| Total Complexity | 72 |
| Total Lines | 417 |
| Duplicated Lines | 0 % |
| Coverage | 93.82% |
| Changes | 0 | ||
Complex classes like CombatBase often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use CombatBase, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
||
| 33 | 1 | class CombatBase { |
|
| 34 | 1 | use \Nette\SmartObject; |
|
| 35 | |||
| 36 | /** @var Team First team */ |
||
| 37 | protected $team1; |
||
| 38 | /** @var Team Second team */ |
||
| 39 | protected $team2; |
||
| 40 | /** @var CombatLogger */ |
||
| 41 | protected $log; |
||
| 42 | /** @var int Number of current round */ |
||
| 43 | protected $round = 0; |
||
| 44 | /** @var int Round limit */ |
||
| 45 | protected $roundLimit = 30; |
||
| 46 | /** @var array Dealt damage by team */ |
||
| 47 | protected $damage = [1 => 0, 2 => 0]; |
||
| 48 | /** @var callable[] */ |
||
| 49 | public $onCombatStart = []; |
||
| 50 | /** @var callable[] */ |
||
| 51 | public $onCombatEnd = []; |
||
| 52 | /** @var callable[] */ |
||
| 53 | public $onRoundStart = []; |
||
| 54 | /** @var callable[] */ |
||
| 55 | public $onRound = []; |
||
| 56 | /** @var callable[] */ |
||
| 57 | public $onRoundEnd = []; |
||
| 58 | /** @var callable */ |
||
| 59 | protected $victoryCondition; |
||
| 60 | /** @var callable */ |
||
| 61 | protected $healers; |
||
| 62 | /** @var ISuccessCalculator */ |
||
| 63 | protected $successCalculator; |
||
| 64 | /** @var ICombatActionSelector */ |
||
| 65 | protected $actionSelector; |
||
| 66 | /** @var Collection|ICombatAction[] */ |
||
| 67 | protected $combatActions; |
||
| 68 | |||
| 69 | public function __construct(CombatLogger $logger, ?ISuccessCalculator $successCalculator = null, ?ICombatActionSelector $actionSelector = null) { |
||
| 70 | 1 | $this->log = $logger; |
|
| 71 | 1 | $this->victoryCondition = [VictoryConditions::class, "moreDamage"]; |
|
| 72 | 1 | $this->successCalculator = $successCalculator ?? new RandomSuccessCalculator(); |
|
| 73 | 1 | $this->actionSelector = $actionSelector ?? new CombatActionSelector(); |
|
| 74 | 1 | $this->healers = function(): Team { |
|
| 75 | return new Team("healers"); |
||
| 76 | }; |
||
| 77 | 1 | $this->combatActions = new class extends Collection { |
|
| 78 | /** @var string */ |
||
| 79 | protected $class = ICombatAction::class; |
||
| 80 | }; |
||
| 81 | 1 | $this->registerDefaultHandlers(); |
|
| 82 | 1 | $this->registerDefaultCombatActions(); |
|
| 83 | 1 | } |
|
| 84 | |||
| 85 | protected function registerDefaultHandlers(): void { |
||
| 86 | 1 | $this->onCombatStart[] = [$this, "assignPositions"]; |
|
| 87 | 1 | $this->onCombatEnd[] = [$this, "removeCombatEffects"]; |
|
| 88 | 1 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
|
| 89 | 1 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
|
| 90 | 1 | $this->onRoundStart[] = [$this, "applyEffectProviders"]; |
|
| 91 | 1 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
|
| 92 | 1 | $this->onRoundStart[] = [$this ,"recalculateStats"]; |
|
| 93 | 1 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
|
