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<?php |
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namespace PlaygroundGame\Entity; |
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use DateTime; |
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use Doctrine\Common\Collections\ArrayCollection; |
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use Doctrine\ORM\Mapping as ORM; |
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use Doctrine\ORM\Mapping\HasLifecycleCallbacks; |
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use Doctrine\ORM\Mapping\PrePersist; |
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use Doctrine\ORM\Mapping\PreUpdate; |
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use Zend\InputFilter\InputFilter; |
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use Zend\InputFilter\Factory as InputFactory; |
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use Zend\InputFilter\InputFilterAwareInterface; |
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use Zend\InputFilter\InputFilterInterface; |
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/** |
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* @ORM\Entity @HasLifecycleCallbacks |
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* @ORM\Table(name="game_instantwin_occurrence") |
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*/ |
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class InstantWinOccurrence implements InputFilterAwareInterface, \JsonSerializable |
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{ |
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protected $inputFilter; |
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/** |
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* @ORM\Id |
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* @ORM\Column(type="integer"); |
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* @ORM\GeneratedValue(strategy="AUTO") |
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*/ |
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protected $id; |
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/** |
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* @ORM\ManyToOne(targetEntity="InstantWin", inversedBy="occurrences", cascade={"persist","remove"}) |
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* @ORM\JoinColumn(name="instantwin_id", referencedColumnName="id", onDelete="CASCADE") |
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*/ |
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protected $instantwin; |
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/** |
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* @ORM\Column(type="string") |
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*/ |
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protected $value; |
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/** |
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* @ORM\Column(type="boolean", nullable=true) |
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*/ |
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protected $active = 1; |
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/** |
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* @ORM\Column(type="boolean", nullable=true) |
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*/ |
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protected $winning = 1; |
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/** |
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* @ORM\ManyToOne(targetEntity="PlaygroundUser\Entity\User") |
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* @ORM\JoinColumn(name="user_id", referencedColumnName="user_id") |
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**/ |
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protected $user; |
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/** |
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* @ORM\OneToOne(targetEntity="Entry") |
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* @ORM\JoinColumn(name="entry_id", referencedColumnName="id", onDelete="CASCADE") |
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*/ |
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protected $entry; |
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/** |
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* @ORM\ManyToOne(targetEntity="Prize") |
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* @ORM\JoinColumn(name="prize_id", referencedColumnName="id", onDelete="CASCADE") |
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**/ |
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protected $prize; |
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/** |
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* @ORM\Column(type="datetime", name="created_at") |
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*/ |
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protected $createdAt; |
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/** |
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* @ORM\Column(type="datetime", name="updated_at") |
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*/ |
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protected $updatedAt; |
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public function __construct() |
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{ |
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$this->answers = new ArrayCollection(); |
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} |
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/** |
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* @PrePersist |
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*/ |
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public function createChrono() |
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{ |
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$this->createdAt = new \DateTime("now"); |
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$this->updatedAt = new \DateTime("now"); |
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} |
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/** |
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* @PreUpdate |
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*/ |
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public function updateChrono() |
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{ |
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$this->updatedAt = new \DateTime("now"); |
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} |
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/** |
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* @return the unknown_type |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* @param unknown_type $id |
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*/ |
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public function setId($id) |
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{ |
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$this->id = $id; |
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return $this; |
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} |
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/** |
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* @return the unknown_type |
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*/ |
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public function getInstantwin() |
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{ |
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return $this->instantwin; |
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} |
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/** |
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* @param unknown_type $instantwin |
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*/ |
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public function setInstantwin($instantwin) |
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{ |
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$this->instantwin = $instantwin; |
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return $this; |
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} |
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/** |
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* @return the unknown_type |
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*/ |
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public function getPrize() |
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{ |
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return $this->prize; |
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} |
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/** |
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* @param unknown_type $prize |
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*/ |
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public function setPrize($prize) |
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{ |
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$this->prize = $prize; |
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return $this; |
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} |
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/** |
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* @return string unknown_type |
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*/ |
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public function getValue() |
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{ |
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return $this->value; |
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} |
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/** |
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* @param string $value |
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*/ |
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public function setValue($value) |
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{ |
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$this->value = $value; |
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return $this; |
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} |
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/** |
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* @return integer unknown_type |
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*/ |
