| Total Complexity | 86 |
| Total Lines | 553 |
| Duplicated Lines | 0 % |
| Coverage | 92.43% |
| Changes | 13 | ||
| Bugs | 2 | Features | 0 |
Complex classes like Character often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Character, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
||
| 59 | 1 | class Character { |
|
| 60 | 1 | use \Nette\SmartObject; |
|
| 61 | |||
| 62 | public const HITPOINTS_PER_CONSTITUTION = 5; |
||
| 63 | public const STAT_STRENGTH = "strength"; |
||
| 64 | public const STAT_DEXTERITY = "dexterity"; |
||
| 65 | public const STAT_CONSTITUTION = "constitution"; |
||
| 66 | public const STAT_INTELLIGENCE = "intelligence"; |
||
| 67 | public const STAT_CHARISMA = "charisma"; |
||
| 68 | public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
||
| 69 | public const STAT_DAMAGE = "damage"; |
||
| 70 | public const STAT_DEFENSE = "defense"; |
||
| 71 | public const STAT_HIT = "hit"; |
||
| 72 | public const STAT_DODGE = "dodge"; |
||
| 73 | public const STAT_INITIATIVE = "initiative"; |
||
| 74 | public const BASE_STATS = [ |
||
| 75 | self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
||
| 76 | ]; |
||
| 77 | public const SECONDARY_STATS = [ |
||
| 78 | self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
||
|
|
|||
| 79 | ]; |
||
| 80 | public const STATUS_STUNNED = "stunned"; |
||
| 81 | public const STATUS_POISONED = "poisoned"; |
||
| 82 | public const STATUS_HIDDEN = "hidden"; |
||
| 83 | |||
| 84 | /** @var int|string */ |
||
| 85 | protected $id; |
||
| 86 | /** @var string */ |
||
| 87 | protected $name; |
||
| 88 | /** @var string */ |
||
| 89 | protected $gender = "male"; |
||
| 90 | /** @var string */ |
||
| 91 | protected $race; |
||
| 92 | /** @var string */ |
||
| 93 | protected $occupation; |
||
| 94 | /** @var string */ |
||
| 95 | protected $specialization; |
||
| 96 | /** @var int */ |
||
| 97 | protected $level; |
||
| 98 | /** @var int */ |
||
| 99 | protected $strength; |
||
| 100 | /** @var int */ |
||
| 101 | protected $strengthBase; |
||
| 102 | /** @var int */ |
||
| 103 | protected $dexterity; |
||
| 104 | /** @var int */ |
||
| 105 | protected $dexterityBase; |
||
| 106 | /** @var int */ |
||
| 107 | protected $constitution; |
||
| 108 | /** @var int */ |
||
| 109 | protected $constitutionBase; |
||
| 110 | /** @var int */ |
||
| 111 | protected $intelligence; |
||
| 112 | /** @var int */ |
||
| 113 | protected $intelligenceBase; |
||
| 114 | /** @var int */ |
||
| 115 | protected $charisma; |
||
| 116 | /** @var int */ |
||
| 117 | protected $charismaBase; |
||
| 118 | /** @var int */ |
||
| 119 | protected $maxHitpoints; |
||
| 120 | /** @var int */ |
||
| 121 | protected $maxHitpointsBase; |
||
| 122 | /** @var int */ |
||
| 123 | protected $hitpoints; |
||
| 124 | /** @var int */ |
||
| 125 | protected $damage = 0; |
||
| 126 | /** @var int */ |
||
| 127 | protected $damageBase = 0; |
||
| 128 | /** @var int */ |
||
| 129 | protected $hit = 0; |
||
| 130 | /** @var int */ |
||
| 131 | protected $hitBase = 0; |
||
| 132 | /** @var int */ |
||
| 133 | protected $dodge = 0; |
||
| 134 | /** @var int */ |
||
| 135 | protected $dodgeBase = 0; |
||
| 136 | /** @var int */ |
||
| 137 | protected $initiative = 0; |
||
| 138 | /** @var int */ |
||
| 139 | protected $initiativeBase = 0; |
||
| 140 | /** @var string */ |
