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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Tester\Assert; |
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require __DIR__ . "/../../bootstrap.php"; |
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/** |
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* @author Jakub Konečný |
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* @testCase |
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*/ |
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final class CombatBaseTest extends \Tester\TestCase |
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{ |
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use \Testbench\TCompiledContainer; |
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private CombatLogger $logger; |
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public function setUp(): void |
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{ |
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$this->logger = $this->getService(CombatLogger::class); // @phpstan-ignore assign.propertyType |
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} |
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private function generateCharacter(int $id): Character |
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{ |
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$stats = [ |
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"id" => $id, "name" => "Player $id", "level" => 1, "initiativeFormula" => "1d2+DEX/4", "strength" => 10, |
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"dexterity" => 10, "constitution" => 10, "intelligence" => 10, "charisma" => 10 |
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]; |
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$petStats = [ |
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"id" => $id, "deployed" => true, "bonusStat" => "strength", "bonusValue" => 10 |
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]; |
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$weaponStats = [ |
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"id" => 1, "name" => "Novice sword", "slot" => Equipment::SLOT_WEAPON, "type" => Weapon::TYPE_SWORD, |
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"strength" => 1, "worn" => true, |
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]; |
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$attackSkillStats = [ |
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"id" => 1, "name" => "Charge", "target" => SkillAttack::TARGET_SINGLE, "levels" => 5, |
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"baseDamage" => "110%", "damageGrowth" => "5%", "strikes" => 1, "hitRate" => null, |
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]; |
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$specialSkillStats = [ |
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"id" => 1, "name" => "type", "target" => SkillSpecial::TARGET_SELF, "levels" => 5, |
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"type" => SkillSpecial::TYPE_BUFF, "stat" => Character::STAT_DEFENSE, "value" => 15, "valueGrowth" => 3, |
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"duration" => 3, |
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]; |
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$skills = [ |
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new CharacterAttackSkill(new SkillAttack($attackSkillStats), 1), |
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new CharacterSpecialSkill(new SkillSpecial($specialSkillStats), 1), |
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]; |
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return new Character($stats, [new Weapon($weaponStats)], [new Pet($petStats)], $skills); |
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} |
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public function testInvalidStates(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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Assert::exception(function () use ($combat) { |
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$combat->execute(); |
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}, InvalidStateException::class); |
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$combat->setTeams(new Team(""), new Team("")); |
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Assert::exception(function () use ($combat) { |
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$combat->setTeams(new Team(""), new Team("")); |
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}, ImmutableException::class); |
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} |
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public function testVictoryConditions(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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Assert::same([VictoryConditions::class, "moreDamage"], $combat->victoryCondition); |
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$combat->victoryCondition = [VictoryConditions::class, "eliminateSecondTeam"]; |
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Assert::same([VictoryConditions::class, "eliminateSecondTeam"], $combat->victoryCondition); |
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} |
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public function testEffectProviders(): void |
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{ |
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$character1 = $this->generateCharacter(1); |
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$character2 = $this->generateCharacter(2); |
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$provider = new EffectsProvider(); |
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$character1->effectProviders[] = $provider; |
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Assert::same(50, $character1->maxHitpointsBase); |
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Assert::same(50, $character1->maxHitpoints); |
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Assert::same(50, $character1->hitpoints); |
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$combat = new CombatBase(clone $this->logger); |
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$combat->setDuelParticipants($character1, $character2); |
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$combat->onRoundStart($combat); |
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Assert::same(50, $character1->maxHitpointsBase); |
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Assert::same(60, $character1->maxHitpoints); |
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Assert::same(60, $character1->hitpoints); |
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$provider->value = 1; |
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$combat->onRoundStart($combat); |
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Assert::same(50, $character1->maxHitpointsBase); |
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Assert::same(51, $character1->maxHitpoints); |
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Assert::same(51, $character1->hitpoints); |
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$combat->onCombatEnd($combat); |
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Assert::same(50, $character1->maxHitpointsBase); |
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Assert::same(50, $character1->maxHitpoints); |
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Assert::same(50, $character1->hitpoints); |
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} |
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public function testSuccessCalculator(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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Assert::type(RandomSuccessCalculator::class, $combat->successCalculator); |
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$combat->successCalculator = new StaticSuccessCalculator(); |
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Assert::type(StaticSuccessCalculator::class, $combat->successCalculator); |
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} |
