| Total Complexity | 81 |
| Total Lines | 524 |
| Duplicated Lines | 0 % |
| Coverage | 91.67% |
| Changes | 0 | ||
Complex classes like Character often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Character, and based on these observations, apply Extract Interface, too.
| 1 | <?php |
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| 57 | 1 | class Character { |
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| 58 | 1 | use \Nette\SmartObject; |
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| 59 | |||
| 60 | public const HITPOINTS_PER_CONSTITUTION = 5; |
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| 61 | public const STAT_STRENGTH = "strength"; |
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| 62 | public const STAT_DEXTERITY = "dexterity"; |
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| 63 | public const STAT_CONSTITUTION = "constitution"; |
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| 64 | public const STAT_INTELLIGENCE = "intelligence"; |
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| 65 | public const STAT_CHARISMA = "charisma"; |
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| 66 | public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
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| 67 | public const STAT_DAMAGE = "damage"; |
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| 68 | public const STAT_DEFENSE = "defense"; |
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| 69 | public const STAT_HIT = "hit"; |
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| 70 | public const STAT_DODGE = "dodge"; |
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| 71 | public const STAT_INITIATIVE = "initiative"; |
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| 72 | public const BASE_STATS = [ |
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| 73 | self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
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| 74 | ]; |
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| 75 | public const SECONDARY_STATS = [ |
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| 76 | self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
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| 77 | ]; |
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| 78 | |||
| 79 | /** @var int|string */ |
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| 80 | protected $id; |
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| 81 | /** @var string */ |
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| 82 | protected $name; |
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| 83 | /** @var string */ |
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| 84 | protected $gender = "male"; |
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| 85 | /** @var string */ |
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| 86 | protected $race; |
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| 87 | /** @var string */ |
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| 88 | protected $occupation; |
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| 89 | /** @var string */ |
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| 90 | protected $specialization; |
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| 91 | /** @var int */ |
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| 92 | protected $level; |
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| 93 | /** @var int */ |
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| 94 | protected $strength; |
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| 95 | /** @var int */ |
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| 96 | protected $strengthBase; |
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| 97 | /** @var int */ |
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| 98 | protected $dexterity; |
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| 99 | /** @var int */ |
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| 100 | protected $dexterityBase; |
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| 101 | /** @var int */ |
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| 102 | protected $constitution; |
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| 103 | /** @var int */ |
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| 104 | protected $constitutionBase; |
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| 105 | /** @var int */ |
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| 106 | protected $intelligence; |
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| 107 | /** @var int */ |
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| 108 | protected $intelligenceBase; |
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| 109 | /** @var int */ |
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| 110 | protected $charisma; |
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| 111 | /** @var int */ |
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| 112 | protected $charismaBase; |
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| 113 | /** @var int */ |
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| 114 | protected $maxHitpoints; |
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| 115 | /** @var int */ |
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| 116 | protected $maxHitpointsBase; |
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| 117 | /** @var int */ |
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| 118 | protected $hitpoints; |
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| 119 | /** @var int */ |
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| 120 | protected $damage = 0; |
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| 121 | /** @var int */ |
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| 122 | protected $damageBase = 0; |
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| 123 | /** @var int */ |
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| 124 | protected $hit = 0; |
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| 125 | /** @var int */ |
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| 126 | protected $hitBase = 0; |
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| 127 | /** @var int */ |
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| 128 | protected $dodge = 0; |
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| 129 | /** @var int */ |
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| 130 | protected $dodgeBase = 0; |
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| 131 | /** @var int */ |
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| 132 | protected $initiative = 0; |
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| 133 | /** @var int */ |
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| 134 | protected $initiativeBase = 0; |
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| 135 | /** @var string */ |
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| 136 | protected $initiativeFormula; |
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| 137 | /** @var IInitiativeFormulaParser */ |
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| 138 | protected $initiativeFormulaParser; |
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| 139 | /** @var float */ |
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| 140 | protected $defense = 0; |
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| 141 | /** @var float */ |
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| 142 | protected $defenseBase = 0; |
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| 143 | /** @var Equipment[]|Collection Character's equipment */ |
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| 144 | protected $equipment; |
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| 145 | /** @var Pet[]|Collection Character's pets */ |
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| 146 | protected $pets; |
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| 147 | /** @var BaseCharacterSkill[]|Collection Character's skills */ |
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| 148 | protected $skills; |
