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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nexendrie\Utils\Numbers; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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use Nexendrie\Utils\Collection; |
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/** |
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* Structure for single character |
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* |
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* @author Jakub Konečný |
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* @property-read int|string $id |
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* @property-read string $name |
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* @property-read string $gender |
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* @property-read string $race |
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* @property-read string $occupation |
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* @property-read string $specialization |
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* @property-read int $level |
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* @property-read int $strength |
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* @property-read int $strengthBase |
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* @property-read int $dexterity |
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* @property-read int $dexterityBase |
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* @property-read int $constitution |
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* @property-read int $constitutionBase |
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* @property-read int $intelligence |
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* @property-read int $intelligenceBase |
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* @property-read int $charisma |
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* @property-read int $charismaBase |
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* @property-read int $maxHitpoints |
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* @property-read int $maxHitpointsBase |
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* @property-read int $hitpoints |
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* @property-read int $damage |
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* @property-read int $damageBase |
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* @property-read int $hit |
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* @property-read int $hitBase |
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* @property-read int $dodge |
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* @property-read int $dodgeBase |
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* @property-read int $initiative |
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* @property-read int $initiativeBase |
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* @property-read string $initiativeFormula |
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* @property-read int $defense |
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* @property-read int $defenseBase |
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* @property-read Equipment[]|Collection $equipment |
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* @property-read Pet[]|Collection $pets |
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* @property-read BaseCharacterSkill[]|Collection $skills |
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* @property-read int|null $activePet |
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* @property CharacterEffect[]|CharacterEffectsCollection $effects |
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* @property ICharacterEffectsProvider[]|Collection $effectProviders |
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* @property-read bool $stunned |
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* @property-read bool $poisoned |
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* @property-read BaseCharacterSkill[] $usableSkills |
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* @property IInitiativeFormulaParser $initiativeFormulaParser |
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* @property int $positionRow |
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* @property int $positionColumn |
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*/ |
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class Character { |
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use \Nette\SmartObject; |
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public const HITPOINTS_PER_CONSTITUTION = 5; |
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public const STAT_STRENGTH = "strength"; |
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public const STAT_DEXTERITY = "dexterity"; |
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public const STAT_CONSTITUTION = "constitution"; |
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public const STAT_INTELLIGENCE = "intelligence"; |
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public const STAT_CHARISMA = "charisma"; |
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public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
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public const STAT_DAMAGE = "damage"; |
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public const STAT_DEFENSE = "defense"; |
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public const STAT_HIT = "hit"; |
