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<?php |
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namespace PlaygroundGame\Entity; |
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use PlaygroundGame\Entity\Game; |
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use Doctrine\Common\Collections\ArrayCollection; |
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use Doctrine\ORM\Mapping as ORM; |
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use Doctrine\ORM\Mapping\HasLifecycleCallbacks; |
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use Doctrine\ORM\Mapping\PrePersist; |
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use Doctrine\ORM\Mapping\PreUpdate; |
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use Zend\InputFilter\InputFilter; |
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use Zend\InputFilter\Factory as InputFactory; |
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use Zend\InputFilter\InputFilterAwareInterface; |
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use Zend\InputFilter\InputFilterInterface; |
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/** |
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* @ORM\Entity @HasLifecycleCallbacks |
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* @ORM\Table(name="game_mission") |
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*/ |
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class Mission extends Game implements InputFilterAwareInterface |
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{ |
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const CLASSTYPE = 'mission'; |
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/** |
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* @ORM\OneToMany(targetEntity="MissionGame", mappedBy="mission", cascade={"persist","remove"}, orphanRemoval=true) |
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*/ |
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protected $missionGames; |
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public function __construct() |
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{ |
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parent::__construct(); |
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$this->setClassType(self::CLASSTYPE); |
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$this->missionGames = new ArrayCollection(); |
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} |
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/** |
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* @return the $missionGames |
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*/ |
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public function getMissionGames() |
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{ |
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return $this->missionGames; |
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} |
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/** |
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* @param \PlaygroundGame\Entity\ArrayCollection $missionGames |
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*/ |
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public function setMissionGames($missionGames) |
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{ |
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$this->missionGames = $missionGames; |
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return $this; |
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} |
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public function addMissionGames(ArrayCollection $missionGames) |
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{ |
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foreach ($missionGames as $missionGame) { |
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$missionGame->setMission($this); |
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$this->missionGames->add($missionGame); |
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} |
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} |
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public function removeMissionGames(ArrayCollection $missionGames) |
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{ |
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foreach ($missionGames as $missionGame) { |
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$missionGame->setMission(null); |
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$this->missionGames->removeElement($missionGame); |
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} |
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} |
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/** |
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* Add a game to the mission. |
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* |
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* @param MissionGame $missionGame |
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* |
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* @return void |
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*/ |
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public function addMissionGame($missionGame) |
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{ |
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$this->missionGames[] = $missionGame; |
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} |
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/** |
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* Get the playables game if any |
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* |
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* @return array |
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*/ |
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public function getPlayableGames($entry = null) |
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{ |
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$sortedPlayableGames = array(); |
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foreach ($this->missionGames as $missionGame) { |
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$g = $missionGame->getGame(); |
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if ($g->isStarted() && $g->isOnline()) { |
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if (!$missionGame->getConditions() || $missionGame->fulfillConditions($entry)) { |
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$sortedPlayableGames[$missionGame->getPosition()] = $missionGame; |
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} |
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} |
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} |
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return $sortedPlayableGames; |
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} |
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/** |
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* Get the next playable game if any |
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* |
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* @return \PlaygroundGame\Entity\Game |
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*/ |
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public function getNextPlayableGame($entry = null) |
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{ |
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$sortedPlayableGames = $this->getPlayableGames($entry); |
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return (count($sortedPlayableGames)>=1)?current($sortedPlayableGames)->getGame():null; |
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} |
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/** |
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* is this game playable ? |
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* |
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* @return boolean |
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*/ |
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public function isPlayable($subGame, $entry = null) |
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{ |
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if (!$subGame) { |
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return false; |
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} |
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$sortedPlayableGames = $this->getPlayableGames($entry); |
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foreach ($sortedPlayableGames as $pgame) { |
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if ($subGame->getIdentifier() === $pgame->getGame()->getIdentifier()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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/** |
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* Convert the object to an array. |
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* |
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* @return array |
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*/ |
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public function getArrayCopy() |
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{ |
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return get_object_vars($this); |
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} |
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/** |
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* Populate from an array. |
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* |
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* @param array $data |
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*/ |
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public function populate($data = array()) |
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{ |
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} |
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View Code Duplication |
public function getInputFilter() |
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{ |
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if (! $this->inputFilter) { |
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$inputFilter = new InputFilter(); |
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$factory = new InputFactory(); |
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$inputFilter = parent::getInputFilter(); |
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// This definition is mandatory for the hydration to work in a form !!!! |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'missionGames', |
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'required' => false, |
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))); |
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$this->inputFilter = $inputFilter; |
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} |
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return $this->inputFilter; |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.