@@ 316-347 (lines=32) @@ | ||
313 | } |
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314 | ||
315 | break; |
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316 | case 'hour': |
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317 | $nbInterval = (int) ($dateInterval/60); |
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318 | ||
319 | // If a hour don't last 60min, I consider it as a hour anyway. |
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320 | if ($dateInterval%60 > 0) { |
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321 | ++$nbInterval; |
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322 | } |
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323 | if ($nbInterval > 0) { |
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324 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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325 | } |
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326 | ||
327 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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328 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H'). ':59:59'); |
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329 | ||
330 | if ($nbOccurencesToCreate > 0) { |
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331 | for ($d=1; $d<=$nbInterval; $d++) { |
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332 | $this->createRandomOccurrences( |
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333 | $game, |
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334 | $beginningDrawDate, |
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335 | $endDrawDate, |
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336 | $nbOccurencesToCreate |
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337 | ); |
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338 | $beginningDrawDate = \DateTime::createFromFormat( |
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339 | 'm/d/Y H:i:s', |
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340 | $beginningDrawDate->format('m/d/Y H'). ':00:00' |
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341 | ); |
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342 | $beginningDrawDate->add(new \DateInterval('PT1H')); |
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343 | $endDrawDate->add(new \DateInterval('PT1H')); |
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344 | } |
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345 | } |
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346 | ||
347 | break; |
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348 | case 'day': |
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349 | $nbInterval = (int) ($dateInterval/(60*24)); |
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350 | ||
@@ 348-384 (lines=37) @@ | ||
345 | } |
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346 | ||
347 | break; |
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348 | case 'day': |
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349 | $nbInterval = (int) ($dateInterval/(60*24)); |
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350 | ||
351 | // Prise en compte des changements d'horaires |
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352 | // If a day don't last 24h, I consider it as a day anyway |
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353 | ||
354 | if ($dateInterval%(60*24) > 0) { |
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355 | ++$nbInterval; |
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356 | } |
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357 | ||
358 | if ($nbInterval > 0) { |
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359 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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360 | } |
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361 | ||
362 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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363 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
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364 | ||
365 | if ($nbOccurencesToCreate > 0) { |
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366 | for ($d=1; $d<=$nbInterval; $d++) { |
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367 | $this->createRandomOccurrences( |
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368 | $game, |
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369 | $beginningDrawDate, |
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370 | $endDrawDate, |
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371 | $nbOccurencesToCreate |
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372 | ); |
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373 | // As the first beginning date was not @ midnight, |
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374 | // I recreate the beginning date |
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375 | $beginningDrawDate = \DateTime::createFromFormat( |
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376 | 'm/d/Y H:i:s', |
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377 | $beginningDrawDate->format('m/d/Y'). ' 00:00:00' |
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378 | ); |
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379 | $beginningDrawDate->add(new \DateInterval('P1D')); |
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380 | $endDrawDate->add(new \DateInterval('P1D')); |
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381 | } |
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382 | } |
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383 | ||
384 | break; |
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385 | case 'week': |
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386 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
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387 | $nbWeeksInterval = (int) ($dateInterval/(60*24*7)); |