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public const STAT_DODGE = "dodge"; |
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public const STAT_INITIATIVE = "initiative"; |
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public const BASE_STATS = [ |
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self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
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]; |
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public const SECONDARY_STATS = [ |
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self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
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]; |
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public const STATUS_STUNNED = "stunned"; |
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public const STATUS_POISONED = "poisoned"; |
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/** @var int|string */ |
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protected $id; |
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/** @var string */ |
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protected $name; |
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/** @var string */ |
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protected $gender = "male"; |
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/** @var string */ |
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protected $race; |
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/** @var string */ |
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protected $occupation; |
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/** @var string */ |
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protected $specialization; |
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/** @var int */ |
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protected $level; |
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/** @var int */ |
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protected $strength; |
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/** @var int */ |
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protected $strengthBase; |
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/** @var int */ |
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protected $dexterity; |
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/** @var int */ |
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protected $dexterityBase; |
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/** @var int */ |
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protected $constitution; |
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/** @var int */ |
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protected $constitutionBase; |
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/** @var int */ |
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protected $intelligence; |
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/** @var int */ |
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protected $intelligenceBase; |
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/** @var int */ |
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protected $charisma; |
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/** @var int */ |
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protected $charismaBase; |
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/** @var int */ |
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protected $maxHitpoints; |
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/** @var int */ |
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protected $maxHitpointsBase; |
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/** @var int */ |
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protected $hitpoints; |
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/** @var int */ |
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protected $damage = 0; |
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/** @var int */ |
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protected $damageBase = 0; |
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/** @var int */ |
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protected $hit = 0; |
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/** @var int */ |
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protected $hitBase = 0; |
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/** @var int */ |
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protected $dodge = 0; |
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/** @var int */ |
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protected $dodgeBase = 0; |
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/** @var int */ |
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protected $initiative = 0; |
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/** @var int */ |
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protected $initiativeBase = 0; |
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/** @var string */ |
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protected $initiativeFormula; |
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/** @var IInitiativeFormulaParser */ |
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protected $initiativeFormulaParser; |
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/** @var float */ |
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protected $defense = 0; |
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/** @var float */ |