||
| 141 | protected $initiativeFormula; |
||
| 142 | /** @var IInitiativeFormulaParser */ |
||
| 143 | protected $initiativeFormulaParser; |
||
| 144 | /** @var float */ |
||
| 145 | protected $defense = 0; |
||
| 146 | /** @var float */ |
||
| 147 | protected $defenseBase = 0; |
||
| 148 | /** @var Equipment[]|Collection Character's equipment */ |
||
| 149 | protected $equipment; |
||
| 150 | /** @var Pet[]|Collection Character's pets */ |
||
| 151 | protected $pets; |
||
| 152 | /** @var BaseCharacterSkill[]|Collection Character's skills */ |
||
| 153 | protected $skills; |
||
| 154 | /** @var int|null */ |
||
| 155 | protected $activePet = null; |
||
| 156 | /** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
||
| 157 | protected $effects; |
||
| 158 | /** @var ICharacterEffectsProvider[]|Collection */ |
||
| 159 | protected $effectProviders; |
||
| 160 | /** @var int */ |
||
| 161 | protected $positionRow = 0; |
||
| 162 | /** @var int */ |
||
| 163 | protected $positionColumn = 0; |
||
| 164 | /** @var callable[] */ |
||
| 165 | protected $statuses = []; |
||
| 166 | |||
| 167 | /** |
||
| 168 | * |
||
| 169 | * @param array $stats Stats of the character |
||
| 170 | * @param Equipment[] $equipment Equipment of the character |
||
| 171 | * @param Pet[] $pets Pets owned by the character |
||
| 172 | * @param BaseCharacterSkill[] $skills Skills acquired by the character |
||
| 173 | */ |
||
| 174 | public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = null) { |
||
| 175 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser ?? new InitiativeFormulaParser(); |
|
| 176 | 1 | $this->effectProviders = new class extends Collection { |
|
| 177 | /** @var string */ |
||
| 178 | protected $class = ICharacterEffectsProvider::class; |
||
| 179 | }; |
||
| 180 | 1 | $this->equipment = new class extends Collection { |
|
| 181 | /** @var string */ |
||
| 182 | protected $class = Equipment::class; |
||
| 183 | }; |
||
| 184 | 1 | foreach($equipment as $eq) { |
|
| 185 | 1 | $this->equipment[] = $this->effectProviders[] = $eq; |
|
| 186 | } |
||
| 187 | 1 | $this->pets = new class extends Collection { |
|
| 188 | /** @var string */ |
||
| 189 | protected $class = Pet::class; |
||
| 190 | }; |
||
| 191 | 1 | foreach($pets as $pet) { |
|
| 192 | 1 | $this->pets[] = $this->effectProviders[] = $pet; |
|
| 193 | } |
||
| 194 | 1 | $this->skills = new class extends Collection { |
|
| 195 | /** @var string */ |
||
| 196 | protected $class = BaseCharacterSkill::class; |
||
| 197 | }; |
||
| 198 | 1 | foreach($skills as $skill) { |
|
| 199 | 1 | $this->skills[] = $skill; |
|
| 200 | } |
||
| 201 | 1 | $this->equipment->lock(); |
|
| 202 | 1 | $this->pets->lock(); |
|
| 203 | 1 | $this->skills->lock(); |
|
| 204 | 1 | $this->setStats($stats); |
|
| 205 | 1 | $this->effects = new CharacterEffectsCollection($this); |
|
| 206 | 1 | $this->registerDefaultStatuses(); |
|
| 207 | 1 | } |
|
| 208 | |||
| 209 | protected function registerDefaultStatuses(): void { |
||
| 210 | 1 | $this->registerStatus(static::STATUS_STUNNED, function(Character $character) { |
|
| 211 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
|
| 212 | 1 | }); |
|
| 213 | 1 | $this->registerStatus(static::STATUS_POISONED, function(Character $character) { |
|
| 214 | 1 | $poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
