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<?php |
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/** |
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* @property array $reqPassed |
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* @property boolean $success |
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* @property integer $gained_xp |
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* @property integer $gained_dollar |
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* @property integer $gained_routine |
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* @property boolean $gained_visit |
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* @property Item $found_setpart |
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*/ |
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class MissionAction extends CModel |
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{ |
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private $mission; |
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private $reqPassed = []; |
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private $success; |
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private $gained_xp; |
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private $gained_dollar; |
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private $gained_routine; |
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private $gained_visit; |
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private $found_setpart; |
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public function getReqPassed() |
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{ |
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return $this->reqPassed; |
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} |
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public function getSuccess() |
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{ |
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return $this->success; |
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} |
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public function getGained_xp() |
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{ |
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return (int)$this->gained_xp; |
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} |
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public function getGained_dollar() |
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{ |
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return (int)$this->gained_dollar; |
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} |
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public function getGained_routine() |
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{ |
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return (int)$this->gained_routine; |
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} |
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public function getGained_visit() |
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{ |
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return (bool)$this->gained_visit; |
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} |
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public function getFound_setpart() |
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{ |
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return $this->found_setpart; |
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} |
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public function setMission($mission) |
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{ |
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$this->mission = $mission; |
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} |
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public function setGained_visit($visit) |
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{ |
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$this->gained_visit = (bool)$visit; |
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$this->mission->gate_visited = (bool)$visit; |
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} |
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public function attributeNames() |
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{ |
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return []; |
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} |
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public function complete() |
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{ |
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if (!$this->requirementsOk()) { |
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return false; |
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} |
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if (!$this->doMission()) { |
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throw new CFlashException('A követelményeknek megfelelsz, mégsem sikerül teljesíteni a megbízást mivel csak '. $this->mission->chance .'% esélyed volt rá.<br/> |
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Nagyobb szakértelemmel (több felszereléssel és csalival) ez növelhető.'); |
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} |
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$this->incrementRoutine(); |
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} |
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private function requirementsOk() |
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{ |
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$player = Yii::app()->player->model; |
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//check if the mission is gate and the submissions are maxed out |
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if ($this->mission->gate) { |
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$this->reqPassed['routinesFull'] = $this->mission->locationRoutinesFull; |
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} |
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//check energy |
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$this->reqPassed['energy'] = ($player->energy >= $this->mission->req_energy); |
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//check baits |
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foreach ($this->mission->req_baits as $req) { |
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$this->reqPassed['bait_'.$req['item']->id] = $req['haveEnought']; |
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} |
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foreach ($this->reqPassed as $passed) { |
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if (!$passed) { |
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throw new CFlashException('Nem tudod elvégezni a megbízást, mert nem teljesíted a követelményeket.'); |
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} |
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} |
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//routine full |
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if ($this->mission->routine >= 100) { |
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throw new CFlashException('Ezt a megbízást már 100% rutinnal végzed, ezért unalmas lenne ismételgetni.'); |
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} |
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return true; |
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} |
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private function doMission() |
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{ |
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$incr = $decr = []; |
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//take requirements |
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$decr['energy'] = $this->mission->req_energy; |
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//complete |
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$this->success = $this->beatMission(); |
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//add awards |
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$incr['xp_all'] = $incr['xp_delta'] = $this->gainXP(); |
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$incr['dollar'] = $this->gainDollar(); |
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if ($this->success) { |
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if ($this->mission->gate && !$this->mission->gate_visited) { |
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$incr['gold'] = Yii::app()->params['goldPerGateMission']; |
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} |
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if ($this->mission->award_setpart) { |
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$this->addSetPart(); |
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} |
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} |
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Yii::app()->player->model->updateAttributes($incr, $decr); |
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//increment contest points |
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$contest = new Contest; |
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$contest->addPoints(Yii::app()->player->uid, Contest::ACT_MISSION, $decr['energy'], $incr['xp_all'], $incr['dollar']); |
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return $this->success; |
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} |
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private function incrementRoutine() |
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{ |
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if ($this->mission->gate) { |
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return false; //do not increment for gate missions |
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} |
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if (!$this->success) { |
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return false; // do not increment on failed missions |
