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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat\CombatActions; |
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use HeroesofAbenez\Combat\Character; |
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use HeroesofAbenez\Combat\CombatBase; |
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use HeroesofAbenez\Combat\CombatLogEntry; |
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use HeroesofAbenez\Combat\CharacterSpecialSkill; |
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use HeroesofAbenez\Combat\SkillSpecial as Skill; |
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use HeroesofAbenez\Combat\NotImplementedException; |
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use HeroesofAbenez\Combat\CharacterEffect; |
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final class SkillSpecial implements ICombatAction { |
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use \Nette\SmartObject; |
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public function getName(): string { |
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return CombatLogEntry::ACTION_SKILL_SPECIAL; |
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} |
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public function getPriority(): int { |
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return 1000; |
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} |
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public function shouldUse(CombatBase $combat, Character $character): bool { |
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$attackTarget = $combat->selectAttackTarget($character); |
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if(is_null($attackTarget)) { |
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return false; |
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} |
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if(count($character->usableSkills) < 1) { |
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return false; |
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} |
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return ($character->usableSkills[0] instanceof CharacterSpecialSkill); |
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} |
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protected function doSingleTarget(Character $character1, Character $target, CharacterSpecialSkill $skill, CombatBase $combat): void { |
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$result = [ |
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"result" => true, "amount" => 0, "action" => $this->getName(), "name" => $skill->skill->name, |
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"character1" => $character1, "character2" => $target, |
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]; |
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$effect = new CharacterEffect([ |
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"id" => "skill{$skill->skill->id}Effect", |
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"type" => $skill->skill->type, |
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"stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
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"value" => $skill->value, |
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"valueAbsolute" => false, |
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"duration" => $skill->skill->duration, |
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]); |
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$target->addEffect($effect); |
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$combat->log->log($result); |
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$skill->resetCooldown(); |
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} |
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/** |
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* @throws NotImplementedException |
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*/ |
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public function do(CombatBase $combat, Character $character): void { |
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/** @var CharacterSpecialSkill $skill */ |
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$skill = $character->usableSkills[0]; |
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$targets = []; |
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switch($skill->skill->target) { |
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case Skill::TARGET_ENEMY: |
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$targets[] = $combat->selectAttackTarget($character); |
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break; |
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case Skill::TARGET_SELF: |
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$targets[] = $character; |
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break; |
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case Skill::TARGET_PARTY: |
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$targets = $combat->getTeam($character)->toArray(); |
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break; |
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case Skill::TARGET_ENEMY_PARTY: |
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$targets = $combat->getEnemyTeam($character)->toArray(); |
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break; |
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default: |
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throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."); |
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} |
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foreach($targets as $target) { |
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$this->doSingleTarget($character, $target, $skill, $combat); |
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} |
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} |
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} |
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?> |