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public function testActionSelector(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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Assert::type(CombatActionSelector::class, $combat->actionSelector); |
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$combat->actionSelector = new ActionSelector(); |
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Assert::type(ActionSelector::class, $combat->actionSelector); |
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} |
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public function testAssignPositions(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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$team1 = new Team(""); |
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$team1->maxRowSize = 2; |
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$team1[] = $this->generateCharacter(1); |
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$team1[0]->positionRow = $team1[0]->positionColumn = 1; |
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$team1[] = $this->generateCharacter(2); |
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$team1[] = $this->generateCharacter(3); |
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$team1[] = $this->generateCharacter(4); |
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$team2 = new Team(""); |
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$team2->maxRowSize = 2; |
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$team2[] = $this->generateCharacter(5); |
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$team2[] = $this->generateCharacter(6); |
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$team2[] = $this->generateCharacter(7); |
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$team2[] = $this->generateCharacter(8); |
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$combat->setTeams($team1, $team2); |
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$combat->assignPositions($combat); |
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Assert::count(2, $team1->getItems(["positionRow" => 1])); |
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Assert::count(2, $team1->getItems(["positionRow" => 2])); |
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Assert::count(0, $team1->getItems(["positionRow" => 3])); |
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Assert::count(2, $team1->getItems(["positionColumn" => 1])); |
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Assert::count(2, $team1->getItems(["positionColumn" => 2])); |
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Assert::count(0, $team1->getItems(["positionColumn" => 3])); |
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Assert::count(2, $team2->getItems(["positionRow" => 1])); |
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Assert::count(2, $team2->getItems(["positionRow" => 2])); |
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Assert::count(0, $team2->getItems(["positionRow" => 3])); |
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Assert::count(2, $team2->getItems(["positionColumn" => 1])); |
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Assert::count(2, $team2->getItems(["positionColumn" => 2])); |
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Assert::count(0, $team2->getItems(["positionColumn" => 3])); |
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} |
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public function testDecreaseEffectsDuration(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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$character1 = $this->generateCharacter(1); |
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$character2 = $this->generateCharacter(2); |
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$combat->setDuelParticipants($character1, $character2); |
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Assert::count(0, $character1->effects); |
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$effect = new CharacterEffect([ |
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"id" => "skillEffect", "type" => SkillSpecial::TYPE_STUN, "valueAbsolute" => false, |
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"value" => 0, "duration" => 1, "stat" => "", |
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]); |
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$character1->effects[] = $effect; |
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Assert::count(1, $character1->effects); |
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Assert::true($character1->hasStatus(Character::STATUS_STUNNED)); |
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$combat->decreaseEffectsDuration($combat); |
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Assert::same(0, $effect->duration); |
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$character1->recalculateStats(); |
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Assert::count(0, $character1->effects); |
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Assert::false($character1->hasStatus(Character::STATUS_STUNNED)); |
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} |
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public function testApplyPoison(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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$character1 = $this->generateCharacter(1); |
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$character2 = $this->generateCharacter(2); |
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$combat->setDuelParticipants($character1, $character2); |
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$effect = new CharacterEffect([ |
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"id" => "skillEffect", "type" => SkillSpecial::TYPE_POISON, "valueAbsolute" => false, |
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"value" => 5, "duration" => 1, "stat" => "", |
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]); |
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$character1->effects[] = $effect; |
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$character1->effects[] = $effect; |
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Assert::same(50, $character1->hitpoints); |
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$combat->applyPoison($combat); |
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Assert::same(40, $character1->hitpoints); |
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} |
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public function testPostCombat(): void |
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{ |
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$combat = new CombatBase(clone $this->logger); |
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$combat->healers = function (Team $team1, Team $team2): Team { |
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return Team::fromArray(array_merge($team1->toArray(), $team2->toArray()), "healers"); |
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}; |
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$character1 = $this->generateCharacter(1); |
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$character2 = $this->generateCharacter(2); |
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$combat->setDuelParticipants($character1, $character2); |
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$combat->execute(); |
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Assert::same(31, $combat->round); |
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Assert::same(5000, $combat->log->round); |
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Assert::count(1, $combat->team1->getItems(["initiative" => 0])); |
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Assert::count(1, $combat->team2->getItems(["initiative" => 0])); |
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} |
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} |
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$test = new CombatBaseTest(); |
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$test->run(); |
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