| @@ 316-347 (lines=32) @@ | ||
| 313 | } |
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| 314 | ||
| 315 | break; |
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| 316 | case 'hour': |
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| 317 | $nbInterval = (int) ($dateInterval/60); |
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| 318 | ||
| 319 | // If a hour don't last 60min, I consider it as a hour anyway. |
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| 320 | if ($dateInterval%60 > 0) { |
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| 321 | ++$nbInterval; |
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| 322 | } |
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| 323 | if ($nbInterval > 0) { |
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| 324 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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| 325 | } |
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| 326 | ||
| 327 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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| 328 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H'). ':59:59'); |
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| 329 | ||
| 330 | if ($nbOccurencesToCreate > 0) { |
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| 331 | for ($d=1; $d<=$nbInterval; $d++) { |
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| 332 | $this->createRandomOccurrences( |
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| 333 | $game, |
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| 334 | $beginningDrawDate, |
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| 335 | $endDrawDate, |
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| 336 | $nbOccurencesToCreate |
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| 337 | ); |
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| 338 | $beginningDrawDate = \DateTime::createFromFormat( |
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| 339 | 'm/d/Y H:i:s', |
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| 340 | $beginningDrawDate->format('m/d/Y H'). ':00:00' |
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| 341 | ); |
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| 342 | $beginningDrawDate->add(new \DateInterval('PT1H')); |
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| 343 | $endDrawDate->add(new \DateInterval('PT1H')); |
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| 344 | } |
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| 345 | } |
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| 346 | ||
| 347 | break; |
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| 348 | case 'day': |
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| 349 | $nbInterval = (int) ($dateInterval/(60*24)); |
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| 350 | ||
| @@ 348-384 (lines=37) @@ | ||
| 345 | } |
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| 346 | ||
| 347 | break; |
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| 348 | case 'day': |
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| 349 | $nbInterval = (int) ($dateInterval/(60*24)); |
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| 350 | ||
| 351 | // Prise en compte des changements d'horaires |
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| 352 | // If a day don't last 24h, I consider it as a day anyway |
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| 353 | ||
| 354 | if ($dateInterval%(60*24) > 0) { |
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| 355 | ++$nbInterval; |
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| 356 | } |
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| 357 | ||
| 358 | if ($nbInterval > 0) { |
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| 359 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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| 360 | } |
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| 361 | ||
| 362 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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| 363 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
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| 364 | ||
| 365 | if ($nbOccurencesToCreate > 0) { |
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| 366 | for ($d=1; $d<=$nbInterval; $d++) { |
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| 367 | $this->createRandomOccurrences( |
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| 368 | $game, |
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| 369 | $beginningDrawDate, |
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| 370 | $endDrawDate, |
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| 371 | $nbOccurencesToCreate |
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| 372 | ); |
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| 373 | // As the first beginning date was not @ midnight, |
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| 374 | // I recreate the beginning date |
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| 375 | $beginningDrawDate = \DateTime::createFromFormat( |
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| 376 | 'm/d/Y H:i:s', |
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| 377 | $beginningDrawDate->format('m/d/Y'). ' 00:00:00' |
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| 378 | ); |
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| 379 | $beginningDrawDate->add(new \DateInterval('P1D')); |
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| 380 | $endDrawDate->add(new \DateInterval('P1D')); |
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| 381 | } |
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| 382 | } |
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| 383 | ||
| 384 | break; |
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| 385 | case 'week': |
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| 386 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
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| 387 | $nbWeeksInterval = (int) ($dateInterval/(60*24*7)); |
|