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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nexendrie\Utils\Numbers, |
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Symfony\Component\OptionsResolver\OptionsResolver; |
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/** |
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* Structure for single character |
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* |
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* @author Jakub Konečný |
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* @property-read int|string $id |
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* @property-read string $name |
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* @property-read string $gender |
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* @property-read string $race |
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* @property-read string $occupation |
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* @property-read int $level |
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* @property-read int $experience |
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* @property-read int $strength |
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* @property-read int $strengthBase |
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* @property-read int $dexterity |
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* @property-read int $dexterityBase |
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* @property-read int $constitution |
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* @property-read int $constitutionBase |
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* @property-read int $intelligence |
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* @property-read int $intelligenceBase |
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* @property-read int $charisma |
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* @property-read int $charismaBase |
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* @property-read int $maxHitpoints |
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* @property-read int $hitpoints |
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* @property-read int $hitpointsBase |
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* @property-read int $damage |
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* @property-read int $damageBase |
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* @property-read int $hit |
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* @property-read int $hitBase |
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* @property-read int $dodge |
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* @property-read int $dodgeBase |
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* @property-read int $initiative |
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* @property-read int $initiativeBase |
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* @property-read string $initiativeFormula |
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* @property-read int $defense |
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* @property-read int $defenseBase |
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* @property-read Equipment[] $equipment |
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* @property-read Pet[] $pets |
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* @property-read BaseCharacterSkill[] $skills |
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* @property-read int|NULL $activePet |
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* @property-read CharacterEffect[] $effects |
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* @property-read bool $stunned |
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* @property-read BaseCharacterSkill[] $usableSkills |
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*/ |
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class Character { |
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use \Nette\SmartObject; |
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/** @var int|string */ |
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protected $id; |
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/** @var string */ |
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protected $name; |
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/** @var string */ |
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protected $gender = "male"; |
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/** @var string */ |
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protected $race; |
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/** @var string */ |
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protected $occupation; |
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/** @var string */ |
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protected $specialization; |
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/** @var int */ |
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protected $level; |
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/** @var int */ |
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protected $experience = 0; |
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/** @var int */ |
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protected $strength; |
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/** @var int */ |
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protected $strengthBase; |
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/** @var int */ |
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protected $dexterity; |
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/** @var int */ |
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protected $dexterityBase; |
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/** @var int */ |
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protected $constitution; |
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/** @var int */ |
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protected $constitutionBase; |
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/** @var int */ |
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protected $intelligence; |
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/** @var int */ |
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protected $intelligenceBase; |
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/** @var int */ |
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protected $charisma; |
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/** @var int */ |
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protected $charismaBase; |
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/** @var int */ |
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protected $maxHitpoints; |