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protected $defenseBase = 0; |
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/** @var Equipment[]|Collection Character's equipment */ |
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protected $equipment; |
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/** @var Pet[]|Collection Character's pets */ |
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protected $pets; |
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/** @var BaseCharacterSkill[]|Collection Character's skills */ |
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protected $skills; |
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/** @var int|null */ |
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protected $activePet = null; |
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/** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
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protected $effects; |
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/** @var ICharacterEffectsProvider[]|Collection */ |
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protected $effectProviders; |
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/** @var int */ |
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protected $positionRow = 0; |
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/** @var int */ |
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protected $positionColumn = 0; |
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/** @var callable[] */ |
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protected $statuses = []; |
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/** |
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* |
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* @param array $stats Stats of the character |
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* @param Equipment[] $equipment Equipment of the character |
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* @param Pet[] $pets Pets owned by the character |
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* @param BaseCharacterSkill[] $skills Skills acquired by the character |
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*/ |
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public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = null) { |
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$this->initiativeFormulaParser = $initiativeFormulaParser ?? new InitiativeFormulaParser(); |
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$this->effectProviders = new class extends Collection { |
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/** @var string */ |
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protected $class = ICharacterEffectsProvider::class; |
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}; |
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$this->equipment = new class extends Collection { |
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/** @var string */ |
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protected $class = Equipment::class; |
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}; |
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foreach($equipment as $eq) { |
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$this->equipment[] = $this->effectProviders[] = $eq; |
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} |
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$this->pets = new class extends Collection { |
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/** @var string */ |
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protected $class = Pet::class; |
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}; |
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foreach($pets as $pet) { |
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$this->pets[] = $this->effectProviders[] = $pet; |
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} |
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$this->skills = new class extends Collection { |
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/** @var string */ |
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protected $class = BaseCharacterSkill::class; |
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}; |
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foreach($skills as $skill) { |
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$this->skills[] = $skill; |
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} |
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$this->equipment->lock(); |
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$this->pets->lock(); |
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$this->skills->lock(); |
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$this->setStats($stats); |
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$this->effects = new CharacterEffectsCollection($this); |
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$this->registerDefaultStatuses(); |
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} |
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protected function registerDefaultStatuses(): void { |
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$this->registerStatus(static::STATUS_STUNNED, function(Character $character) { |
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return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
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}); |
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$this->registerStatus(static::STATUS_POISONED, function(Character $character) { |
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$poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