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} |
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$uid = Yii::app()->player->model->uid; |
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$routine = (int)$this->mission->routine_gain; |
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if ($routine<1) { |
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$routine = 1; |
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} |
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if ($this->mission->routine >= 100) { |
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$this->mission->routine_gain = 0; |
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return false; |
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} |
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$update = Yii::app()->db |
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->createCommand("UPDATE users_missions SET routine=routine+:routine WHERE uid=:uid AND id=:id") |
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->bindValues([':uid'=>$uid, 'id'=>(int)$this->mission->id, ':routine'=>$routine]) |
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->execute(); |
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View Code Duplication |
if (!$update) { |
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Yii::app()->db->createCommand() |
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->insert('users_missions', [ |
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'uid'=>$uid, |
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'id'=>(int)$this->mission->id, |
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'water_id'=>(int)$this->mission->water_id, |
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'routine'=>$routine |
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]); |
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} |
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$this->mission->routine += $routine; |
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$this->gained_routine = $routine; |
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Yii::app()->badge->model->triggerRoutine($this->mission->routine); |
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} |
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private function beatMission() |
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{ |
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$random = rand(1, 100); |
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$success = ($random <= $this->mission->chance); //win |
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//log mission counter |
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$cell = 'mission_' . ($this->mission->gate ? 'gate_' : '') . ($success ? 'success' : 'fail'); |
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$logger = new Logger; |
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$logger->uid = Yii::app()->player->model->uid; |
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$logger->level = Yii::app()->player->model->level; |
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$logger->increment($cell, 1); |
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return $success; |
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} |
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private function gainXP() |
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{ |
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$xp = $this->mission->award_xp; |
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if (!$this->success) { |
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$xp = round($this->mission->award_xp / 10); |
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} |
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$this->gained_xp = $xp; |
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return $xp; |
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} |
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private function gainDollar() |
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{ |
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$dollar = 0; |
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if ($this->success) { |
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$dollar = rand($this->mission->award_dollar_min, $this->mission->award_dollar_max); |
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} |
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$this->gained_dollar = $dollar; |
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return $dollar; |
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} |
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private function addSetPart() |
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{ |
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$player = Yii::app()->player->model; |
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$logger = new Logger; |
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$logger->key = 'setitem:'.$player->uid; |
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$logger->addToSet('----start: '.date('Y.m.d. H:i:s').'----'); |
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$findChance = Yii::app()->params['setPartFindChanceInitial']; // Chance % to find something |
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$logger->addToSet('initialize variables'); |
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$now = time(); |
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if ($now - strtotime($player->found_setitem_time) < Yii::app()->params['setPartFindTimeLimit']) { |
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$findChance = Yii::app()->params['setPartFindChanceTimeLimit']; //decrease chance in last 24 hour |
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} |
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if ($player->xp_all - $player->found_setitem_xp < Yii::app()->params['setPartFindXpLimit']) { |
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$findChance = Yii::app()->params['setPartFindChanceXpLimit']; //decrease chance in last xp interval |
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} |
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$rnd = rand(1, 100); |
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$logger->addToSet('chance: '. $rnd .'/'.$findChance); |
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if ($rnd > $findChance) { |
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return false; |
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} |
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//select rnd setitem |
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$items = Yii::app()->db->createCommand() |
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->select('id') |
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->from('parts') |
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->where('level < :minLevel', [':minLevel'=>$player->level+1]) |
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->queryAll(); |
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$rnd = array_rand($items); |
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$logger->addToSet('items key: '.$rnd); |
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$itemId = isset($items[$rnd]) ? $items[$rnd]['id'] : false; |
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$logger->addToSet('itemId: '. $itemId); |
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if (!$itemId) { |
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return false; |
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} |
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$i = new Item; |
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$i->id = $itemId; |
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$i->item_type = Item::TYPE_PART; |
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$i->fetch(); |
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$logger->addToSet('item: '. $i->title); |
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//add to inventory |
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$i->buy(1); |
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$logger->addToSet('errors: '. CJSON::encode($i->errors)); |
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$logger->addToSet('price: '. $i->price); |
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$player->rewriteAttributes([ |
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'found_setitem_time'=>date("Y-m-d H:i:s", $now), |
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'found_setitem_xp'=>$player->xp_all, |
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]); |
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$this->found_setpart = $i; |
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$logger->addToSet('item bought'); |
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//log found part |
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Yii::app()->gameLogger->log(['type'=>'setpart', 'found_setpart'=>$i->title]); |
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$logger->addToSet('---- end: '.date('Y.m.d. H:i:s').'----'); |
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//stat |
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$logger->uid = $player->uid; |
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$logger->level = $player->level; |
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$found = $logger->increment('found_part', 1); |
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Yii::app()->badge->model->triggerSetPart($found); |
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} |
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} |
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This check looks for multiple assignments in successive lines of code. It will report an issue if the operators are not in a straight line.
To visualize
will produce issues in the first and second line, while this second example
will produce no issues.