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/** @var int */ |
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protected $hitpoints; |
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/** @var int */ |
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protected $hitpointsBase; |
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/** @var int */ |
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protected $damage = 0; |
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/** @var int */ |
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protected $damageBase = 0; |
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/** @var int */ |
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protected $hit = 0; |
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/** @var int */ |
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protected $hitBase = 0; |
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/** @var int */ |
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protected $dodge = 0; |
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/** @var int */ |
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protected $dodgeBase = 0; |
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/** @var int */ |
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protected $initiative = 0; |
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/** @var int */ |
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protected $initiativeBase = 0; |
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/** @var string */ |
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protected $initiativeFormula; |
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/** @var float */ |
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protected $defense = 0; |
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/** @var float */ |
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protected $defenseBase = 0; |
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/** @var Equipment[] Character's equipment */ |
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protected $equipment = []; |
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/** @var Pet[] Character's pets */ |
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protected $pets = []; |
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/** @var BaseCharacterSkill[] Character's skills */ |
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protected $skills = []; |
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/** @var int|NULL */ |
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protected $activePet = null; |
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/** @var CharacterEffect[] Active effects */ |
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protected $effects = []; |
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/** @var bool */ |
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protected $stunned = false; |
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/** |
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* |
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* @param array $stats Stats of the character |
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* @param Equipment[] $equipment Equipment of the character |
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* @param Pet[] $pets Pets owned by the character |
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* @param BaseCharacterSkill[] $skills Skills acquired by the character |
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*/ |
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public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = []) { |
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$this->setStats($stats); |
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foreach($equipment as $eq) { |
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if($eq instanceof Equipment) { |
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$this->equipment[$eq->id] = $eq; |
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} |
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} |
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foreach($pets as $pet) { |
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if($pet instanceof Pet) { |
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$this->pets[$pet->id] = $pet; |
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if($pet->deployed) { |
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$this->deployPet($pet->id); |
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} |
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} |
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} |
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foreach($skills as $skill) { |
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if($skill instanceof BaseCharacterSkill) { |
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$this->skills[] = $skill; |
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} |
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} |
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} |
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protected function setStats(array $stats): void { |
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$requiredStats = ["id", "name", "level", "strength", "dexterity", "constitution", "intelligence", "charisma", "initiativeFormula",]; |
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$allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", "experience",]); |
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$numberStats = ["strength", "dexterity", "constitution", "intelligence", "charisma",]; |
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$textStats = ["name", "race", "occupation", "initiativeFormula",]; |
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$resolver = new OptionsResolver(); |
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$resolver->setDefined($allStats); |
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$resolver->setAllowedTypes("id", ["integer", "string"]); |
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$resolver->setAllowedTypes("experience", "integer"); |
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foreach($numberStats as $stat) { |
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$resolver->setAllowedTypes($stat, ["integer", "float"]); |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (int) $value; |
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}); |
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} |
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foreach($textStats as $stat) { |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (string) $value; |
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}); |
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} |
