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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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/** |
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* Pet |
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* |
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* @author Jakub Konečný |
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* @property-read int $id |
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* @property bool $deployed |
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* @property-read string $bonusStat |
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* @property-read int $bonusValue |
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*/ |
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class Pet implements ICharacterEffectsProvider { |
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use \Nette\SmartObject; |
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/** @var int */ |
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protected $id; |
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/** @var bool */ |
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protected $deployed; |
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/** @var string */ |
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protected $bonusStat; |
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/** @var int */ |
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protected $bonusValue; |
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public function __construct(array $data) { |
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$resolver = new OptionsResolver(); |
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$this->configureOptions($resolver); |
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$data = $resolver->resolve($data); |
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$this->id = $data["id"]; |
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$this->deployed = $data["deployed"]; |
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$this->bonusStat = $data["bonusStat"]; |
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$this->bonusValue = $data["bonusValue"]; |
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} |
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protected function configureOptions(OptionsResolver $resolver): void { |
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$allStats = ["id", "deployed", "bonusStat", "bonusValue",]; |
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$resolver->setRequired($allStats); |
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$resolver->setAllowedTypes("id", "integer"); |
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$resolver->setAllowedTypes("deployed", "boolean"); |
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$resolver->setAllowedTypes("bonusStat", "string"); |
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$resolver->setAllowedValues("bonusStat", function(string $value) { |
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return in_array($value, $this->getAllowedStats(), true); |
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}); |
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$resolver->setAllowedTypes("bonusValue", "integer"); |
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$resolver->setAllowedValues("bonusValue", function(int $value) { |
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return ($value >= 0); |
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}); |
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} |
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protected function getAllowedStats(): array { |
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return Character::BASE_STATS; |
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} |
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public function getId(): int { |
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return $this->id; |
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} |
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public function isDeployed(): bool { |
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return $this->deployed; |
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} |
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public function setDeployed(bool $deployed): void { |
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$this->deployed = $deployed; |
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} |
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public function getBonusStat(): string { |
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return $this->bonusStat; |
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} |
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public function getBonusValue(): int { |
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return $this->bonusValue; |
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} |
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protected function getDeployParams(): array { |
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return [ |
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"id" => "pet" . $this->id . "bonusEffect", |
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"type" => SkillSpecial::TYPE_BUFF, |
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"stat" => $this->bonusStat, |
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"value" => $this->bonusValue, |
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"valueAbsolute" => false, |
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"duration" => CharacterEffect::DURATION_COMBAT, |
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]; |
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} |
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public function getCombatEffects(): array { |
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if(!$this->deployed) { |
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return []; |
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} |
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return [new CharacterEffect($this->getDeployParams())]; |
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} |
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} |
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?> |