|
| 215 | 1 | $poisonValue = 0; |
|
| 216 | /** @var CharacterEffect $poison */ |
||
| 217 | 1 | foreach($poisons as $poison) { |
|
| 218 | 1 | $poisonValue += $poison->value; |
|
| 219 | } |
||
| 220 | 1 | return $poisonValue; |
|
| 221 | 1 | }); |
|
| 222 | 1 | $this->registerStatus(static::STATUS_HIDDEN, function(Character $character) { |
|
| 223 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]); |
|
| 224 | 1 | }); |
|
| 225 | 1 | } |
|
| 226 | |||
| 227 | protected function setStats(array $stats): void { |
||
| 228 | 1 | $requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS); |
|
| 229 | 1 | $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender",]); |
|
| 230 | 1 | $numberStats = static::BASE_STATS; |
|
| 231 | 1 | $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula",]; |
|
| 232 | 1 | $resolver = new OptionsResolver(); |
|
| 233 | 1 | $resolver->setDefined($allStats); |
|
| 234 | 1 | $resolver->setAllowedTypes("id", ["integer", "string"]); |
|
| 235 | 1 | foreach($numberStats as $stat) { |
|
| 236 | 1 | $resolver->setAllowedTypes($stat, ["integer", "float"]); |
|
| 237 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
|
|
1 ignored issue
–
show
|
|||
| 238 | 1 | return (int) $value; |
|
| 239 | 1 | }); |
|
| 240 | } |
||
| 241 | 1 | foreach($textStats as $stat) { |
|
| 242 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
|
|
1 ignored issue
–
show
|
|||
| 243 | 1 | return (string) $value; |
|
| 244 | 1 | }); |
|
| 245 | } |
||
| 246 | 1 | $resolver->setRequired($requiredStats); |
|
| 247 | 1 | $stats = array_filter($stats, function($key) use($allStats) { |
|
| 248 | 1 | return in_array($key, $allStats, true); |
|
| 249 | 1 | }, ARRAY_FILTER_USE_KEY); |
|
| 250 | 1 | $stats = $resolver->resolve($stats); |
|
| 251 | 1 | foreach($stats as $key => $value) { |
|
| 252 | 1 | if(in_array($key, $numberStats, true)) { |
|
| 253 | 1 | $this->$key = $value; |
|
| 254 | 1 | $this->{$key . "Base"} = $value; |
|
| 255 | } else { |
||
| 256 | 1 | $this->$key = $value; |
|
| 257 | } |
||
| 258 | } |
||
| 259 | 1 | $this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
|
| 260 | 1 | $this->recalculateSecondaryStats(); |
|
| 261 | 1 | $this->hitBase = $this->hit; |
|
| 262 | 1 | $this->dodgeBase = $this->dodge; |
|
| 263 | 1 | } |
|
| 264 | |||
| 265 | /** |
||
| 266 | * @return int|string |
||
| 267 | */ |
||
| 268 | public function getId() { |
||
| 269 | 1 | return $this->id; |
|
| 270 | } |
||
| 271 | |||
| 272 | public function getName(): string { |
||
| 273 | 1 | return $this->name; |
|
| 274 | } |
||
| 275 | |||
| 276 | public function getGender(): string { |
||
| 277 | return $this->gender; |
||
| 278 | } |
||
| 279 | |||
| 280 | public function getRace(): string { |
||
| 281 | return $this->race; |
||
| 282 | } |
||
| 283 | |||
| 284 | public function getOccupation(): string { |
||
| 285 | return $this->occupation; |
||
| 286 | } |
||
| 287 | |||
| 288 | public function getLevel(): int { |
||
| 289 | 1 | return $this->level; |
|
| 290 | } |
||
| 291 | |||
| 292 | public function getStrength(): int { |
||
| 293 | 1 | return $this->strength; |
|
| 294 | } |
||
| 295 | |||
| 296 | public function getStrengthBase(): int { |
||
| 297 | return $this->strengthBase; |
||
| 298 | } |
||
| 299 | |||
| 300 | public function getDexterity(): int { |
||