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$poisonValue = 0; |
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/** @var CharacterEffect $poison */ |
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foreach($poisons as $poison) { |
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$poisonValue += $poison->value; |
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} |
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return $poisonValue; |
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}); |
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} |
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protected function setStats(array $stats): void { |
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$requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS); |
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$allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender",]); |
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$numberStats = static::BASE_STATS; |
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$textStats = ["name", "race", "occupation", "specialization", "initiativeFormula",]; |
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$resolver = new OptionsResolver(); |
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$resolver->setDefined($allStats); |
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$resolver->setAllowedTypes("id", ["integer", "string"]); |
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foreach($numberStats as $stat) { |
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$resolver->setAllowedTypes($stat, ["integer", "float"]); |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (int) $value; |
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}); |
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} |
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foreach($textStats as $stat) { |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (string) $value; |
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}); |
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} |
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$resolver->setRequired($requiredStats); |
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$stats = array_filter($stats, function($key) use($allStats) { |
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return in_array($key, $allStats, true); |
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}, ARRAY_FILTER_USE_KEY); |
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$stats = $resolver->resolve($stats); |
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foreach($stats as $key => $value) { |
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if(in_array($key, $numberStats, true)) { |
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$this->$key = $value; |
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$this->{$key . "Base"} = $value; |
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} else { |
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$this->$key = $value; |
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} |
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} |
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$this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
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$this->recalculateSecondaryStats(); |
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$this->hitBase = $this->hit; |
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$this->dodgeBase = $this->dodge; |
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} |
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/** |
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* @return int|string |
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*/ |
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public function getId() { |
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return $this->id; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function getGender(): string { |
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return $this->gender; |
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} |
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public function getRace(): string { |
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return $this->race; |
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} |
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public function getOccupation(): string { |
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return $this->occupation; |
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} |
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public function getLevel(): int { |
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return $this->level; |
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} |
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public function getStrength(): int { |
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return $this->strength; |
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} |
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public function getStrengthBase(): int { |
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return $this->strengthBase; |
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} |
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public function getDexterity(): int { |
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return $this->dexterity; |
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} |
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public function getDexterityBase(): int { |
