| @@ 225-256 (lines=32) @@ | ||
| 222 | } |
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| 223 | ||
| 224 | break; |
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| 225 | case 'hour': |
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| 226 | $nbInterval = (int) ($dateInterval/60); |
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| 227 | ||
| 228 | // If a hour don't last 60min, I consider it as a hour anyway. |
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| 229 | if ($dateInterval%60 > 0) { |
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| 230 | ++$nbInterval; |
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| 231 | } |
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| 232 | if ($nbInterval > 0) { |
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| 233 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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| 234 | } |
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| 235 | ||
| 236 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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| 237 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H'). ':59:59'); |
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| 238 | ||
| 239 | if ($nbOccurencesToCreate > 0) { |
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| 240 | for ($d=1; $d<=$nbInterval; $d++) { |
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| 241 | $this->createRandomOccurrences( |
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| 242 | $game, |
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| 243 | $beginningDrawDate, |
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| 244 | $endDrawDate, |
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| 245 | $nbOccurencesToCreate |
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| 246 | ); |
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| 247 | $beginningDrawDate = \DateTime::createFromFormat( |
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| 248 | 'm/d/Y H:i:s', |
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| 249 | $beginningDrawDate->format('m/d/Y H'). ':00:00' |
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| 250 | ); |
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| 251 | $beginningDrawDate->add(new \DateInterval('PT1H')); |
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| 252 | $endDrawDate->add(new \DateInterval('PT1H')); |
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| 253 | } |
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| 254 | } |
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| 255 | ||
| 256 | break; |
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| 257 | case 'day': |
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| 258 | $nbInterval = (int) ($dateInterval/(60*24)); |
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| 259 | ||
| @@ 257-293 (lines=37) @@ | ||
| 254 | } |
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| 255 | ||
| 256 | break; |
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| 257 | case 'day': |
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| 258 | $nbInterval = (int) ($dateInterval/(60*24)); |
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| 259 | ||
| 260 | // Prise en compte des changements d'horaires |
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| 261 | // If a day don't last 24h, I consider it as a day anyway |
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| 262 | ||
| 263 | if ($dateInterval%(60*24) > 0) { |
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| 264 | ++$nbInterval; |
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| 265 | } |
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| 266 | ||
| 267 | if ($nbInterval > 0) { |
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| 268 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - floor($nbExistingOccurrences/$nbInterval); |
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| 269 | } |
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| 270 | ||
| 271 | $beginningDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y H:i:s')); |
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| 272 | $endDrawDate = \DateTime::createFromFormat('m/d/Y H:i:s', $beginning->format('m/d/Y'). ' 23:59:59'); |
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| 273 | ||
| 274 | if ($nbOccurencesToCreate > 0) { |
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| 275 | for ($d=1; $d<=$nbInterval; $d++) { |
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| 276 | $this->createRandomOccurrences( |
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| 277 | $game, |
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| 278 | $beginningDrawDate, |
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| 279 | $endDrawDate, |
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| 280 | $nbOccurencesToCreate |
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| 281 | ); |
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| 282 | // As the first beginning date was not @ midnight, |
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| 283 | // I recreate the beginning date |
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| 284 | $beginningDrawDate = \DateTime::createFromFormat( |
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| 285 | 'm/d/Y H:i:s', |
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| 286 | $beginningDrawDate->format('m/d/Y'). ' 00:00:00' |
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| 287 | ); |
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| 288 | $beginningDrawDate->add(new \DateInterval('P1D')); |
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| 289 | $endDrawDate->add(new \DateInterval('P1D')); |
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| 290 | } |
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| 291 | } |
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| 292 | ||
| 293 | break; |
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| 294 | case 'week': |
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| 295 | $nbOccurencesToCreate = $game->getOccurrenceNumber() - $nbExistingOccurrences; |
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| 296 | $nbWeeksInterval = (int) ($dateInterval/(60*24*7)); |
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