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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nette\Bridges\ApplicationLatte\ILatteFactory; |
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use Nette\Localization\ITranslator; |
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use HeroesofAbenez\Combat\CombatActions; |
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/** |
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* TextCombatLogRender |
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* |
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* @property-write string $template |
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*/ |
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final class TextCombatLogRender implements ICombatLogRender { |
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use \Nette\SmartObject; |
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protected \Latte\Engine $latte; |
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protected ITranslator $translator; |
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protected string $template = __DIR__ . "/CombatLog.latte"; |
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public function __construct(ILatteFactory $latteFactory, ITranslator $translator) { |
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$this->latte = $latteFactory->create(); |
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$this->translator = $translator; |
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} |
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/** |
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* @throws \RuntimeException |
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*/ |
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protected function setTemplate(string $template): void { |
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if(!is_file($template)) { |
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throw new \RuntimeException("File $template does not exist."); |
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} |
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$this->template = $template; |
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} |
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public function render(array $params): string { |
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$params["render"] = $this; |
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return $this->latte->renderToString($this->template, $params); |
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} |
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/** |
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* @param CombatLogEntry|string $item |
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*/ |
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public function renderItem($item): string { |
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if(!$item instanceof CombatLogEntry) { |
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return $item; |
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} |
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$character1 = $item->character1->name; |
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$character2 = $item->character2->name; |
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switch($item->action) { |
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case CombatActions\Attack::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.attackHits" : "combat.log.attackFails"; |
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$text = $this->translator->translate($message, $item->amount, ["character1" => $character1, "character2" => $character2]); |
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if($item->result && $item->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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return $text; |
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case CombatActions\SkillAttack::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.specialAttackHits" : "combat.log.specialAttackFails"; |
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$text = $this->translator->translate($message, $item->amount, ["character1" => $character1, "character2" => $character2, "name" => $item->name]); |
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if($item->result && $item->character2->hitpoints < 1) { |
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$text .= $this->translator->translate("combat.log.characterFalls"); |
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} |
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return $text; |
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case CombatActions\SkillSpecial::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.specialSkillSuccess" : "combat.log.specialSKillFailure"; |
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return $this->translator->translate($message, 0, ["character1" => $character1, "character2" => $character2, "name" => $item->name]); |
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case CombatActions\Heal::ACTION_NAME: |
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$message = ($item->result) ? "combat.log.healingSuccess" : "combat.log.healingFailure"; |
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return $this->translator->translate($message, $item->amount, ["character1" => $character1, "character2" => $character2]); |
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case CombatLogEntry::ACTION_POISON: |
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return $this->translator->translate("combat.log.poison", $item->amount, ["character1" => $character1]); |
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} |
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return ""; |
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} |
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} |
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?> |