| 301 | 1 | return $this->dexterity; |
|
| 302 | } |
||
| 303 | |||
| 304 | public function getDexterityBase(): int { |
||
| 305 | return $this->dexterityBase; |
||
| 306 | } |
||
| 307 | |||
| 308 | public function getConstitution(): int { |
||
| 309 | 1 | return $this->constitution; |
|
| 310 | } |
||
| 311 | |||
| 312 | public function getConstitutionBase(): int { |
||
| 313 | return $this->constitutionBase; |
||
| 314 | } |
||
| 315 | |||
| 316 | public function getCharisma(): int { |
||
| 317 | 1 | return $this->charisma; |
|
| 318 | } |
||
| 319 | |||
| 320 | public function getCharismaBase(): int { |
||
| 321 | return $this->charismaBase; |
||
| 322 | } |
||
| 323 | |||
| 324 | public function getMaxHitpoints(): int { |
||
| 325 | 1 | return $this->maxHitpoints; |
|
| 326 | } |
||
| 327 | |||
| 328 | public function getMaxHitpointsBase(): int { |
||
| 329 | 1 | return $this->maxHitpointsBase; |
|
| 330 | } |
||
| 331 | |||
| 332 | public function getHitpoints(): int { |
||
| 333 | 1 | return $this->hitpoints; |
|
| 334 | } |
||
| 335 | |||
| 336 | public function getDamage(): int { |
||
| 337 | 1 | return $this->damage; |
|
| 338 | } |
||
| 339 | |||
| 340 | public function getDamageBase(): int { |
||
| 341 | return $this->damageBase; |
||
| 342 | } |
||
| 343 | |||
| 344 | public function getHit(): int { |
||
| 345 | 1 | return $this->hit; |
|
| 346 | } |
||
| 347 | |||
| 348 | public function getHitBase(): int { |
||
| 349 | return $this->hitBase; |
||
| 350 | } |
||
| 351 | |||
| 352 | public function getDodge(): int { |
||
| 353 | 1 | return $this->dodge; |
|
| 354 | } |
||
| 355 | |||
| 356 | public function getDodgeBase(): int { |
||
| 357 | return $this->dodgeBase; |
||
| 358 | } |
||
| 359 | |||
| 360 | public function getInitiative(): int { |
||
| 361 | 1 | return $this->initiative; |
|
| 362 | } |
||
| 363 | |||
| 364 | public function getInitiativeBase(): int { |
||
| 365 | 1 | return $this->initiativeBase; |
|
| 366 | } |
||
| 367 | |||
| 368 | public function getInitiativeFormula(): string { |
||
| 369 | 1 | return $this->initiativeFormula; |
|
| 370 | } |
||
| 371 | |||
| 372 | public function getDefense(): int { |
||
| 373 | 1 | return (int) $this->defense; |
|
| 374 | } |
||
| 375 | |||
| 376 | public function getDefenseBase(): int { |
||
| 377 | return (int) $this->defenseBase; |
||
| 378 | } |
||
| 379 | |||
| 380 | /** |
||
| 381 | * @return Equipment[]|Collection |
||
| 382 | */ |
||
| 383 | public function getEquipment(): Collection { |
||
| 384 | 1 | return $this->equipment; |
|
| 385 | } |
||
| 386 | |||
| 387 | /** |
||
| 388 | * @return Pet[]|Collection |
||
| 389 | */ |
||
| 390 | public function getPets(): Collection { |
||
| 391 | return $this->pets; |
||
| 392 | } |
||
| 393 | |||
| 394 | /** |
||
| 395 | * @return BaseCharacterSkill[]|Collection |
||
| 396 | */ |
||
| 397 | public function getSkills(): Collection { |
||
| 398 | 1 | return $this->skills; |
|
| 399 | } |
||
| 400 | |||
| 401 | public function getActivePet(): ?int { |
||
| 402 | /** @var Pet|null $pet */ |
||
| 403 | 1 | $pet = $this->pets->getItem(["deployed" => true]); |
|
| 404 | 1 | if(is_null($pet)) { |
|
| 405 | 1 | return null; |
|
| 406 | } |
||
| 407 | 1 | return $pet->id; |
|
| 408 | } |
||
| 409 | |||
| 410 | public function getEffects(): CharacterEffectsCollection { |
||
