@@ -52,9 +52,11 @@ |
||
| 52 | 52 | /** |
| 53 | 53 | * @throws NotImplementedException |
| 54 | 54 | */ |
| 55 | - public function do(CombatBase $combat, Character $character): void { |
|
| 55 | + public function do { |
|
| 56 | + (CombatBase $combat, Character $character): void { |
|
| 56 | 57 | /** @var CharacterSpecialSkill $skill */ |
| 57 | 58 | $skill = $character->usableSkills[0]; |
| 59 | + } |
|
| 58 | 60 | $targets = []; |
| 59 | 61 | switch($skill->skill->target) { |
| 60 | 62 | case Skill::TARGET_ENEMY: |
@@ -54,9 +54,11 @@ |
||
| 54 | 54 | /** |
| 55 | 55 | * @throws NotImplementedException |
| 56 | 56 | */ |
| 57 | - public function do(CombatBase $combat, Character $character): void { |
|
| 57 | + public function do { |
|
| 58 | + (CombatBase $combat, Character $character): void { |
|
| 58 | 59 | /** @var CharacterAttackSkill $skill */ |
| 59 | 60 | $skill = $character->usableSkills[0]; |
| 61 | + } |
|
| 60 | 62 | $targets = []; |
| 61 | 63 | /** @var Character $primaryTarget */ |
| 62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); |
@@ -10,6 +10,8 @@ |
||
| 10 | 10 | public function getName(): string; |
| 11 | 11 | public function getPriority(): int; |
| 12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
| 13 | - public function do(CombatBase $combat, Character $character): void; |
|
| 14 | -} |
|
| 13 | + public function do { |
|
| 14 | + (CombatBase $combat, Character $character): void; |
|
| 15 | + } |
|
| 16 | + } |
|
| 15 | 17 | ?> |
| 16 | 18 | \ No newline at end of file |
@@ -2,7 +2,7 @@ |
||
| 2 | 2 | declare(strict_types=1); |
| 3 | 3 | |
| 4 | 4 | require __DIR__ . "/../vendor/autoload.php"; |
| 5 | -Testbench\Bootstrap::setup(__DIR__ . '/_temp', function (\Nette\Configurator $configurator) { |
|
| 5 | +Testbench\Bootstrap::setup(__DIR__ . '/_temp', function(\Nette\Configurator $configurator) { |
|
| 6 | 6 | $configurator->addParameters(["appDir" => __DIR__, ]); |
| 7 | 7 | $configurator->addConfig(__DIR__ . "/tests.neon"); |
| 8 | 8 | }); |
@@ -26,8 +26,10 @@ |
||
| 26 | 26 | return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); |
| 27 | 27 | } |
| 28 | 28 | |
| 29 | - public function do(CombatBase $combat, Character $character): void { |
|
| 29 | + public function do { |
|
| 30 | + (CombatBase $combat, Character $character): void { |
|
| 30 | 31 | $result = []; |
| 32 | + } |
|
| 31 | 33 | /** @var Character $patient */ |
| 32 | 34 | $patient = $this->selectHealingTarget($character, $combat); |
| 33 | 35 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -30,8 +30,10 @@ |
||
| 30 | 30 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
| 31 | 31 | * Damage = Attacker's damage - defender's defense |
| 32 | 32 | */ |
| 33 | - public function do(CombatBase $combat, Character $character): void { |
|
| 33 | + public function do { |
|
| 34 | + (CombatBase $combat, Character $character): void { |
|
| 34 | 35 | $result = []; |
| 36 | + } |
|
| 35 | 37 | $defender = $combat->selectAttackTarget($character); |
| 36 | 38 | if($defender === null) { |
| 37 | 39 | return; |