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$resolver->setRequired($requiredStats); |
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$stats = array_filter($stats, function($key) use($allStats) { |
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return in_array($key, $allStats, true); |
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}, ARRAY_FILTER_USE_KEY); |
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$stats = $resolver->resolve($stats); |
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foreach($stats as $key => $value) { |
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if(in_array($key, $numberStats, true)) { |
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$this->$key = $value; |
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$this->{$key . "Base"} = $value; |
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} else { |
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$this->$key = $value; |
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} |
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} |
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$this->hitpointsBase = $this->hitpoints = $this->maxHitpoints = $this->constitution * 5; |
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$this->recalculateSecondaryStats(); |
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$this->hitBase = $this->hit; |
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$this->dodgeBase = $this->dodge; |
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} |
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/** |
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* @return int|string |
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*/ |
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public function getId() { |
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return $this->id; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function getGender(): string { |
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return $this->gender; |
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} |
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public function getRace(): string { |
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return $this->race; |
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} |
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public function getOccupation(): string { |
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return $this->occupation; |
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} |
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public function getLevel(): int { |
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return $this->level; |
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} |
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public function getExperience(): int { |
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return $this->experience; |
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} |
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public function getStrength(): int { |
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return $this->strength; |
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} |
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public function getStrengthBase(): int { |
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return $this->strengthBase; |
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} |
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public function getDexterity(): int { |
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return $this->dexterity; |
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} |
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public function getDexterityBase(): int { |
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return $this->dexterityBase; |
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} |
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public function getConstitution(): int { |
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return $this->constitution; |
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} |
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public function getConstitutionBase(): int { |
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return $this->constitutionBase; |
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} |
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public function getCharisma(): int { |
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return $this->charisma; |
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} |
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public function getCharismaBase(): int { |
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return $this->charismaBase; |
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} |
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public function getMaxHitpoints(): int { |
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return $this->maxHitpoints; |
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} |
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public function getHitpoints(): int { |
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return $this->hitpoints; |
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} |
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public function getDamage(): int { |
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return $this->damage; |
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} |
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public function getDamageBase(): int { |
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return $this->damageBase; |
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} |
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public function getHit(): int { |
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return $this->hit; |
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} |
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public function getHitBase(): int { |
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return $this->hitBase; |
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} |
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public function getDodge(): int { |
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return $this->dodge; |
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} |
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public function getDodgeBase(): int { |
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return $this->dodgeBase; |
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} |
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public function getInitiative(): int { |
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return $this->initiative; |
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} |