| 411 | 1 | return $this->effects; |
|
| 412 | } |
||
| 413 | |||
| 414 | /** |
||
| 415 | * @return ICharacterEffectsProvider[]|Collection |
||
| 416 | */ |
||
| 417 | public function getEffectProviders(): Collection { |
||
| 418 | 1 | return $this->effectProviders; |
|
| 419 | } |
||
| 420 | |||
| 421 | public function isStunned(): bool { |
||
| 422 | 1 | return $this->hasStatus(static::STATUS_STUNNED); |
|
| 423 | } |
||
| 424 | |||
| 425 | public function isPoisoned(): bool { |
||
| 426 | 1 | return $this->hasStatus(static::STATUS_POISONED); |
|
| 427 | } |
||
| 428 | |||
| 429 | public function isHidden(): bool { |
||
| 430 | 1 | return $this->hasStatus(static::STATUS_HIDDEN); |
|
| 431 | } |
||
| 432 | |||
| 433 | public function getSpecialization(): string { |
||
| 434 | return $this->specialization; |
||
| 435 | } |
||
| 436 | |||
| 437 | public function getIntelligence(): int { |
||
| 438 | 1 | return $this->intelligence; |
|
| 439 | } |
||
| 440 | |||
| 441 | public function getIntelligenceBase(): int { |
||
| 442 | return $this->intelligenceBase; |
||
| 443 | } |
||
| 444 | |||
| 445 | public function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
||
| 446 | 1 | return $this->initiativeFormulaParser; |
|
| 447 | } |
||
| 448 | |||
| 449 | public function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
||
| 450 | 1 | $oldParser = $this->initiativeFormulaParser; |
|
| 451 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
|
| 452 | 1 | if($oldParser !== $initiativeFormulaParser) { |
|
| 453 | 1 | $this->recalculateStats(); |
|
| 454 | } |
||
| 455 | 1 | } |
|
| 456 | |||
| 457 | public function getPositionRow(): int { |
||
| 458 | 1 | return $this->positionRow; |
|
| 459 | } |
||
| 460 | |||
| 461 | public function setPositionRow(int $positionRow): void { |
||
| 462 | 1 | $this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
|
| 463 | 1 | } |
|
| 464 | |||
| 465 | public function getPositionColumn(): int { |
||
| 466 | 1 | return $this->positionColumn; |
|
| 467 | } |
||
| 468 | |||
| 469 | public function setPositionColumn(int $positionColumn): void { |
||
| 470 | 1 | $this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
|
| 471 | 1 | } |
|
| 472 | |||
| 473 | /** |
||
| 474 | * Register a new possible character status |
||
| 475 | * |
||
| 476 | * @param string $name |
||
| 477 | * @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
||
| 478 | */ |
||
| 479 | public function registerStatus(string $name, callable $callback): void { |
||
| 480 | 1 | $this->statuses[$name] = $callback; |
|
| 481 | 1 | } |
|
| 482 | |||
| 483 | /** |
||
| 484 | * @return mixed |
||
| 485 | */ |
||
| 486 | public function getStatus(string $name) { |
||
| 487 | 1 | if(!array_key_exists($name, $this->statuses)) { |
|
| 488 | 1 | return null; |
|
| 489 | } |
||
| 490 | 1 | return (call_user_func($this->statuses[$name], $this)); |
|
| 491 | } |
||
| 492 | |||
| 493 | public function hasStatus(string $status): bool { |
||
| 494 | 1 | if(!array_key_exists($status, $this->statuses)) { |
|
| 495 | 1 | return false; |
|
| 496 | } |
||
| 497 | 1 | return (bool) (call_user_func($this->statuses[$status], $this)); |
|
| 498 | } |
||
| 499 | |||
| 500 | /** |
||
| 501 | * @internal |
||
| 502 | */ |
||
| 503 | public function applyEffectProviders(): void { |
||
| 504 | 1 | foreach($this->effectProviders as $item) { |
