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<?php |
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namespace PlaygroundGame\Entity; |
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use Doctrine\Common\Collections\ArrayCollection; |
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use Doctrine\ORM\Mapping as ORM; |
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use Doctrine\ORM\Mapping\HasLifecycleCallbacks; |
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use Doctrine\ORM\Mapping\PrePersist; |
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use Doctrine\ORM\Mapping\PreUpdate; |
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use Zend\InputFilter\InputFilter; |
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use Zend\InputFilter\InputFilterAwareInterface; |
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use Zend\InputFilter\InputFilterInterface; |
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use Zend\InputFilter\Factory as InputFactory; |
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/** |
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* @ORM\Entity @HasLifecycleCallbacks |
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* @ORM\Table(name="game_mission_game") |
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*/ |
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class MissionGame implements InputFilterAwareInterface |
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{ |
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protected $inputFilter; |
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/** |
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* @ORM\Id |
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* @ORM\Column(type="integer"); |
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* @ORM\GeneratedValue(strategy="AUTO") |
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*/ |
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protected $id; |
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/** |
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* @ORM\ManyToOne(targetEntity="PlaygroundGame\Entity\Game") |
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* @ORM\JoinColumn(name="game_id", referencedColumnName="id", onDelete="CASCADE") |
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**/ |
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protected $game; |
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/** |
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* @ORM\ManyToOne(targetEntity="Mission", inversedBy="missionGames") |
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* @ORM\JoinColumn(name="mission_id", referencedColumnName="id", onDelete="CASCADE") |
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* |
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**/ |
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protected $mission; |
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/** |
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* @ORM\OneToMany(targetEntity="MissionGameCondition", mappedBy="missionGame", cascade={"persist","remove"}) |
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*/ |
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protected $conditions; |
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/** |
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* position |
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* @ORM\Column(name="position", type="integer", nullable=false) |
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*/ |
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protected $position; |
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/** |
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* @ORM\Column(name="created_at", type="datetime", nullable=true) |
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*/ |
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protected $createdAt; |
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/** |
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* @ORM\Column(name="updated_at", type="datetime", nullable=true) |
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*/ |
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protected $updatedAt; |
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/** |
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* Constructor |
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*/ |
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public function __construct() |
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{ |
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$this->conditions = new ArrayCollection(); |
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} |
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public function __clone() |
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{ |
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$this->conditions = new ArrayCollection(); |
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} |
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/** @PrePersist */ |
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public function createChrono() |
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{ |
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$this->createdAt = new \DateTime("now"); |
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$this->updatedAt = new \DateTime("now"); |
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} |
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/** @PreUpdate */ |
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public function updateChrono() |
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{ |
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$this->updatedAt = new \DateTime("now"); |
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} |
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/** |
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* @param $id |
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* @return MissionGame |
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*/ |
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public function setId($id) |
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{ |
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$this->id = (int) $id; |
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return $this; |
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} |
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/** |
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* @return integer |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* @param $id |
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* @return MissionGame |
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*/ |
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public function setPosition($position) |
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{ |
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$this->position = (int) $position; |
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return $this; |
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} |
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/** |
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* @return integer |
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*/ |
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public function getPosition() |
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{ |
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return $this->position; |
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} |
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/** |
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* @return the $game |
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*/ |
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public function getGame() |
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{ |
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return $this->game; |
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} |
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/** |
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* @param field_type $game |
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*/ |
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public function setGame($game) |
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{ |
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$this->game = $game; |
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return $this; |
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} |
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/** |
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* @return \PlaygroundGame\Service\Mission $game |
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*/ |
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public function getMission() |
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{ |
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return $this->mission; |
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} |
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/** |
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* @param \PlaygroundGame\Service\Mission $mission |
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*/ |
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public function setMission($mission) |
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{ |
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$this->mission = $mission; |
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return $this; |
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} |
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/** |
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* @return the $conditions |
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*/ |
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public function getConditions() |
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{ |
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return $this->conditions; |
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} |
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/** |
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* @param field_type $conditions |
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*/ |
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public function setConditions($conditions) |
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{ |
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$this->conditions = $conditions; |
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return $this; |
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} |
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public function addConditions(ArrayCollection $conditions) |
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{ |
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foreach ($conditions as $condition) { |
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$condition->setMissionGame($this); |
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$this->conditions->add($condition); |
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} |
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} |
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public function removeConditions(ArrayCollection $conditions) |
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{ |
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foreach ($conditions as $condition) { |
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$this->conditions->removeElement($condition); |
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} |
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} |
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/** |
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* Add a condition to the mission game. |
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* |
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* @param MisionGameCondition $condition |
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* |
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* @return void |
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*/ |
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public function addCondition($condition) |
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{ |
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$this->conditions[] = $condition; |
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} |
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/** |
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* |
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* @return \DateTime $createdAt |
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*/ |
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public function getCreatedAt() |
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{ |
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return $this->createdAt; |
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} |
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/** |
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* |
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* @param \DateTime $createdAt |
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*/ |
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public function setCreatedAt($createdAt) |
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{ |
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$this->createdAt = $createdAt; |
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return $this; |
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} |
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/** |
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* |
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* @return \DateTime $updatedAt |
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*/ |
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public function getUpdatedAt() |
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{ |
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return $this->updatedAt; |
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} |
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/** |
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* |
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* @param \DateTime $updatedAt |
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*/ |
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public function setUpdatedAt($updatedAt) |
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{ |
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$this->updatedAt = $updatedAt; |
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return $this; |
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} |
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/** |
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* Are the conditions linked to this game fulfilled ? |
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* |
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* @return boolean |
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*/ |
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public function fulfillConditions($entry = null) |
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{ |
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foreach ($this->getConditions() as $condition) { |
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if ($condition->getAttribute() == MissionGameCondition::NONE) { |
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continue; |
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} |
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// On passe au suivant si on a gagné |
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if ($condition->getAttribute() == MissionGameCondition::VICTORY) { |
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if (!$entry || !$entry->getWinner()) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a perdu |
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if ($condition->getAttribute() == MissionGameCondition::DEFEAT) { |
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if (!$entry || $entry->getWinner()) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a plus de n points |
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if ($condition->getAttribute() == MissionGameCondition::GREATER) { |
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if (!$entry || !($entry->getPoints() >= $condition->getValue())) { |
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return false; |
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} |
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} |
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// On passe au suivant si on a moins de n points |
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if ($condition->getAttribute() == MissionGameCondition::LESS) { |
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if (!$entry || !($entry->getPoints() < $condition->getValue())) { |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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public function setInputFilter(InputFilterInterface $inputFilter) |
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{ |
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throw new \Exception("Not used"); |
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} |
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View Code Duplication |
public function getInputFilter() |
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{ |
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if (! $this->inputFilter) { |
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$inputFilter = new InputFilter(); |
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$factory = new InputFactory(); |
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$inputFilter->add($factory->createInput(array( |
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'name' => 'game', |
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'required' => false, |
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))); |
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$this->inputFilter = $inputFilter; |
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} |
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return $this->inputFilter; |
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} |
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} |
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Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.