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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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require __DIR__ . "/../../bootstrap.php"; |
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use Tester\Assert; |
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/** |
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* @author Jakub Konečný |
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* @testCase |
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*/ |
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final class RandomSuccessCalculatorTest extends \Tester\TestCase |
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{ |
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private RandomSuccessCalculator $calculator; |
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protected function setUp(): void |
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{ |
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$this->calculator = new RandomSuccessCalculator(); |
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} |
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private function generateCharacter(int $id): Character |
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{ |
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$stats = [ |
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"id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
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"dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
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]; |
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return new Character($stats); |
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} |
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public function testHasHit(): void |
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{ |
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$character1 = $this->generateCharacter(1); |
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$character2 = $this->generateCharacter(2); |
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Assert::type("bool", $this->calculator->hasHit($character1, $character2)); |
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$skillData = [ |
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"id" => 1, "name" => "Skill Attack", "baseDamage" => "120%", "damageGrowth" => "2%", "levels" => 5, |
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"target" => SkillAttack::TARGET_SINGLE, "strikes" => 1, "hitRate" => "100%", |
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]; |
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$skill = new SkillAttack($skillData); |
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$characterSkill = new CharacterAttackSkill($skill, 1); |
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Assert::type("bool", $this->calculator->hasHit($character1, $character2, $characterSkill)); |
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$character2->effects[] = new CharacterEffect([ |
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"id" => "stunEffect", "type" => SkillSpecial::TYPE_STUN, "valueAbsolute" => false, |
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"duration" => CharacterEffect::DURATION_COMBAT, |
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]); |
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for ($i = 1; $i <= 10; $i++) { |
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Assert::true($this->calculator->hasHit($character1, $character2)); |
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Assert::true($this->calculator->hasHit($character1, $character2, $characterSkill)); |
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} |
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} |
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public function testHasHealed(): void |
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{ |
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$character1 = $this->generateCharacter(1); |
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Assert::type("bool", $this->calculator->hasHealed($character1)); |
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} |
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} |
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$test = new RandomSuccessCalculatorTest(); |
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$test->run(); |
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