|
| 505 | 1 | $effects = $item->getCombatEffects(); |
|
| 506 | 1 | array_walk($effects, function(CharacterEffect $effect) { |
|
| 507 | 1 | $this->effects->removeByFilter(["id" => $effect->id]); |
|
| 508 | 1 | $this->effects[] = $effect; |
|
| 509 | 1 | }); |
|
| 510 | } |
||
| 511 | 1 | } |
|
| 512 | |||
| 513 | /** |
||
| 514 | * @return BaseCharacterSkill[] |
||
| 515 | */ |
||
| 516 | public function getUsableSkills(): array { |
||
| 517 | 1 | return $this->skills->getItems(["usable" => true]); |
|
| 518 | } |
||
| 519 | |||
| 520 | /** |
||
| 521 | * Harm the character |
||
| 522 | */ |
||
| 523 | public function harm(int $amount): void { |
||
| 524 | 1 | $this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
|
| 525 | 1 | } |
|
| 526 | |||
| 527 | /** |
||
| 528 | * Heal the character |
||
| 529 | */ |
||
| 530 | public function heal(int $amount): void { |
||
| 531 | 1 | $this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
|
| 532 | 1 | } |
|
| 533 | |||
| 534 | /** |
||
| 535 | * Determine which (primary) stat should be used to calculate damage |
||
| 536 | */ |
||
| 537 | public function damageStat(): string { |
||
| 538 | /** @var Weapon|null $item */ |
||
| 539 | 1 | $item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]); |
|
| 540 | 1 | if(is_null($item)) { |
|
| 541 | 1 | return static::STAT_STRENGTH; |
|
| 542 | } |
||
| 543 | 1 | return $item->damageStat; |
|
| 544 | } |
||
| 545 | |||
| 546 | /** |
||
| 547 | * Recalculate secondary stats from the the primary ones |
||
| 548 | */ |
||
| 549 | public function recalculateSecondaryStats(): void { |
||
| 568 | } |
||
| 569 | 1 | } |
|
| 570 | |||
| 571 | /** |
||
| 572 | * Recalculates stats of the character (mostly used during combat) |
||
| 573 | */ |
||
| 574 | public function recalculateStats(): void { |
||
| 575 | 1 | $stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
|
| 576 | 1 | $debuffs = []; |
|
| 577 | 1 | foreach($stats as $stat) { |
|
| 578 | 1 | $$stat = $this->{$stat . "Base"}; |
|
| 579 | 1 | $debuffs[$stat] = 0; |
|
| 580 | } |
||
| 581 | 1 | $this->effects->removeByFilter(["duration<" => 1]); |
|
| 582 | 1 | foreach($this->effects as $effect) { |
|
| 583 | 1 | $stat = $effect->stat; |
|
| 584 | 1 | $type = $effect->type; |
|
| 585 | 1 | $bonus_value = 0; |
|
| 586 | 1 | if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
|
| 587 | 1 | $bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
|
| 588 | } |
||
| 589 | 1 | if($type == SkillSpecial::TYPE_BUFF) { |
|
| 590 | 1 | $$stat += $bonus_value; |
|
| 591 | 1 | } elseif($type == SkillSpecial::TYPE_DEBUFF) { |
|
| 592 | 1 | $debuffs[$stat] += $bonus_value; |
|
| 593 | } |
||
| 594 | 1 | unset($stat, $type, $bonus_value); |
|
| 595 | } |
||
| 596 | 1 | foreach($debuffs as $stat => $value) { |
|
| 597 | 1 | $value = min($value, 80); |
|
| 598 | 1 | $bonus_value = $$stat / 100 * $value; |
|
| 599 | 1 | $$stat -= $bonus_value; |
|
| 600 | } |
||
| 601 | 1 | foreach($stats as $stat) { |
|
| 602 | 1 | $this->$stat = (int) round($$stat); |
|
| 603 | } |
||
| 604 | 1 | $this->recalculateSecondaryStats(); |
|
| 605 | 1 | } |
|
| 606 | |||
| 607 | /** |
||
| 608 | * Reset character's initiative |
||
| 609 | */ |
||
| 610 | public function resetInitiative(): void { |
||
| 612 | 1 | } |
|
| 613 | } |
||
| 614 | ?> |