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| 149 | /** @var int|null */ |
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| 150 | protected $activePet = null; |
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| 151 | /** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
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| 152 | protected $effects; |
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| 153 | /** @var ICharacterEffectsProvider[]|Collection */ |
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| 154 | protected $effectProviders; |
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| 155 | /** @var bool */ |
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| 156 | protected $stunned = false; |
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| 157 | /** @var int */ |
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| 158 | protected $positionRow = 0; |
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| 159 | /** @var int */ |
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| 160 | protected $positionColumn = 0; |
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| 161 | |||
| 162 | /** |
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| 163 | * |
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| 164 | * @param array $stats Stats of the character |
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| 165 | * @param Equipment[] $equipment Equipment of the character |
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| 166 | * @param Pet[] $pets Pets owned by the character |
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| 167 | * @param BaseCharacterSkill[] $skills Skills acquired by the character |
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| 168 | */ |
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| 169 | public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = null) { |
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| 170 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser ?? new InitiativeFormulaParser(); |
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| 171 | 1 | $this->effectProviders = new class extends Collection { |
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| 172 | /** @var string */ |
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| 173 | protected $class = ICharacterEffectsProvider::class; |
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| 174 | }; |
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| 175 | 1 | $this->equipment = new class extends Collection { |
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| 176 | /** @var string */ |
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| 177 | protected $class = Equipment::class; |
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| 178 | }; |
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| 179 | 1 | foreach($equipment as $eq) { |
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| 180 | 1 | $this->equipment[] = $this->effectProviders[] = $eq; |
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| 181 | } |
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| 182 | 1 | $this->pets = new class extends Collection { |
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| 183 | /** @var string */ |
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| 184 | protected $class = Pet::class; |
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| 185 | }; |
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| 186 | 1 | foreach($pets as $pet) { |
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| 187 | 1 | $this->pets[] = $this->effectProviders[] = $pet; |
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| 188 | } |
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| 189 | 1 | $this->skills = new class extends Collection { |
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| 190 | /** @var string */ |
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| 191 | protected $class = BaseCharacterSkill::class; |
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| 192 | }; |
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| 193 | 1 | foreach($skills as $skill) { |
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| 194 | 1 | $this->skills[] = $skill; |
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| 195 | } |
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| 196 | 1 | $this->equipment->lock(); |
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| 197 | 1 | $this->pets->lock(); |
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| 198 | 1 | $this->skills->lock(); |
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| 199 | 1 | $this->setStats($stats); |
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| 200 | 1 | $this->effects = new CharacterEffectsCollection($this); |
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| 201 | 1 | } |
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| 202 | |||
| 203 | protected function setStats(array $stats): void { |
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| 204 | 1 | $requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS); |
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| 205 | 1 | $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender",]); |
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| 206 | 1 | $numberStats = static::BASE_STATS; |
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| 207 | 1 | $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula",]; |
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| 208 | 1 | $resolver = new OptionsResolver(); |
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| 209 | 1 | $resolver->setDefined($allStats); |
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| 210 | 1 | $resolver->setAllowedTypes("id", ["integer", "string"]); |
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| 211 | 1 | foreach($numberStats as $stat) { |
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| 212 | 1 | $resolver->setAllowedTypes($stat, ["integer", "float"]); |
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| 213 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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| 214 | 1 | return (int) $value; |
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| 215 | 1 | }); |
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| 216 | } |
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| 217 | 1 | foreach($textStats as $stat) { |
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| 218 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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| 219 | 1 | return (string) $value; |
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| 220 | 1 | }); |
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| 221 | } |
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| 222 | 1 | $resolver->setRequired($requiredStats); |
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| 223 | 1 | $stats = array_filter($stats, function($key) use($allStats) { |
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| 224 | 1 | return in_array($key, $allStats, true); |
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| 225 | 1 | }, ARRAY_FILTER_USE_KEY); |
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| 226 | 1 | $stats = $resolver->resolve($stats); |
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| 227 | 1 | foreach($stats as $key => $value) { |
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| 228 | 1 | if(in_array($key, $numberStats, true)) { |
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| 229 | 1 | $this->$key = $value; |
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| 230 | 1 | $this->{$key . "Base"} = $value; |
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| 231 | } else { |
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| 232 | 1 | $this->$key = $value; |
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| 233 | } |
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| 234 | } |
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| 235 | 1 | $this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
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| 236 | 1 | $this->recalculateSecondaryStats(); |
