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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nette\Localization\ITranslator; |
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use Nexendrie\Utils\Constants; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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/** |
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* Data structure for combat action |
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* |
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* @author Jakub Konečný |
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* @property-read Character $character1 |
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* @property-read Character $character2 |
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* @property-read string $action |
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* @property-read string $name |
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* @property-read bool $result |
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* @property-read int $amount |
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* @property-read string $message |
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*/ |
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class CombatAction { |
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use \Nette\SmartObject; |
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public const ACTION_ATTACK = "attack"; |
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public const ACTION_SKILL_ATTACK = "skill_attack"; |
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public const ACTION_SKILL_SPECIAL = "skill_special"; |
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public const ACTION_HEALING = "healing"; |
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public const ACTION_POISON = "poison"; |
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/** @var ITranslator */ |
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protected $translator; |
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/** @var Character */ |
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protected $character1; |
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/** @var Character */ |
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protected $character2; |
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/** @var string */ |
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protected $action; |
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/** @var string */ |
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protected $name; |
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/** @var bool */ |
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protected $result; |
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/** @var int */ |
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protected $amount; |
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/** @var string */ |
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protected $message; |
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public function __construct(ITranslator $translator, array $action) { |
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$requiredStats = ["action", "result", "character1", "character2",]; |
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$resolver = new OptionsResolver(); |
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$resolver->setDefined(["amount", "name",]); |
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$resolver->setRequired($requiredStats); |
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$resolver->setAllowedTypes("action", "string"); |
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$resolver->setAllowedValues("action", function(string $value) { |
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return in_array($value, $this->getAllowedActions(), true); |
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}); |
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$resolver->setAllowedTypes("result", "bool"); |
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$resolver->setAllowedTypes("amount", "integer"); |
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$resolver->setDefault("amount", 0); |
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$resolver->setAllowedTypes("name", "string"); |
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$resolver->setDefault("name", ""); |
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$resolver->setAllowedTypes("character1", Character::class); |
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$resolver->setAllowedTypes("character2", Character::class); |
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$action = $resolver->resolve($action); |
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$this->translator = $translator; |
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$this->action = $action["action"]; |
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$this->result = $action["result"]; |
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$this->amount = $action["amount"]; |
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$this->character1 = $action["character1"]; |
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$this->character2 = $action["character2"]; |
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$this->name = $action["name"]; |
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$this->parse(); |
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} |
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/** |
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* @return string[] |
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*/ |
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protected function getAllowedActions(): array { |
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return Constants::getConstantsValues(static::class, "ACTION_"); |
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} |
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public function getCharacter1(): Character { |
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return $this->character1; |
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} |
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public function getCharacter2(): Character { |
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return $this->character2; |
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} |
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public function getAction(): string { |
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return $this->action; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function isResult(): bool { |
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return $this->result; |
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} |
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public function getAmount(): int { |
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return $this->amount; |
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} |
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public function getMessage(): string { |
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return $this->message; |
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} |
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protected function parse(): void { |
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$character1 = $this->character1->name; |
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$character2 = $this->character2->name; |
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$text = ""; |
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switch($this->action) { |
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case static::ACTION_ATTACK: |
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if($this->result) { |
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$text = $this->translator->translate("combat.log.attackHits", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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if($this->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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} else { |
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$text = $this->translator->translate("combat.log.attackFails", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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} |
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break; |
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case static::ACTION_SKILL_ATTACK: |
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if($this->result) { |
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$text = $this->translator->translate("combat.log.specialAttackHits", $this->amount, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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if($this->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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} else { |
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$text = $this->translator->translate("combat.log.specialAttackFails", $this->amount, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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} |
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break; |
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case static::ACTION_SKILL_SPECIAL: |
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if($this->result) { |
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$text = $this->translator->translate("combat.log.specialSkillSuccess", 0, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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} else { |
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$text = $this->translator->translate("combat.log.specialSKillFailure", 0, ["character1" => $character1, "character2" => $character2, "name" => $this->name]); |
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} |
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break; |
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case static::ACTION_HEALING: |
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if($this->result) { |
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$text = $this->translator->translate("combat.log.healingSuccess", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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} else { |
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$text = $this->translator->translate("combat.log.healingFailure", $this->amount, ["character1" => $character1, "character2" => $character2]); |
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} |
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break; |
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case static::ACTION_POISON: |
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$text = $this->translator->translate("combat.log.poison", $this->amount, ["character1" => $character1]); |
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break; |
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} |
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$this->message = $text; |
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} |
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public function __toString(): string { |
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return $this->message; |
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} |
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} |
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?> |