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public function getInitiativeBase(): int { |
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return $this->initiativeBase; |
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} |
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public function getInitiativeFormula(): string { |
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return $this->initiativeFormula; |
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} |
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public function getDefense(): int { |
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return (int) $this->defense; |
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} |
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public function getDefenseBase(): int { |
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return (int) $this->defenseBase; |
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} |
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/** |
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* @return Equipment[] |
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*/ |
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public function getEquipment(): array { |
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return $this->equipment; |
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} |
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/** |
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* @return Pet[] |
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*/ |
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public function getPets(): array { |
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return $this->pets; |
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} |
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/** |
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* @return BaseCharacterSkill[] |
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*/ |
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public function getSkills(): array { |
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return $this->skills; |
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} |
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public function getActivePet(): ?int { |
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return $this->activePet; |
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} |
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/** |
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* @return CharacterEffect[] |
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*/ |
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public function getEffects(): array { |
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return $this->effects; |
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} |
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public function isStunned(): bool { |
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return $this->stunned; |
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} |
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public function getSpecialization(): string { |
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return $this->specialization; |
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} |
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public function getIntelligence(): int { |
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return $this->intelligence; |
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} |
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public function getIntelligenceBase(): int { |
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return $this->intelligenceBase; |
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} |
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/** |
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* Applies new effect on the character |
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*/ |
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public function addEffect(CharacterEffect $effect): void { |
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$this->effects[] = $effect; |
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$this->recalculateStats(); |
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} |
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/** |
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* Removes specified effect from the character |
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* |
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* @throws \OutOfBoundsException |
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*/ |
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public function removeEffect(string $effectId): void { |
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foreach($this->effects as $i => $effect) { |
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if($effect->id == $effectId) { |
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unset($this->effects[$i]); |
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$this->recalculateStats(); |
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return; |
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} |
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} |
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throw new \OutOfBoundsException("Effect to remove was not found."); |
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} |
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|
387
|
|
|
/** |
388
|
|
|
* Get specified equipment of the character |
389
|
|
|
* |
390
|
|
|
* @throws \OutOfBoundsException |
391
|
|
|
*/ |
392
|
|
|
public function getItem(int $itemId): Equipment { |
393
|
1 |
|
if(isset($this->equipment[$itemId])) { |
394
|
1 |
|
return $this->equipment[$itemId]; |
395
|
|
|
} |
396
|
|
|
throw new \OutOfBoundsException("Item was not found."); |
397
|
|
|
} |
398
|
|
|
|
399
|
|
|
/** |
400
|
|
|
* Equips an owned item |
401
|
|
|
* |
402
|
|
|
* @throws \OutOfBoundsException |
403
|
|
|
*/ |
404
|
|
|
public function equipItem(int $itemId): void { |
405
|
|
|
try { |
406
|
1 |
|
$item = $this->getItem($itemId); |
407
|
|
|
} catch (\OutOfBoundsException $e) { |
408
|
|
|
throw $e; |
409
|
|
|
} |
410
|
1 |
|
$itemBonus = new CharacterEffect($item->deployParams); |
411
|
1 |
|
$this->addEffect($itemBonus); |
412
|
1 |
|
} |
413
|
|
|
|
414
|
|
|
/** |
415
|
|
|
* Unequips an item |
416
|
|
|
* |
417
|
|
|
* @throws \OutOfBoundsException |
418
|
|
|
*/ |
419
|
|
|
public function unequipItem(int $itemId): void { |
420
|
|
|
try { |
421
|
|
|
$item = $this->getItem($itemId); |
422
|
|
|
} catch (\OutOfBoundsException $e) { |
423
|
|
|
throw $e; |
424
|
|
|
} |
425
|
|
|
$itemBonus = $item->deployParams; |
426
|
|
|
$this->removeEffect($itemBonus["id"]); |
427
|
|
|
} |
428
|
|
|
|
429
|
|
|
/** |
430
|
|
|