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| 237 | 1 | $this->hitBase = $this->hit; |
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| 238 | 1 | $this->dodgeBase = $this->dodge; |
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| 239 | 1 | } |
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| 240 | |||
| 241 | /** |
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| 242 | * @return int|string |
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| 243 | */ |
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| 244 | public function getId() { |
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| 245 | 1 | return $this->id; |
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| 246 | } |
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| 247 | |||
| 248 | public function getName(): string { |
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| 249 | 1 | return $this->name; |
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| 250 | } |
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| 251 | |||
| 252 | public function getGender(): string { |
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| 253 | return $this->gender; |
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| 254 | } |
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| 255 | |||
| 256 | public function getRace(): string { |
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| 257 | return $this->race; |
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| 258 | } |
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| 259 | |||
| 260 | public function getOccupation(): string { |
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| 261 | return $this->occupation; |
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| 262 | } |
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| 263 | |||
| 264 | public function getLevel(): int { |
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| 265 | 1 | return $this->level; |
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| 266 | } |
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| 267 | |||
| 268 | public function getStrength(): int { |
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| 269 | 1 | return $this->strength; |
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| 270 | } |
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| 271 | |||
| 272 | public function getStrengthBase(): int { |
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| 273 | return $this->strengthBase; |
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| 274 | } |
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| 275 | |||
| 276 | public function getDexterity(): int { |
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| 277 | 1 | return $this->dexterity; |
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| 278 | } |
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| 279 | |||
| 280 | public function getDexterityBase(): int { |
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| 281 | return $this->dexterityBase; |
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| 282 | } |
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| 283 | |||
| 284 | public function getConstitution(): int { |
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| 285 | 1 | return $this->constitution; |
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| 286 | } |
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| 287 | |||
| 288 | public function getConstitutionBase(): int { |
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| 289 | return $this->constitutionBase; |
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| 290 | } |
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| 291 | |||
| 292 | public function getCharisma(): int { |
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| 293 | 1 | return $this->charisma; |
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| 294 | } |
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| 295 | |||
| 296 | public function getCharismaBase(): int { |
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| 297 | return $this->charismaBase; |
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| 298 | } |
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| 299 | |||
| 300 | public function getMaxHitpoints(): int { |
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| 301 | 1 | return $this->maxHitpoints; |
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| 302 | } |
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| 303 | |||
| 304 | public function getMaxHitpointsBase(): int { |
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| 305 | 1 | return $this->maxHitpointsBase; |
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| 306 | } |
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| 307 | |||
| 308 | public function getHitpoints(): int { |
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| 309 | 1 | return $this->hitpoints; |
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| 310 | } |
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| 311 | |||
| 312 | public function getDamage(): int { |
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| 313 | 1 | return $this->damage; |
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| 314 | } |
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| 315 | |||
| 316 | public function getDamageBase(): int { |
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| 317 | return $this->damageBase; |
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| 318 | } |
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| 319 | |||
| 320 | public function getHit(): int { |
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| 321 | 1 | return $this->hit; |
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| 322 | } |
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| 323 | |||
| 324 | public function getHitBase(): int { |
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| 325 | return $this->hitBase; |
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| 326 | } |
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| 327 | |||
| 328 | public function getDodge(): int { |
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| 329 | 1 | return $this->dodge; |
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| 330 | } |
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| 331 | |||
| 332 | public function getDodgeBase(): int { |
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| 333 | return $this->dodgeBase; |
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| 334 | } |
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| 335 | |||
| 336 | public function getInitiative(): int { |
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| 337 | 1 | return $this->initiative; |
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| 338 | } |
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| 339 | |||
| 340 | public function getInitiativeBase(): int { |
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| 341 | 1 | return $this->initiativeBase; |
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| 342 | } |
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| 343 | |||
| 344 | public function getInitiativeFormula(): string { |
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| 345 | 1 | return $this->initiativeFormula; |
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| 346 | } |
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| 347 | |||
| 348 | public function getDefense(): int { |
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| 349 | 1 | return (int) $this->defense; |
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| 350 | } |
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| 351 | |||
| 352 | public function getDefenseBase(): int { |
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| 353 | return (int) $this->defenseBase; |
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| 354 | } |
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| 355 | |||
| 356 | /** |
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| 357 | * @return Equipment[]|Collection |