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return $this->dexterityBase; |
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} |
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public function getConstitution(): int { |
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return $this->constitution; |
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} |
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public function getConstitutionBase(): int { |
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return $this->constitutionBase; |
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} |
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public function getCharisma(): int { |
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312
|
1 |
|
return $this->charisma; |
|
313
|
|
|
} |
|
314
|
|
|
|
|
315
|
|
|
public function getCharismaBase(): int { |
|
316
|
|
|
return $this->charismaBase; |
|
317
|
|
|
} |
|
318
|
|
|
|
|
319
|
|
|
public function getMaxHitpoints(): int { |
|
320
|
1 |
|
return $this->maxHitpoints; |
|
321
|
|
|
} |
|
322
|
|
|
|
|
323
|
|
|
public function getMaxHitpointsBase(): int { |
|
324
|
1 |
|
return $this->maxHitpointsBase; |
|
325
|
|
|
} |
|
326
|
|
|
|
|
327
|
|
|
public function getHitpoints(): int { |
|
328
|
1 |
|
return $this->hitpoints; |
|
329
|
|
|
} |
|
330
|
|
|
|
|
331
|
|
|
public function getDamage(): int { |
|
332
|
1 |
|
return $this->damage; |
|
333
|
|
|
} |
|
334
|
|
|
|
|
335
|
|
|
public function getDamageBase(): int { |
|
336
|
|
|
return $this->damageBase; |
|
337
|
|
|
} |
|
338
|
|
|
|
|
339
|
|
|
public function getHit(): int { |
|
340
|
1 |
|
return $this->hit; |
|
341
|
|
|
} |
|
342
|
|
|
|
|
343
|
|
|
public function getHitBase(): int { |
|
344
|
|
|
return $this->hitBase; |
|
345
|
|
|
} |
|
346
|
|
|
|
|
347
|
|
|
public function getDodge(): int { |
|
348
|
1 |
|
return $this->dodge; |
|
349
|
|
|
} |
|
350
|
|
|
|
|
351
|
|
|
public function getDodgeBase(): int { |
|
352
|
|
|
return $this->dodgeBase; |
|
353
|
|
|
} |
|
354
|
|
|
|
|
355
|
|
|
public function getInitiative(): int { |
|
356
|
1 |
|
return $this->initiative; |
|
357
|
|
|
} |
|
358
|
|
|
|
|
359
|
|
|
public function getInitiativeBase(): int { |
|
360
|
1 |
|
return $this->initiativeBase; |
|
361
|
|
|
} |
|
362
|
|
|
|
|
363
|
|
|
public function getInitiativeFormula(): string { |
|
364
|
1 |
|
return $this->initiativeFormula; |
|
365
|
|
|
} |
|
366
|
|
|
|
|
367
|
|
|
public function getDefense(): int { |
|
368
|
1 |
|
return (int) $this->defense; |
|
369
|
|
|
} |
|
370
|
|
|
|
|
371
|
|
|
public function getDefenseBase(): int { |
|
372
|
|
|
return (int) $this->defenseBase; |
|
373
|
|
|
} |
|
374
|
|
|
|
|
375
|
|
|
/** |
|
376
|
|
|
* @return Equipment[]|Collection |
|
377
|
|
|
*/ |
|
378
|
|
|
public function getEquipment(): Collection { |
|
379
|
1 |
|
return $this->equipment; |
|
380
|
|
|
} |
|
381
|
|
|
|
|
382
|
|
|
/** |
|
383
|
|
|
* @return Pet[]|Collection |
|
384
|
|
|
*/ |
|
385
|
|
|
public function getPets(): Collection { |
|
386
|
|
|
return $this->pets; |
|
387
|
|
|
} |
|
388
|
|
|
|
|
389
|
|
|
/** |
|
390
|
|
|
* @return BaseCharacterSkill[]|Collection |
|
391
|
|
|
*/ |
|
392
|
|
|
public function getSkills(): Collection { |
|
393
|
1 |
|
return $this->skills; |
|
394
|
|
|
} |
|
395
|
|
|
|
|
396
|
|
|
public function getActivePet(): ?int { |
|
397
|
|
|
/** @var Pet|null $pet */ |
|
398
|
1 |
|
$pet = $this->pets->getItem(["deployed" => true]); |
|
399
|
1 |
|
if(is_null($pet)) { |
|
400
|
1 |
|
return null; |
|
401
|
|
|
} |
|
402
|
1 |
|
return $pet->id; |
|
403
|
|
|
} |
|
404
|
|
|
|
|
405
|
|
|
public function getEffects(): CharacterEffectsCollection { |
|
406
|
1 |
|
return $this->effects; |
|
407
|
|
|
} |
|
408
|
|
|
|
|
409
|
|
|
/** |
|
410
|
|
|
* @return ICharacterEffectsProvider[]|Collection |
|
411
|
|
|
*/ |
|
412
|
|
|
public function getEffectProviders(): Collection { |
|
413
|
1 |
|
return $this->effectProviders; |
|
414
|
|
|
} |
|
415
|
|
|
|
|
416
|
|
|
public function isStunned(): bool { |
|
417
|
1 |
|
return $this->hasStatus(static::STATUS_STUNNED); |
|
418
|
|
|
} |
|
419
|
|
|
|
|
420
|
|
|
public function isPoisoned(): bool { |
|
421
|
1 |
|
return $this->hasStatus(static::STATUS_POISONED); |
|
422
|
|
|
} |
|
423
|
|
|
|
|
424
|
|
|
public function getSpecialization(): string { |
|
425
|
|
|
return $this->specialization; |
|
426
|
|
|
} |
|
427
|
|
|
|
|
428
|
|
|
public function getIntelligence(): int { |
|
429
|
1 |
|
return $this->intelligence; |
|
430
|
|
|
} |
|
431
|
|
|
|
|
432
|
|
|
public function getIntelligenceBase(): int { |
|
433
|
|
|
return $this->intelligenceBase; |
|
434
|
|
|
} |
|
435
|
|
|
|
|
436
|
|
|
public function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
|
437
|
1 |
|
return $this->initiativeFormulaParser; |
|
438
|
|
|
} |
|
439
|
|
|
|
|
440
|
|
|
public function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
|
441
|
1 |
|
$oldParser = $this->initiativeFormulaParser; |
|
442
|
1 |
|
$this->initiativeFormulaParser = $initiativeFormulaParser; |
|
443
|
1 |
|
if($oldParser !== $initiativeFormulaParser) { |
|
444
|
1 |
|
$this->recalculateStats(); |
|
445
|
|
|
} |
|
446
|
1 |
|
} |
|
447
|
|
|
|
|
448
|
|
|
public function getPositionRow(): int { |
|
449
|
1 |
|
return $this->positionRow; |
|
450
|
|
|
} |
|
451
|
|
|
|
|
452
|
|
|
public function setPositionRow(int $positionRow): void { |
|
453
|
1 |
|
$this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
|
454
|
1 |
|
} |
|
455
|
|
|
|
|
456
|
|
|
public function getPositionColumn(): int { |
|
457
|
1 |
|
return $this->positionColumn; |
|
458
|
|
|
} |
|
459
|
|
|
|
|
460
|
|
|
