|
1
|
|
|
package example.swing; |
|
2
|
|
|
|
|
3
|
|
|
import org.gannacademy.cdf.graphics.ui.AppWindow; |
|
4
|
|
|
|
|
5
|
|
|
import javax.swing.*; |
|
6
|
|
|
import java.awt.event.ActionEvent; |
|
7
|
|
|
import java.awt.event.ActionListener; |
|
8
|
|
|
import java.awt.event.KeyEvent; |
|
9
|
|
|
import java.util.ArrayList; |
|
10
|
|
|
import java.util.List; |
|
11
|
|
|
|
|
12
|
|
|
/** |
|
13
|
|
|
* This class implements ActionListener so that it can receive button action events |
|
14
|
|
|
*/ |
|
15
|
|
|
public class SwingButton extends AppWindow implements ActionListener { |
|
16
|
|
|
|
|
17
|
|
|
private List<Ball> balls; |
|
18
|
|
|
|
|
19
|
|
|
// Swing is the "modern" Java UI system (as opposed to AWT) and all its components are prefixed "J" |
|
20
|
|
|
private JButton addButton; |
|
|
|
|
|
|
21
|
|
|
|
|
22
|
|
|
// best practice is to avoid retyping literals (to avoid fat-fingering them) |
|
23
|
|
|
private static final String ADD_COMMAND = "add"; |
|
24
|
|
|
|
|
25
|
|
|
@Override |
|
26
|
|
|
public void actionPerformed(ActionEvent e) { |
|
27
|
|
|
if (e.getActionCommand() == ADD_COMMAND) { |
|
28
|
|
|
balls.add(new Ball(getDrawingPanel())); |
|
29
|
|
|
} |
|
30
|
|
|
} |
|
31
|
|
|
|
|
32
|
|
|
@Override |
|
33
|
|
|
protected void setup() { |
|
34
|
|
|
balls = new ArrayList<>(); |
|
35
|
|
|
balls.add(new Ball(getDrawingPanel())); |
|
36
|
|
|
|
|
37
|
|
|
// create a new button with the ext "Add Ball" |
|
38
|
|
|
addButton = new JButton("Add Ball"); |
|
39
|
|
|
|
|
40
|
|
|
// associate a keyboard shortcut with the button (Alt+B) |
|
41
|
|
|
addButton.setMnemonic(KeyEvent.VK_B); |
|
42
|
|
|
|
|
43
|
|
|
// assign a "command" keyword to the button (in case there are many buttons being handled) |
|
44
|
|
|
addButton.setActionCommand(ADD_COMMAND); |
|
45
|
|
|
|
|
46
|
|
|
// assign ourselves as the actionlistener for this button |
|
47
|
|
|
addButton.addActionListener(this); |
|
48
|
|
|
|
|
49
|
|
|
/* |
|
50
|
|
|
* Position the button on the screen. |
|
51
|
|
|
* |
|
52
|
|
|
* Note that we use the button's preferred size (which is calculated based on its contents), rather than its |
|
53
|
|
|
* width, since it has _no width_, having not yet been added to the layout! |
|
54
|
|
|
* |
|
55
|
|
|
* Note also that we are turning off the layout manager (setLayout(null)) to allow for absolute positioning |
|
56
|
|
|
*/ |
|
57
|
|
|
addButton.setBounds( |
|
58
|
|
|
(getDrawingPanel().getWidth() - addButton.getPreferredSize().width) / 2, |
|
59
|
|
|
(getDrawingPanel().getHeight() - addButton.getPreferredSize().height) / 2, |
|
60
|
|
|
addButton.getPreferredSize().width, |
|
61
|
|
|
addButton.getPreferredSize().height |
|
62
|
|
|
); |
|
63
|
|
|
getDrawingPanel().setLayout(null); |
|
64
|
|
|
|
|
65
|
|
|
// actually add the button to the Swing UI hierarchy on top of the drawing panel |
|
66
|
|
|
getDrawingPanel().add(addButton); |
|
67
|
|
|
} |
|
68
|
|
|
|
|
69
|
|
|
@Override |
|
70
|
|
|
protected void loop() { |
|
71
|
|
|
for (Ball ball : balls) { |
|
72
|
|
|
ball.move(); |
|
73
|
|
|
} |
|
74
|
|
|
sleep(10); |
|
75
|
|
|
} |
|
76
|
|
|
|
|
77
|
|
|
public static void main(String[] args) { |
|
78
|
|
|
new SwingButton(); |
|
79
|
|
|
} |
|
80
|
|
|
} |
|
81
|
|
|
|