$team->setCharacterPosition($character->id, $row, $column); |
247
|
1 |
|
} catch(InvalidCharacterPositionException $e) { |
248
|
1 |
|
if($e->getCode() === InvalidCharacterPositionException::ROW_FULL) { |
249
|
1 |
|
$row++; |
250
|
1 |
|
$column = 1; |
251
|
|
|
} elseif($e->getCode() === InvalidCharacterPositionException::POSITION_OCCUPIED) { |
252
|
|
|
$column++; |
253
|
|
|
} else { |
254
|
|
|
throw $e; |
255
|
|
|
} |
256
|
1 |
|
goto setPosition; |
|
|
|
|
257
|
|
|
} |
258
|
|
|
} |
259
|
1 |
|
}; |
260
|
1 |
|
$assignPositions($combat->team1); |
261
|
1 |
|
$assignPositions($combat->team2); |
262
|
1 |
|
} |
263
|
|
|
|
264
|
|
|
public function decreaseEffectsDuration(self $combat): void { |
265
|
|
|
/** @var Character[] $characters */ |
266
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
267
|
1 |
|
foreach($characters as $character) { |
268
|
1 |
|
foreach($character->effects as $effect) { |
269
|
1 |
|
if(is_int($effect->duration)) { |
270
|
1 |
|
$effect->duration--; |
271
|
|
|
} |
272
|
|
|
} |
273
|
|
|
} |
274
|
1 |
|
} |
275
|
|
|
|
276
|
|
|
/** |
277
|
|
|
* Decrease skills' cooldowns |
278
|
|
|
*/ |
279
|
|
|
public function decreaseSkillsCooldowns(self $combat): void { |
280
|
|
|
/** @var Character[] $characters */ |
281
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
282
|
1 |
|
foreach($characters as $character) { |
283
|
1 |
|
foreach($character->skills as $skill) { |
284
|
1 |
|
$skill->decreaseCooldown(); |
285
|
|
|
} |
286
|
|
|
} |
287
|
1 |
|
} |
288
|
|
|
|
289
|
|
|
/** |
290
|
|
|
* Remove combat effects from character at the end of the combat |
291
|
|
|
*/ |
292
|
|
|
public function removeCombatEffects(self $combat): void { |
293
|
|
|
/** @var Character[] $characters */ |
294
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
295
|
1 |
|
foreach($characters as $character) { |
296
|
1 |
|
$character->effects->removeByFilter(["duration!=" => CharacterEffect::DURATION_FOREVER]); |
297
|
|
|
} |
298
|
1 |
|
} |
299
|
|
|
|
300
|
|
|
/** |
301
|
|
|
* Add winner to the log |
302
|
|
|
*/ |
303
|
|
|
public function logCombatResult(self $combat): void { |
304
|
1 |
|
$combat->log->round = 5000; |
305
|
|
|
$params = [ |
306
|
1 |
|
"team1name" => $combat->team1->name, "team1damage" => $combat->damage[1], |
307
|
1 |
|
"team2name" => $combat->team2->name, "team2damage" => $combat->damage[2], |
308
|
|
|
]; |
309
|
1 |
|
$params["winner"] = ($combat->winner === 1) ? $combat->team1->name : $combat->team2->name; |
310
|
1 |
|
$combat->log->logText("combat.log.combatEnd", $params); |
311
|
1 |
|
} |
312
|
|
|
|
313
|
|
|
/** |
314
|
|
|
* Log start of a round |
315
|
|
|
*/ |
316
|
|
|
public function logRoundNumber(self $combat): void { |
317
|
1 |
|
$combat->log->round = ++$this->round; |
318
|
1 |
|
} |
319
|
|
|
|
320
|
|
|
/** |
321
|
|
|
* Decrease duration of effects and recalculate stats |
322
|
|
|
*/ |
323
|
|
|
public function recalculateStats(self $combat): void { |
324
|
|
|
/** @var Character[] $characters */ |
325
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
326
|
1 |
|
foreach($characters as $character) { |
327
|
1 |
|
$character->recalculateStats(); |
328
|
|
|
} |
329
|
1 |
|
} |
330
|
|
|
|
331
|
|
|
/** |
332
|
|
|
* Reset characters' initiative |
333
|
|
|
*/ |
334
|
|
|
public function resetInitiative(self $combat): void { |
335
|
|
|
/** @var Character[] $characters */ |
336
|
1 |
|
$characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
337
|
1 |
|
foreach($characters as $character) { |
338
|
1 |
|
$character->resetInitiative(); |
339
|
|
|
} |
340
|
1 |
|
} |
341
|
|
|
|
342
|
|
|
/** |
343
|
|
|
* Select target for attack |
344
|
|
|
* |
345
|
|
|
* @internal |
346
|
|
|
*/ |
347
|
|
|
public function selectAttackTarget(Character $attacker): ?Character { |