| 94 | 1 | $this->onRoundStart[] = [$this, "applyPoison"]; |
|
| 95 | 1 | $this->onRound[] = [$this, "mainStage"]; |
|
| 96 | 1 | $this->onRoundEnd[] = [$this, "decreaseSkillsCooldowns"]; |
|
| 97 | 1 | $this->onRoundEnd[] = [$this, "resetInitiative"]; |
|
| 98 | 1 | } |
|
| 99 | |||
| 100 | protected function registerDefaultCombatActions(): void { |
||
| 101 | 1 | $this->combatActions[] = new CombatActions\Attack(); |
|
| 102 | 1 | $this->combatActions[] = new CombatActions\Heal(); |
|
| 103 | 1 | $this->combatActions[] = new CombatActions\SkillAttack(); |
|
| 104 | 1 | $this->combatActions[] = new CombatActions\SkillSpecial(); |
|
| 105 | 1 | } |
|
| 106 | |||
| 107 | public function getRound(): int { |
||
| 108 | 1 | return $this->round; |
|
| 109 | } |
||
| 110 | |||
| 111 | public function getRoundLimit(): int { |
||
| 112 | 1 | return $this->roundLimit; |
|
| 113 | } |
||
| 114 | |||
| 115 | public function setRoundLimit(int $roundLimit): void { |
||
| 116 | $this->roundLimit = Numbers::range($roundLimit, 1, PHP_INT_MAX); |
||
| 117 | } |
||
| 118 | |||
| 119 | /** |
||
| 120 | * Set teams |
||
| 121 | */ |
||
| 122 | public function setTeams(Team $team1, Team $team2): void { |
||
| 123 | 1 | if(isset($this->team1)) { |
|
| 124 | 1 | throw new ImmutableException("Teams has already been set."); |
|
| 125 | } |
||
| 126 | 1 | $this->team1 = & $team1; |
|
| 127 | 1 | $this->team2 = & $team2; |
|
| 128 | 1 | $this->log->setTeams($team1, $team2); |
|
| 129 | 1 | } |
|
| 130 | |||
| 131 | /** |
||
| 132 | * Set participants for duel |
||
| 133 | * Creates teams named after the member |
||
| 134 | */ |
||
| 135 | public function setDuelParticipants(Character $player, Character $opponent): void { |
||
| 136 | 1 | $team1 = new Team($player->name); |
|
| 137 | 1 | $team1[] = $player; |
|
| 138 | 1 | $team2 = new Team($opponent->name); |
|
| 139 | 1 | $team2[] = $opponent; |
|
| 140 | 1 | $this->setTeams($team1, $team2); |
|
| 141 | 1 | } |
|
| 142 | |||
| 143 | public function getTeam1(): Team { |
||
| 144 | 1 | return $this->team1; |
|
| 145 | } |
||
| 146 | |||
| 147 | public function getTeam2(): Team { |
||
| 148 | 1 | return $this->team2; |
|
| 149 | } |
||
| 150 | |||
| 151 | public function getVictoryCondition(): callable { |
||
| 152 | 1 | return $this->victoryCondition; |
|
| 153 | } |
||
| 154 | |||
| 155 | public function setVictoryCondition(callable $victoryCondition): void { |
||
| 156 | 1 | $this->victoryCondition = $victoryCondition; |
|
| 157 | 1 | } |
|
| 158 | |||
| 159 | public function getHealers(): callable { |
||
| 160 | 1 | return $this->healers; |
|
| 161 | } |
||
| 162 | |||
| 163 | public function setHealers(callable $healers): void { |
||
| 164 | 1 | $this->healers = $healers; |
|
| 165 | 1 | } |
|
| 166 | |||
| 167 | public function getTeam1Damage(): int { |
||
| 168 | 1 | return $this->damage[1]; |
|
| 169 | } |
||
| 170 | |||
| 171 | public function getTeam2Damage(): int { |
||
| 172 | 1 | return $this->damage[2]; |
|
| 173 | } |
||
| 174 | |||
| 175 | public function getSuccessCalculator(): ISuccessCalculator { |
||