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| 358 | */ |
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| 359 | public function getEquipment(): Collection { |
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| 360 | 1 | return $this->equipment; |
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| 361 | } |
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| 362 | |||
| 363 | /** |
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| 364 | * @return Pet[]|Collection |
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| 365 | */ |
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| 366 | public function getPets(): Collection { |
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| 367 | return $this->pets; |
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| 368 | } |
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| 369 | |||
| 370 | /** |
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| 371 | * @return BaseCharacterSkill[]|Collection |
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| 372 | */ |
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| 373 | public function getSkills(): Collection { |
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| 375 | } |
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| 376 | |||
| 377 | public function getActivePet(): ?int { |
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| 378 | /** @var Pet|null $pet */ |
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| 379 | 1 | $pet = $this->pets->getItem(["deployed" => true]); |
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| 380 | 1 | if(is_null($pet)) { |
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| 381 | 1 | return null; |
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| 382 | } |
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| 383 | 1 | return $pet->id; |
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| 384 | } |
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| 385 | |||
| 386 | public function getEffects(): CharacterEffectsCollection { |
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| 387 | 1 | return $this->effects; |
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| 388 | } |
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| 389 | |||
| 390 | /** |
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| 391 | * @return ICharacterEffectsProvider[]|Collection |
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| 392 | */ |
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| 393 | public function getEffectProviders(): Collection { |
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| 394 | 1 | return $this->effectProviders; |
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| 395 | } |
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| 396 | |||
| 397 | public function isStunned(): bool { |
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| 398 | 1 | return $this->stunned; |
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| 399 | } |
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| 400 | |||
| 401 | public function getSpecialization(): string { |
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| 402 | return $this->specialization; |
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| 403 | } |
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| 404 | |||
| 405 | public function getIntelligence(): int { |
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| 406 | 1 | return $this->intelligence; |
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| 407 | } |
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| 408 | |||
| 409 | public function getIntelligenceBase(): int { |
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| 410 | return $this->intelligenceBase; |
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| 411 | } |
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| 412 | |||
| 413 | public function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
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| 414 | 1 | return $this->initiativeFormulaParser; |
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| 415 | } |
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| 416 | |||
| 417 | public function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
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| 418 | 1 | $oldParser = $this->initiativeFormulaParser; |
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| 419 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
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| 420 | 1 | if($oldParser !== $initiativeFormulaParser) { |
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| 421 | 1 | $this->recalculateStats(); |
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| 422 | } |
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| 423 | 1 | } |
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| 424 | |||
| 425 | public function getPositionRow(): int { |
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| 426 | 1 | return $this->positionRow; |
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| 427 | } |
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| 428 | |||
| 429 | public function setPositionRow(int $positionRow): void { |
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| 430 | 1 | $this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
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| 431 | 1 | } |
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| 432 | |||
| 433 | public function getPositionColumn(): int { |
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| 434 | 1 | return $this->positionColumn; |
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| 435 | } |
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| 436 | |||
| 437 | public function setPositionColumn(int $positionColumn): void { |
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| 439 | 1 | } |
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| 440 | |||
| 441 | /** |
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| 442 | * @internal |
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| 443 | */ |
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| 444 | public function applyEffectProviders(): void { |
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| 445 | 1 | foreach($this->effectProviders as $item) { |
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| 446 | 1 | $effects = $item->getCombatEffects(); |
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| 447 | 1 | array_walk($effects, function(CharacterEffect $effect) { |
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| 448 | 1 | $this->effects->removeByFilter(["id" => $effect->id]); |
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| 449 | 1 | $this->effects[] = $effect; |
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| 450 | 1 | }); |
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| 451 | } |
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| 452 | 1 | } |
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| 453 | |||
| 454 | /** |
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| 455 | * Get specified equipment of the character |
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| 456 | * |
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| 457 | * @throws \OutOfBoundsException |
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| 458 | */ |
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| 459 | public function getItem(int $itemId): Equipment { |
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| 460 | /** @var Equipment|null $equipment */ |
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| 461 | 1 | $equipment = $this->equipment->getItem(["id" => $itemId]); |
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| 462 | 1 | if(is_null($equipment)) { |
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| 463 | 1 | throw new \OutOfBoundsException("Item was not found."); |
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| 464 | } |
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| 465 | 1 | return $equipment; |
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| 466 | } |