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public function getActive() |
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{ |
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return $this->active; |
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} |
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/** |
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* @param integer $active |
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*/ |
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public function setActive($active) |
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{ |
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$this->active = $active; |
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return $this; |
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} |
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/** |
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* @return integer unknown_type |
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*/ |
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public function getWinning() |
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{ |
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return $this->winning; |
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} |
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/** |
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* @param boolean $winning |
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*/ |
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public function setWinning($winning) |
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{ |
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$this->winning = $winning; |
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return $this; |
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} |
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/** |
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* @return the $user |
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*/ |
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public function getUser() |
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{ |
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return $this->user; |
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} |
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/** |
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* @param field_type $user |
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*/ |
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public function setUser($user) |
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{ |
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$this->user = $user; |
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return $this; |
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} |
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/** |
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* @return PlaygroundGame\Entity\Entry |
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*/ |
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public function getEntry() |
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{ |
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return $this->entry; |
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} |
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/** |
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* @param PlaygroundGame\Entity\Entry $entry |
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*/ |
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public function setEntry($entry) |
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{ |
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$this->entry = $entry; |
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return $this; |
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} |
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/** |
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* @return the unknown_type |
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*/ |
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public function getCreatedAt() |
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{ |
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return $this->createdAt; |
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} |
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/** |
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* @param unknown_type $createdAt |
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*/ |
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public function setCreatedAt($createdAt) |
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{ |
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$this->createdAt = $createdAt; |
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return $this; |
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} |
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/** |
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* @return the unknown_type |
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*/ |
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public function getUpdatedAt() |
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{ |
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return $this->updatedAt; |
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} |
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/** |
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* @param unknown_type $updatedAt |
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*/ |
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public function setUpdatedAt($updatedAt) |
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{ |
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$this->updatedAt = $updatedAt; |
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return $this; |
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} |
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/** |
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* Convert the object to an array. |
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* |
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* @return array |
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*/ |
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public function getArrayCopy() |
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{ |
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$obj_vars = get_object_vars($this); |
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return $obj_vars; |
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} |
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/** |
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* Convert the object to json. |
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* |
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* @return array |
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*/ |
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public function jsonSerialize() |
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{ |
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return $this->getArrayCopy(); |
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} |
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/** |
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* Populate from an array. |
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* |
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* @param array $data |
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*/ |
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public function populate($data = array()) |
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{ |
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$this->value = (isset($data['value']) && $data['value'] !== null) ? $data['value'] : null; |
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$this->active = (isset($data['active']) && $data['active'] !== null) ? $data['active'] : null; |
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$this->winning = (isset($data['winning']) && $data['winning'] !== null) ? $data['winning'] : null; |
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} |
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public function setInputFilter(InputFilterInterface $inputFilter) |
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{ |
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throw new \Exception("Not used"); |
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} |
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public function getInputFilter() |
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{ |
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if (!$this->inputFilter) { |
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$inputFilter = new InputFilter(); |
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$factory = new InputFactory(); |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'id', |
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'required' => true, |
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'filters' => array( |
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array('name' => 'Int'), |
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), |
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))); |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'active', |
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'required' => true, |
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))); |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'winning', |
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'required' => true, |
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))); |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'prize', |
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'required' => false, |
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))); |
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$this->inputFilter = $inputFilter; |
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} |
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return $this->inputFilter; |
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} |
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} |
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355
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This check looks for assignments to scalar types that may be of the wrong type.
To ensure the code behaves as expected, it may be a good idea to add an explicit type cast.