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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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require __DIR__ . "/../../bootstrap.php"; |
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use Tester\Assert; |
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use HeroesofAbenez\Combat\CombatActions; |
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/** |
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* @author Jakub Konečný |
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* @testCase |
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*/ |
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final class TextCombatLogRenderTest extends \Tester\TestCase |
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{ |
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use \Testbench\TCompiledContainer; |
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private function generateCharacter(int $id): Character |
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{ |
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$stats = [ |
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"id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
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"dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
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]; |
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return new Character($stats); |
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} |
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public function testRendering(): void |
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{ |
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/** @var TextCombatLogRender $render */ |
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$render = $this->getService(TextCombatLogRender::class); |
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/** @var CombatLogger $logger */ |
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$logger = $this->getService(CombatLogger::class); |
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$team1 = new Team("Team 1"); |
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$team1[] = $character1 = $this->generateCharacter(1); |
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$team2 = new Team("Team 2"); |
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$team2[] = $character2 = $this->generateCharacter(2); |
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$logger->setTeams($team1, $team2); |
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$logger->round = 1; |
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$logger->logText("abc.abc"); |
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$logger->log([ |
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"action" => CombatActions\Attack::ACTION_NAME, "name" => "", "result" => true, "amount" => 1, |
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"character1" => $character1, "character2" => $character2, |
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]); |
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$logger->log([ |
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"action" => CombatActions\Attack::ACTION_NAME, "name" => "", "result" => false, "amount" => 1, |
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"character1" => $character2, "character2" => $character1, |
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]); |
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$logger->round = 2; |
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$logger->log([ |
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"action" => CombatActions\SkillAttack::ACTION_NAME, "name" => "Abc", "result" => true, "amount" => 1, |
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"character1" => $character1, "character2" => $character2, |
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]); |
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$logger->log([ |
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"action" => CombatActions\SkillAttack::ACTION_NAME, "name" => "Def", "result" => false, "amount" => 1, |
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"character1" => $character2, "character2" => $character1, |
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]); |
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$logger->log([ |
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"action" => CombatActions\SkillSpecial::ACTION_NAME, "name" => "Abc", "result" => true, "amount" => 1, |
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"character1" => $character1, "character2" => $character2, |
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]); |
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$logger->log([ |
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"action" => CombatActions\SkillSpecial::ACTION_NAME, "name" => "Def", "result" => false, "amount" => 1, |
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"character1" => $character2, "character2" => $character1, |
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]); |
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$logger->log([ |
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"action" => CombatActions\Heal::ACTION_NAME, "name" => "", "result" => true, "amount" => 1, |
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"character1" => $character1, "character2" => $character2, |
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]); |
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$logger->log([ |
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"action" => CombatActions\Heal::ACTION_NAME, "name" => "", "result" => false, "amount" => 1, |
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"character1" => $character2, "character2" => $character1, |
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]); |
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$logger->log([ |
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"action" => CombatLogEntry::ACTION_POISON, "name" => "", "result" => true, "amount" => 1, |
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"character1" => $character1, "character2" => $character2, |
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]); |
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$params = [ |
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"team1" => $team1, "team2" => $team2, "actions" => $logger->getIterator(), "title" => "", |
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]; |
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Assert::same(file_get_contents(__DIR__ . "/CombatLogExpected.latte"), $render->render($params)); |
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} |
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} |
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$test = new TextCombatLogRenderTest(); |
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$test->run(); |
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