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| 467 | |||
| 468 | /** |
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| 469 | * Get specified pet |
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| 470 | * |
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| 471 | * @throws \OutOfBoundsException |
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| 472 | */ |
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| 473 | public function getPet(int $petId): Pet { |
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| 474 | /** @var Pet|null $pet */ |
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| 475 | 1 | $pet = $this->pets->getItem(["id" => $petId]); |
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| 476 | 1 | if(is_null($pet)) { |
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| 477 | 1 | throw new \OutOfBoundsException("Pet was not found."); |
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| 478 | } |
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| 479 | 1 | return $pet; |
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| 480 | } |
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| 481 | |||
| 482 | /** |
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| 483 | * @return BaseCharacterSkill[] |
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| 484 | */ |
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| 485 | public function getUsableSkills(): array { |
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| 486 | 1 | return $this->skills->getItems(["usable" => true]); |
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| 487 | } |
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| 488 | |||
| 489 | /** |
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| 490 | * Harm the character |
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| 491 | */ |
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| 492 | public function harm(int $amount): void { |
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| 494 | 1 | } |
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| 495 | |||
| 496 | /** |
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| 497 | * Heal the character |
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| 498 | */ |
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| 499 | public function heal(int $amount): void { |
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| 500 | 1 | $this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
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| 501 | 1 | } |
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| 502 | |||
| 503 | /** |
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| 504 | * Determine which (primary) stat should be used to calculate damage |
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| 505 | */ |
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| 506 | public function damageStat(): string { |
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| 513 | } |
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| 514 | |||
| 515 | /** |
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| 516 | * Recalculate secondary stats from the the primary ones |
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| 517 | */ |
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| 518 | public function recalculateSecondaryStats(): void { |
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| 519 | $stats = [ |
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| 520 | 1 | static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
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| 521 | 1 | static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
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| 522 | 1 | static::STAT_INITIATIVE => "", |
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| 523 | ]; |
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| 524 | 1 | foreach($stats as $secondary => $primary) { |
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| 525 | 1 | $gain = $this->$secondary - $this->{$secondary . "Base"}; |
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| 526 | 1 | if($secondary === static::STAT_DAMAGE) { |
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| 527 | 1 | $base = (int) round($this->$primary / 2); |
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| 528 | 1 | } elseif($secondary === static::STAT_MAX_HITPOINTS) { |
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| 529 | 1 | $base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
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| 530 | 1 | } elseif($secondary === static::STAT_INITIATIVE) { |
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| 531 | 1 | $base = $this->initiativeFormulaParser->calculateInitiative($this); |
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| 532 | } else { |
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| 533 | 1 | $base = $this->$primary * 3; |
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| 534 | } |
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| 535 | 1 | $this->{$secondary . "Base"} = $base; |
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| 536 | 1 | $this->$secondary = $base + $gain; |
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| 537 | } |
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| 538 | 1 | } |
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| 539 | |||
| 540 | /** |
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| 541 | * Recalculates stats of the character (mostly used during combat) |
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| 542 | */ |
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| 543 | public function recalculateStats(): void { |
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| 544 | 1 | $stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
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| 545 | 1 | $debuffs = []; |
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| 546 | 1 | foreach($stats as $stat) { |
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| 547 | 1 | $$stat = $this->{$stat . "Base"}; |
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| 548 | 1 | $debuffs[$stat] = 0; |
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| 549 | } |
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| 550 | 1 | $this->effects->removeByFilter(["duration<" => 1]); |
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| 551 | 1 | foreach($this->effects as $i => $effect) { |
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| 552 | 1 | $stat = $effect->stat; |
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| 553 | 1 | $type = $effect->type; |
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| 554 | 1 | if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
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| 555 | 1 | $bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
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| 556 | } |
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| 557 | 1 | if($type == SkillSpecial::TYPE_BUFF) { |
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| 558 | 1 | $$stat += $bonus_value; |
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| 559 | 1 | } elseif($type == SkillSpecial::TYPE_DEBUFF) { |
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| 560 | 1 | $debuffs[$stat] += $bonus_value; |
|
| 561 | } |
||
| 562 | 1 | unset($stat, $type, $bonus_value); |
|
| 563 | } |
||
| 564 | 1 | foreach($debuffs as $stat => $value) { |
|
| 565 | 1 | $value = min($value, 80); |
|
| 566 | 1 | $bonus_value = $$stat / 100 * $value; |
|
| 567 | 1 | $$stat -= $bonus_value; |
|
| 568 | } |
||
| 569 | 1 | foreach($stats as $stat) { |
|
| 570 | 1 | $this->$stat = (int) round($$stat); |
|
| 571 | } |
||
| 572 | 1 | $this->recalculateSecondaryStats(); |
|
| 573 | 1 | $this->stunned = $this->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
|
| 574 | 1 | } |
|
| 575 | |||
| 576 | /** |
||
| 577 | * Reset character's initiative |
||
| 578 | */ |
||
| 579 | public function resetInitiative(): void { |
||
| 580 | 1 | $this->initiative = $this->initiativeBase = 0; |
|
| 581 | 1 | } |
|
| 582 | } |
||
| 583 | ?> |