public function setPositionColumn(int $positionColumn): void { |
|
461
|
1 |
|
$this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
|
462
|
1 |
|
} |
|
463
|
|
|
|
|
464
|
|
|
/** |
|
465
|
|
|
* Register a new possible character status |
|
466
|
|
|
* |
|
467
|
|
|
* @param string $name |
|
468
|
|
|
* @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
|
|
|
|
|
|
469
|
|
|
*/ |
|
470
|
|
|
public function registerStatus(string $name, callable $callback): void { |
|
471
|
1 |
|
$this->statuses[$name] = $callback; |
|
472
|
1 |
|
} |
|
473
|
|
|
|
|
474
|
|
|
/** |
|
475
|
|
|
* @return mixed |
|
476
|
|
|
*/ |
|
477
|
|
|
public function getStatus(string $name) { |
|
478
|
1 |
|
if(!array_key_exists($name, $this->statuses)) { |
|
479
|
1 |
|
return null; |
|
480
|
|
|
} |
|
481
|
1 |
|
return (call_user_func($this->statuses[$name], $this)); |
|
482
|
|
|
} |
|
483
|
|
|
|
|
484
|
|
|
public function hasStatus(string $status): bool { |
|
485
|
1 |
|
if(!array_key_exists($status, $this->statuses)) { |
|
486
|
1 |
|
return false; |
|
487
|
|
|
} |
|
488
|
1 |
|
return (bool) (call_user_func($this->statuses[$status], $this)); |
|
489
|
|
|
} |
|
490
|
|
|
|
|
491
|
|
|
/** |
|
492
|
|
|
* @internal |
|
493
|
|
|
*/ |
|
494
|
|
|
public function applyEffectProviders(): void { |
|
495
|
1 |
|
foreach($this->effectProviders as $item) { |
|
496
|
1 |
|
$effects = $item->getCombatEffects(); |
|
497
|
1 |
|
array_walk($effects, function(CharacterEffect $effect) { |
|
498
|
1 |
|
$this->effects->removeByFilter(["id" => $effect->id]); |
|
499
|
1 |
|
$this->effects[] = $effect; |
|
500
|
1 |
|
}); |
|
501
|
|
|
} |
|
502
|
1 |
|
} |
|
503
|
|
|
|
|
504
|
|
|
/** |
|
505
|
|
|
* @return BaseCharacterSkill[] |
|
506
|
|
|
*/ |
|
507
|
|
|
public function getUsableSkills(): array { |
|
508
|
1 |
|
return $this->skills->getItems(["usable" => true]); |
|
509
|
|
|
} |
|
510
|
|
|
|
|
511
|
|
|
/** |
|
512
|
|
|
* Harm the character |
|
513
|
|
|
*/ |
|
514
|
|
|
public function harm(int $amount): void { |
|
515
|
1 |
|
$this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
|
516
|
1 |
|
} |
|
517
|
|
|
|
|
518
|
|
|
/** |
|
519
|
|
|
* Heal the character |
|
520
|
|
|
*/ |
|
521
|
|
|
public function heal(int $amount): void { |
|
522
|
1 |
|
$this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
|
523
|
1 |
|
} |
|
524
|
|
|
|
|
525
|
|
|
/** |
|
526
|
|
|
* Determine which (primary) stat should be used to calculate damage |
|
527
|
|
|
*/ |
|
528
|
|
|
public function damageStat(): string { |
|
529
|
|
|
/** @var Weapon|null $item */ |
|
530
|
1 |
|
$item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]); |
|
531
|
1 |
|
if(is_null($item)) { |
|
532
|
1 |
|
return static::STAT_STRENGTH; |
|
533
|
|
|
} |
|
534
|
1 |
|
return $item->damageStat; |
|
535
|
|
|
} |
|
536
|
|
|
|
|
537
|
|
|
/** |
|
538
|
|
|
* Recalculate secondary stats from the the primary ones |
|
539
|
|
|
*/ |
|
540
|
|
|
public function recalculateSecondaryStats(): void { |
|
541
|
|
|
$stats = [ |
|
542
|
1 |
|
static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
|
543
|
1 |
|
static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
|
544
|
1 |
|
static::STAT_INITIATIVE => "", |
|
545
|
|
|
]; |
|
546
|
1 |
|
foreach($stats as $secondary => $primary) { |
|
547
|
1 |
|
$gain = $this->$secondary - $this->{$secondary . "Base"}; |
|
548
|
1 |
|
if($secondary === static::STAT_DAMAGE) { |
|
549
|
1 |
|
$base = (int) round($this->$primary / 2); |
|
550
|
1 |
|
} elseif($secondary === static::STAT_MAX_HITPOINTS) { |
|
551
|
1 |
|
$base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
|
552
|
1 |
|
} elseif($secondary === static::STAT_INITIATIVE) { |
|
553
|
1 |
|
$base = $this->initiativeFormulaParser->calculateInitiative($this); |
|
554
|
|
|
} else { |
|
555
|
1 |
|
$base = $this->$primary * 3; |
|
556
|
|
|
} |
|
557
|
1 |
|
$this->{$secondary . "Base"} = $base; |
|
558
|
1 |
|
$this->$secondary = $base + $gain; |
|
559
|
|
|
} |
|
560
|
1 |
|
} |
|
561
|
|
|
|
|
562
|
|
|
/** |
|
563
|
|
|
* Recalculates stats of the character (mostly used during combat) |
|
564
|
|
|
*/ |
|
565
|
|
|
public function recalculateStats(): void { |
|
566
|
1 |
|
$stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
|
567
|
1 |
|
$debuffs = []; |
|
568
|
1 |
|
foreach($stats as $stat) { |
|
569
|
1 |
|
$$stat = $this->{$stat . "Base"}; |
|
570
|
1 |
|
$debuffs[$stat] = 0; |
|
571
|
|
|
} |
|
572
|
1 |
|
$this->effects->removeByFilter(["duration<" => 1]); |
|
573
|
1 |
|
foreach($this->effects as $effect) { |
|
574
|
1 |
|
$stat = $effect->stat; |
|
575
|
1 |
|
$type = $effect->type; |
|
576
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
|
577
|
1 |
|
$bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
|
578
|
|
|
} |
|
579
|
1 |
|
if($type == SkillSpecial::TYPE_BUFF) { |
|
580
|
1 |
|
$$stat += $bonus_value; |
|
581
|
1 |
|
} elseif($type == SkillSpecial::TYPE_DEBUFF) { |
|
582
|
1 |
|
$debuffs[$stat] += $bonus_value; |
|
583
|
|
|
} |
|
584
|
1 |
|
unset($stat, $type, $bonus_value); |
|
585
|
|
|
} |
|
586
|
1 |
|
foreach($debuffs as $stat => $value) { |
|
587
|
1 |
|
$value = min($value, 80); |
|
588
|
1 |
|
$bonus_value = $$stat / 100 * $value; |
|
589
|
1 |
|
$$stat -= $bonus_value; |
|
590
|
|
|
} |
|
591
|
1 |
|
foreach($stats as $stat) { |
|
592
|
1 |
|
$this->$stat = (int) round($$stat); |
|
593
|
|
|
} |
|
594
|
1 |
|
$this->recalculateSecondaryStats(); |
|
595
|
1 |
|
} |
|
596
|
|
|
|
|
597
|
|
|
/** |
|
598
|
|
|
* Reset character's initiative |
|
599
|
|
|
*/ |
|
600
|
|
|
public function resetInitiative(): void { |
|
601
|
1 |
|
$this->initiative = $this->initiativeBase = 0; |
|
602
|
1 |
|
} |
|
603
|
|
|
} |
|
604
|
|
|
?> |