| 176 | 1 | return $this->successCalculator; |
|
| 177 | } |
||
| 178 | |||
| 179 | public function setSuccessCalculator(ISuccessCalculator $successCalculator): void { |
||
| 180 | 1 | $this->successCalculator = $successCalculator; |
|
| 181 | 1 | } |
|
| 182 | |||
| 183 | public function getActionSelector(): ICombatActionSelector { |
||
| 184 | 1 | return $this->actionSelector; |
|
| 185 | } |
||
| 186 | |||
| 187 | public function setActionSelector(ICombatActionSelector $actionSelector): void { |
||
| 188 | 1 | $this->actionSelector = $actionSelector; |
|
| 189 | 1 | } |
|
| 190 | |||
| 191 | /** |
||
| 192 | * @return Collection|ICombatAction[] |
||
| 193 | */ |
||
| 194 | public function getCombatActions(): Collection { |
||
| 195 | 1 | return $this->combatActions; |
|
| 196 | } |
||
| 197 | |||
| 198 | /** |
||
| 199 | * Get winner of combat |
||
| 200 | * |
||
| 201 | * @staticvar int $result |
||
| 202 | * @return int Winning team/0 |
||
| 203 | */ |
||
| 204 | public function getWinner(): int { |
||
| 205 | 1 | static $result = 0; |
|
| 206 | 1 | if($result === 0) { |
|
| 207 | 1 | $result = call_user_func($this->victoryCondition, $this); |
|
| 208 | 1 | $result = Numbers::range($result, 0, 2); |
|
| 209 | } |
||
| 210 | 1 | return $result; |
|
| 211 | } |
||
| 212 | |||
| 213 | /** |
||
| 214 | * @internal |
||
| 215 | */ |
||
| 216 | public function getTeam(Character $character): Team { |
||
| 217 | 1 | return $this->team1->hasItems(["id" => $character->id]) ? $this->team1 : $this->team2; |
|
| 218 | } |
||
| 219 | |||
| 220 | /** |
||
| 221 | * @internal |
||
| 222 | */ |
||
| 223 | public function getEnemyTeam(Character $character): Team { |
||
| 224 | 1 | return $this->team1->hasItems(["id" => $character->id]) ? $this->team2 : $this->team1; |
|
| 225 | } |
||
| 226 | |||
| 227 | public function applyEffectProviders(self $combat): void { |
||
| 228 | /** @var Character[] $characters */ |
||
| 229 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
|
| 230 | 1 | foreach($characters as $character) { |
|
| 231 | 1 | $character->applyEffectProviders(); |
|
| 232 | } |
||
| 233 | 1 | } |
|
| 234 | |||
| 235 | public function assignPositions(self $combat): void { |
||
| 236 | 1 | $assignPositions = function(Team $team) { |
|
| 237 | 1 | $row = 1; |
|
| 238 | 1 | $column = 0; |
|
| 239 | /** @var Character $character */ |
||
| 240 | 1 | foreach($team as $character) { |
|
| 241 | try { |
||
| 242 | 1 | $column++; |
|
| 243 | 1 | if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
| 244 | 1 | continue; |
|
| 245 | } |
||
| 246 | setPosition: |
||
| 247 | 1 | $team->setCharacterPosition($character->id, $row, $column); |
|
| 248 | 1 | } catch(InvalidCharacterPositionException $e) { |
|
| 249 | 1 | if($e->getCode() === InvalidCharacterPositionException::ROW_FULL) { |
|
| 250 | 1 | $row++; |
|
| 251 | 1 | $column = 1; |
|
| 252 | } elseif($e->getCode() === InvalidCharacterPositionException::POSITION_OCCUPIED) { |
||
| 253 | $column++; |
||
| 254 | } else { |
||
| 255 | throw $e; |
||
| 256 | } |
||
| 257 | 1 | goto setPosition; |
|