* Get specified pet |
431
|
|
|
* |
432
|
|
|
* @throws \OutOfBoundsException |
433
|
|
|
*/ |
434
|
|
|
public function getPet(int $petId): Pet { |
435
|
1 |
|
if(isset($this->pets[$petId]) AND $this->pets[$petId] instanceof Pet) { |
436
|
1 |
|
return $this->pets[$petId]; |
437
|
|
|
} |
438
|
|
|
throw new \OutOfBoundsException("Pet was not found."); |
439
|
|
|
} |
440
|
|
|
|
441
|
|
|
/** |
442
|
|
|
* Deploy specified pet (for bonuses) |
443
|
|
|
* |
444
|
|
|
* @throws \OutOfBoundsException |
445
|
|
|
*/ |
446
|
|
|
public function deployPet(int $petId): void { |
447
|
|
|
try { |
448
|
1 |
|
$this->getPet($petId); |
449
|
|
|
} catch(\OutOfBoundsException $e) { |
450
|
|
|
throw $e; |
451
|
|
|
} |
452
|
1 |
|
$this->activePet = $petId; |
453
|
1 |
|
} |
454
|
|
|
|
455
|
|
|
/** |
456
|
|
|
* Dismisses active pet |
457
|
|
|
*/ |
458
|
|
|
public function dismissPet(): void { |
459
|
|
|
$this->activePet = NULL; |
460
|
|
|
} |
461
|
|
|
|
462
|
|
|
/** |
463
|
|
|
* @return BaseCharacterSkill[] |
464
|
|
|
*/ |
465
|
|
|
public function getUsableSkills(): array { |
466
|
1 |
|
$skills = []; |
467
|
1 |
|
foreach($this->skills as $skill) { |
468
|
1 |
|
if($skill->canUse()) { |
469
|
1 |
|
$skills[] = $skill; |
470
|
|
|
} |
471
|
|
|
} |
472
|
1 |
|
return $skills; |
473
|
|
|
} |
474
|
|
|
|
475
|
|
|
/** |
476
|
|
|
* Harm the character |
477
|
|
|
*/ |
478
|
|
|
public function harm(int $amount): void { |
479
|
1 |
|
$this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
480
|
1 |
|
} |
481
|
|
|
|
482
|
|
|
/** |
483
|
|
|
* Heal the character |
484
|
|
|
*/ |
485
|
|
|
public function heal(int $amount): void { |
486
|
|
|
$this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
487
|
|
|
} |
488
|
|
|
|
489
|
|
|
/** |
490
|
|
|
* Determine which (primary) stat should be used to calculate damage |
491
|
|
|
*/ |
492
|
|
|
public function damageStat(): string { |
493
|
1 |
|
$stat = "strength"; |
494
|
1 |
|
foreach($this->equipment as $item) { |
495
|
1 |
|
if(!$item->worn OR $item->slot != Equipment::SLOT_WEAPON) { |
496
|
|
|
continue; |
497
|
|
|
} |
498
|
1 |
|
switch($item->type) { |
499
|
1 |
|
case Equipment::TYPE_STAFF: |
500
|
|
|
$stat = "intelligence"; |
501
|
|
|
break; |
502
|
1 |
|
case Equipment::TYPE_CLUB: |
503
|
|
|
$stat = "constitution"; |
504
|
|
|
break; |
505
|
1 |
|
case Equipment::TYPE_BOW: |
506
|
1 |
|
case Equipment::TYPE_THROWING_KNIFE: |
507
|
|
|
$stat = "dexterity"; |
508
|
1 |
|
break; |
509
|
|
|
} |
510
|
|
|
} |
511
|
1 |
|
return $stat; |
512
|
|
|
} |
513
|
|
|
|
514
|
|
|
/** |
515
|
|
|
* Recalculate secondary stats from the the primary ones |
516
|
|
|
*/ |
517
|
|
|
public function recalculateSecondaryStats(): void { |
518
|
1 |
|
$stats = ["damage" => $this->damageStat(), "hit" => "dexterity", "dodge" => "dexterity"]; |
519
|
1 |
|
foreach($stats as $secondary => $primary) { |
520
|
1 |
|
$gain = $this->$secondary - $this->{$secondary . "Base"}; |
521
|
1 |
|
if($secondary === "damage") { |
522
|
1 |
|
$base = (int) round($this->$primary / 2); |
523
|
|
|
} else { |
524
|
1 |
|
$base = $this->$primary * 3; |
525
|
|
|
} |
526
|
1 |
|
$this->$secondary = $base + $gain; |
527
|
|
|
} |
528
|
|
|
// update hitpoints |
529
|
1 |
|
$hpLost = $this->maxHitpoints - $this->hitpoints; |
530
|
1 |
|
$base = $this->constitution * 5; |
531
|
1 |
|
$gain = $this->maxHitpoints - $this->hitpointsBase; |
532
|
1 |
|
$this->maxHitpoints = $base + $gain; |
533
|
1 |
|
$this->hitpoints = $this->maxHitpoints - $hpLost; |
534
|
1 |
|
} |
535
|
|
|
|
536
|
|
|
/** |
537
|
|
|
* Recalculates stats of the character (mostly used during combat) |
538
|
|
|
*/ |
539
|
|
|
public function recalculateStats(): void { |
|
|
|
|
540
|
|
|
$stats = [ |
541
|
1 |
|
"strength", "dexterity", "constitution", "intelligence", "charisma", |
542
|
|
|
"damage", "hit", "dodge", "initiative", "defense", "hitpoints", |
543
|
|
|
]; |
544
|
1 |
|
$stunned = false; |
545
|
1 |
|
$debuffs = []; |
546
|
1 |
|
foreach($stats as $stat) { |
547
|
1 |
|
$$stat = $this->{$stat . "Base"}; |
548
|
1 |
|
$debuffs[$stat] = 0; |
549
|
|
|
} |
550
|
1 |
|
foreach($this->effects as $i => $effect) { |
551
|
1 |
|
$stat = $effect->stat; |
552
|
1 |
|
$type = $effect->type; |
553
|
1 |
|
$duration = $effect->duration; |
554
|
1 |
|
if(is_int($duration) AND $duration < 0) { |
555
|
|
|
unset($this->effects[$i]); |
556
|
|
|
continue; |
557
|
|
|
} |
558
|
1 |
|
switch($effect->source) { |
559
|
1 |
|
case CharacterEffect::SOURCE_PET: |
560
|
1 |
|
case CharacterEffect::SOURCE_SKILL: |
561
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
562
|
1 |
|
$bonus_value = $$stat / 100 * $effect->value; |
563
|
|
|
} |
564
|
1 |
|
break; |
565
|
1 |
|
case CharacterEffect::SOURCE_EQUIPMENT: |
566
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
567
|
1 |
|
$bonus_value = $effect->value; |
568
|
|
|
} |
569
|
1 |
|
break; |
570
|
|
|
} |
571
|
1 |
|
if($type == SkillSpecial::TYPE_BUFF) { |
572
|
1 |
|
$$stat += $bonus_value; |
573
|
|
|
} elseif($type == SkillSpecial::TYPE_DEBUFF) { |
574
|
|
|
$debuffs[$stat] += $bonus_value; |
575
|
|
|
} elseif($type == SkillSpecial::TYPE_STUN) { |
576
|
|
|
$stunned = true; |
577
|
|
|
} |
578
|
1 |
|
unset($stat, $type, $duration, $bonus_value); |
579
|
|
|
} |
580
|
1 |
|
foreach($debuffs as $stat => $value) { |
581
|
1 |
|
$value = min($value, 80); |
582
|
1 |
|
$bonus_value = $$stat / 100 * $value; |
583
|
1 |
|
$$stat -= $bonus_value; |
584
|
|
|
} |
585
|
1 |
|
foreach($stats as $stat) { |
586
|
1 |
|
if($stat === "hitpoints") { |
587
|
1 |
|
$this->maxHitpoints += (int) round($$stat) - $this->$stat; |
588
|
|
|
} |
589
|
1 |
|
$this->$stat = (int) round($$stat); |
590
|
|
|
} |
591
|
1 |
|
$this->recalculateSecondaryStats(); |
592
|
1 |
|
$this->stunned = $stunned; |
593
|
1 |
|
} |
594
|
|
|
|
595
|
|
|
/** |
596
|
|
|
* Calculate character's initiative |
597
|
|
|
*/ |
598
|
|
|
public function calculateInitiative(): void { |
599
|
1 |
|
$result = 0; |
600
|
|
|
$stats = [ |
601
|
1 |
|
"INT" => $this->intelligence, "DEX" => $this->dexterity, "STR" => $this->strength, "CON" => $this->constitution, |
602
|
1 |
|
"CHAR" => $this->charisma, |
603
|
|
|
]; |
604
|
1 |
|
$formula = str_replace(array_keys($stats), array_values($stats), $this->initiativeFormula); |
605
|
1 |
|
preg_match_all("/^([1-9]+)d([1-9]+)/", $formula, $dices); |
606
|
1 |
|
for($i = 1; $i <= (int) $dices[1][0]; $i++) { |
607
|
1 |
|
$result += rand(1, (int) $dices[2][0]); |
608
|
|
|
} |
609
|
1 |
|
preg_match_all("/\+([0-9]+)\/([0-9]+)/", $formula, $ammendum); |
610
|
1 |
|
$result += (int) $ammendum[1][0] / (int) $ammendum[2][0]; |
611
|
1 |
|
$this->initiative = (int) $result; |
612
|
1 |
|
} |
613
|
|
|
|
614
|
|
|
/** |
615
|
|
|
* Reset character's initiative |
616
|
|
|
*/ |
617
|
|
|
public function resetInitiative(): void { |
618
|
1 |
|
$this->initiative = $this->initiativeBase; |
619
|
1 |
|
} |
620
|
|
|
} |
621
|
|
|
?> |