| @@ 55-120 (lines=66) @@ | ||
| 52 | return $this->getMissionGameMapper()->findBy(array('mission'=>$mission)); |
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| 53 | } |
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| 54 | ||
| 55 | public function checkMissionCondition($game, $winner, $prediction, $entry) |
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| 56 | { |
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| 57 | $missionGame = $this->findMissionGameByGame($game); |
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| 58 | if(empty($missionGame)){ |
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| 59 | return false; |
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| 60 | } |
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| 61 | ||
| 62 | if($missionGame->getMission()->getActive() === false){ |
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| 63 | return false; |
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| 64 | } |
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| 65 | ||
| 66 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame($missionGame->getMission(), $missionGame->getPosition()); |
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| 67 | ||
| 68 | if(empty($nextMissionGame)){ |
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| 69 | return false; |
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| 70 | } |
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| 71 | ||
| 72 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 73 | ||
| 74 | if(empty($missionGameConditions)){ |
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| 75 | return false; |
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| 76 | } |
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| 77 | ||
| 78 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 79 | ||
| 80 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 81 | continue; |
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| 82 | } |
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| 83 | ||
| 84 | // On passe au suivant si on a gagné |
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| 85 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 86 | if(!($winner || $prediction)){ |
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| 87 | return false; |
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| 88 | } |
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| 89 | } |
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| 90 | ||
| 91 | // On passe au suivant si on a perdu |
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| 92 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 93 | if($winner || $prediction){ |
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| 94 | return false; |
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| 95 | } |
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| 96 | } |
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| 97 | ||
| 98 | // On passe au suivant si on a perdu |
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| 99 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 100 | if (!$entry) { |
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| 101 | return false; |
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| 102 | } |
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| 103 | if(!($entry->getPoints() > $missionGameCondition->getValue())){ |
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| 104 | return false; |
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| 105 | } |
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| 106 | } |
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| 107 | ||
| 108 | // On passe au suivant si on a perdu |
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| 109 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 110 | if (!$entry) { |
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| 111 | return false; |
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| 112 | } |
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| 113 | if(!($entry->getPoints() < $missionGameCondition->getValue())){ |
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| 114 | return false; |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | ||
| 119 | return $nextMissionGame->getGame(); |
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| 120 | } |
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| 121 | ||
| 122 | public function getGameEntity() |
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| 123 | { |
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| @@ 121-186 (lines=66) @@ | ||
| 118 | } |
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| 119 | ||
| 120 | ||
| 121 | public function checkCondition($game, $winner, $prediction, $entry) |
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| 122 | { |
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| 123 | $missionGame = $this->findMissionGameByGame($game); |
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| 124 | if(empty($missionGame)){ |
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| 125 | return false; |
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| 126 | } |
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| 127 | ||
| 128 | if($missionGame->getMission()->getActive() === false){ |
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| 129 | return false; |
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| 130 | } |
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| 131 | ||
| 132 | $nextMissionGame = $this->getMissionGameMapper()->getNextGame($missionGame->getMission(), $missionGame->getPosition()); |
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| 133 | ||
| 134 | if(empty($nextMissionGame)){ |
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| 135 | return false; |
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| 136 | } |
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| 137 | ||
| 138 | $missionGameConditions = $this->findMissionGameConditionByMissionGame($nextMissionGame); |
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| 139 | ||
| 140 | if(empty($missionGameConditions)){ |
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| 141 | return false; |
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| 142 | } |
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| 143 | ||
| 144 | foreach ($missionGameConditions as $missionGameCondition) { |
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| 145 | ||
| 146 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::NONE) { |
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| 147 | continue; |
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| 148 | } |
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| 149 | ||
| 150 | // On passe au suivant si on a gagné |
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| 151 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::VICTORY) { |
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| 152 | if(!($winner || $prediction)){ |
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| 153 | return false; |
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| 154 | } |
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| 155 | } |
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| 156 | ||
| 157 | // On passe au suivant si on a perdu |
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| 158 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::DEFEAT) { |
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| 159 | if($winner || $prediction){ |
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| 160 | return false; |
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| 161 | } |
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| 162 | } |
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| 163 | ||
| 164 | // On passe au suivant si on a perdu |
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| 165 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::GREATER) { |
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| 166 | if (!$entry) { |
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| 167 | return false; |
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| 168 | } |
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| 169 | if(!($entry->getPoints() > $missionGameCondition->getValue())){ |
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| 170 | return false; |
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| 171 | } |
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| 172 | } |
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| 173 | ||
| 174 | // On passe au suivant si on a perdu |
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| 175 | if ($missionGameCondition->getAttribute() == MissionGameConditionEntity::LESS) { |
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| 176 | if (!$entry) { |
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| 177 | return false; |
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| 178 | } |
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| 179 | if(!($entry->getPoints() < $missionGameCondition->getValue())){ |
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| 180 | return false; |
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| 181 | } |
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| 182 | } |
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| 183 | } |
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| 184 | ||
| 185 | return $nextMissionGame->getGame(); |
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| 186 | } |
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| 187 | ||
| 188 | /** |
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| 189 | * findMissionGameByMission : Permet de recuperer les missionsGame à partir d'une mission |
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