| 258 | } |
||
| 259 | } |
||
| 260 | 1 | }; |
|
| 261 | 1 | $assignPositions($combat->team1); |
|
| 262 | 1 | $assignPositions($combat->team2); |
|
| 263 | 1 | } |
|
| 264 | |||
| 265 | public function decreaseEffectsDuration(self $combat): void { |
||
| 266 | /** @var Character[] $characters */ |
||
| 267 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
|
| 268 | 1 | foreach($characters as $character) { |
|
| 269 | 1 | foreach($character->effects as $effect) { |
|
| 270 | 1 | if(is_int($effect->duration)) { |
|
| 271 | 1 | $effect->duration--; |
|
| 272 | } |
||
| 273 | } |
||
| 274 | } |
||
| 275 | 1 | } |
|
| 276 | |||
| 277 | /** |
||
| 278 | * Decrease skills' cooldowns |
||
| 279 | */ |
||
| 280 | public function decreaseSkillsCooldowns(self $combat): void { |
||
| 281 | /** @var Character[] $characters */ |
||
| 282 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
|
| 283 | 1 | foreach($characters as $character) { |
|
| 284 | 1 | foreach($character->skills as $skill) { |
|
| 285 | 1 | $skill->decreaseCooldown(); |
|
| 286 | } |
||
| 287 | } |
||
| 288 | 1 | } |
|
| 289 | |||
| 290 | /** |
||
| 291 | * Remove combat effects from character at the end of the combat |
||
| 292 | */ |
||
| 293 | public function removeCombatEffects(self $combat): void { |
||
| 294 | /** @var Character[] $characters */ |
||
| 295 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
|
| 296 | 1 | foreach($characters as $character) { |
|
| 297 | 1 | $character->effects->removeByFilter(["duration!=" => CharacterEffect::DURATION_FOREVER]); |
|
| 298 | } |
||
| 299 | 1 | } |
|
| 300 | |||
| 301 | /** |
||
| 302 | * Add winner to the log |
||
| 303 | */ |
||
| 304 | public function logCombatResult(self $combat): void { |
||
| 305 | 1 | $combat->log->round = 5000; |
|
| 306 | $params = [ |
||
| 307 | 1 | "team1name" => $combat->team1->name, "team1damage" => $combat->damage[1], |
|
| 308 | 1 | "team2name" => $combat->team2->name, "team2damage" => $combat->damage[2], |
|
| 309 | ]; |
||
| 310 | 1 | $params["winner"] = ($combat->winner === 1) ? $combat->team1->name : $combat->team2->name; |
|
| 311 | 1 | $combat->log->logText("combat.log.combatEnd", $params); |
|
| 312 | 1 | } |
|
| 313 | |||
| 314 | /** |
||
| 315 | * Log start of a round |
||
| 316 | */ |
||
| 317 | public function logRoundNumber(self $combat): void { |
||
| 318 | 1 | $combat->log->round = ++$this->round; |
|
| 319 | 1 | } |
|
| 320 | |||
| 321 | /** |
||
| 322 | * Decrease duration of effects and recalculate stats |
||
| 323 | */ |
||
| 324 | public function recalculateStats(self $combat): void { |
||
| 325 | /** @var Character[] $characters */ |
||
| 326 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
|
| 327 | 1 | foreach($characters as $character) { |
|
| 328 | 1 | $character->recalculateStats(); |
|
| 329 | } |
||
| 330 | 1 | } |
|
| 331 | |||
| 332 | /** |
||
| 333 | * Reset characters' initiative |
||
| 334 | */ |
||
| 335 | public function resetInitiative(self $combat): void { |
||
| 340 | } |
||
| 341 | 1 | } |
|
| 342 | |||
| 343 | /** |
||
| 344 | * Select target for attack |