348
|
1 |
|
$enemyTeam = $this->getEnemyTeam($attacker); |
349
|
1 |
|
$rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true, ])); |
350
|
1 |
|
if(!$rangedWeapon) { |
351
|
1 |
|
$rowToAttack = $enemyTeam->rowToAttack; |
352
|
1 |
|
if($rowToAttack === null) { |
353
|
|
|
return null; |
354
|
|
|
} |
355
|
|
|
/** @var Team $enemies */ |
356
|
1 |
|
$enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, "hidden" => false, ]), $enemyTeam->name); |
|
|
|
|
357
|
|
|
} else { |
358
|
|
|
$enemies = $enemyTeam; |
359
|
|
|
} |
360
|
1 |
|
$target = $enemies->getLowestHpCharacter(); |
361
|
1 |
|
if($target !== null) { |
362
|
1 |
|
return $target; |
363
|
|
|
} |
364
|
1 |
|
return $enemies->getRandomCharacter(); |
365
|
|
|
} |
366
|
|
|
|
367
|
|
|
/** |
368
|
|
|
* Main stage of a round |
369
|
|
|
* |
370
|
|
|
* @throws NotImplementedException |
371
|
|
|
*/ |
372
|
|
|
public function mainStage(self $combat): void { |
373
|
|
|
/** @var Character[] $characters */ |
374
|
1 |
|
$characters = array_merge($combat->team1->usableMembers, $combat->team2->usableMembers); |
375
|
1 |
|
usort($characters, function(Character $a, Character $b): int { |
376
|
1 |
|
return -1 * strcmp((string) $a->initiative, (string) $b->initiative); |
377
|
1 |
|
}); |
378
|
1 |
|
foreach($characters as $character) { |
379
|
|
|
/** @var ICombatAction|null $combatAction */ |
380
|
1 |
|
$combatAction = $combat->actionSelector->chooseAction($combat, $character); |
381
|
1 |
|
if($combatAction === null) { |
382
|
|
|
break; |
383
|
|
|
} |
384
|
1 |
|
$combatAction->do($combat, $character); |
385
|
|
|
} |
386
|
1 |
|
} |
387
|
|
|
|
388
|
|
|
/** |
389
|
|
|
* Executes the combat |
390
|
|
|
* |
391
|
|
|
* @return int Winning team |
392
|
|
|
*/ |
393
|
|
|
public function execute(): int { |
394
|
1 |
|
if(!isset($this->team1)) { |
395
|
1 |
|
throw new InvalidStateException("Teams are not set."); |
396
|
|
|
} |
397
|
1 |
|
$this->onCombatStart($this); |
398
|
1 |
|
while($this->round <= $this->roundLimit) { |
399
|
1 |
|
$this->onRoundStart($this); |
400
|
1 |
|
if($this->getWinner() > 0) { |
401
|
1 |
|
break; |
402
|
|
|
} |
403
|
1 |
|
$this->onRound($this); |
404
|
1 |
|
$this->onRoundEnd($this); |
405
|
1 |
|
if($this->getWinner() > 0) { |
406
|
|
|
break; |
407
|
|
|
} |
408
|
|
|
} |
409
|
1 |
|
$this->onCombatEnd($this); |
410
|
1 |
|
return $this->getWinner(); |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
/** |
414
|
|
|
* Harm poisoned characters at start of round |
415
|
|
|
*/ |
416
|
|
|
public function applyPoison(self $combat): void { |
417
|
|
|
/** @var Character[] $characters */ |
418
|
1 |
|
$characters = array_merge( |
419
|
1 |
|
$combat->team1->getItems(["hitpoints>" => 0, "poisoned!=" => false, ]), |
420
|
1 |
|
$combat->team2->getItems(["hitpoints>" => 0, "poisoned!=" => false, ]) |
421
|
|
|
); |
422
|
1 |
|
foreach($characters as $character) { |
423
|
1 |
|
$poisonValue = $character->getStatus(Character::STATUS_POISONED); |
424
|
1 |
|
$character->harm($poisonValue); |
425
|
|
|
$action = [ |
426
|
1 |
|
"action" => CombatLogEntry::ACTION_POISON, "result" => true, "amount" => $poisonValue, |
427
|
1 |
|
"character1" => $character, "character2" => $character, |
428
|
|
|
]; |
429
|
1 |
|
$combat->log->log($action); |
430
|
|
|
} |
431
|
1 |
|
} |
432
|
|
|
|
433
|
|
|
/** |
434
|
|
|
* Log dealt damage |
435
|
|
|
*/ |
436
|
|
|
public function logDamage(Character $attacker, int $amount): void { |
437
|
1 |
|
$team = $this->team1->hasItems(["id" => $attacker->id]) ? 1 : 2; |
438
|
1 |
|
$this->damage[$team] += $amount; |
439
|
1 |
|
} |
440
|
|
|
|
441
|
|
|
public function getLog(): CombatLogger { |
442
|
1 |
|
return $this->log; |
443
|
|
|
} |
444
|
|
|
} |
445
|
|
|
?> |