||
| 345 | * |
||
| 346 | * @internal |
||
| 347 | */ |
||
| 348 | public function selectAttackTarget(Character $attacker): ?Character { |
||
| 349 | 1 | $enemyTeam = $this->getEnemyTeam($attacker); |
|
| 350 | 1 | $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true,])); |
|
| 351 | 1 | if(!$rangedWeapon) { |
|
| 352 | 1 | $rowToAttack = $enemyTeam->rowToAttack; |
|
| 353 | 1 | if(is_null($rowToAttack)) { |
|
| 354 | return null; |
||
| 355 | } |
||
| 356 | /** @var Team $enemies */ |
||
| 357 | 1 | $enemies = Team::fromArray($enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0,]), $enemyTeam->name); |
|
| 358 | } else { |
||
| 359 | $enemies = $enemyTeam; |
||
| 360 | } |
||
| 361 | 1 | $target = $enemies->getLowestHpCharacter(); |
|
| 362 | 1 | if(!is_null($target)) { |
|
| 363 | 1 | return $target; |
|
| 364 | } |
||
| 365 | 1 | return $enemies->getRandomCharacter(); |
|
| 366 | } |
||
| 367 | |||
| 368 | /** |
||
| 369 | * Main stage of a round |
||
| 370 | * |
||
| 371 | * @throws NotImplementedException |
||
| 372 | */ |
||
| 373 | public function mainStage(self $combat): void { |
||
| 392 | } |
||
| 393 | 1 | } |
|
| 394 | |||
| 395 | /** |
||
| 396 | * Executes the combat |
||
| 397 | * |
||
| 398 | * @return int Winning team |
||
| 399 | */ |
||
| 400 | public function execute(): int { |
||
| 401 | 1 | if(!isset($this->team1)) { |
|
| 402 | 1 | throw new InvalidStateException("Teams are not set."); |
|
| 403 | } |
||
| 404 | 1 | $this->onCombatStart($this); |
|
| 405 | 1 | while($this->round <= $this->roundLimit) { |
|
| 406 | 1 | $this->onRoundStart($this); |
|
| 407 | 1 | if($this->getWinner() > 0) { |
|
| 408 | 1 | break; |
|
| 409 | } |
||
| 418 | } |
||
| 419 | |||
| 420 | /** |
||
| 421 | * Harm poisoned characters at start of round |
||
| 422 | */ |
||
| 423 | public function applyPoison(self $combat): void { |
||
| 424 | /** @var Character[] $characters */ |
||
| 425 | 1 | $characters = array_merge( |
|
| 426 | 1 | $combat->team1->getItems(["hitpoints>" => 0, "poisoned!=" => false,]), |
|
| 427 | 1 | $combat->team2->getItems(["hitpoints>" => 0, "poisoned!=" => false,]) |
|
| 428 | ); |
||
| 429 | 1 | foreach($characters as $character) { |
|
| 430 | 1 | $poisonValue = $character->getStatus(Character::STATUS_POISONED); |
|
| 431 | 1 | $character->harm($poisonValue); |
|
|
1 ignored issue
–
show
|
|||
| 432 | $action = [ |
||
| 433 | 1 | "action" => CombatLogEntry::ACTION_POISON, "result" => true, "amount" => $poisonValue, |
|
| 434 | 1 | "character1" => $character, "character2" => $character, |
|
| 435 | ]; |
||
| 436 | 1 | $combat->log->log($action); |
|
| 437 | } |
||
| 438 | 1 | } |
|
| 439 | |||
| 440 | /** |
||
| 441 | * Log dealt damage |
||
| 442 | */ |
||
| 443 | public function logDamage(Character $attacker, int $amount): void { |
||
| 444 | 1 | $team = $this->team1->hasItems(["id" => $attacker->id]) ? 1 : 2; |
|
| 445 | 1 | $this->damage[$team] += $amount; |
|
| 446 | 1 | } |
|
| 447 | |||
| 448 | public function getLog(): CombatLogger { |
||
| 450 | } |
||
| 451 | } |
||
| 452 | ?> |