Total Complexity | 5 |
Total Lines | 44 |
Duplicated Lines | 100 % |
Coverage | 44.44% |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
1 | 1 | from plugin.sync.core.enums import SyncData, SyncMode |
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9 | 1 | View Code Duplication | class Push(Mode): |
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10 | 1 | data = SyncData.All |
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11 | 1 | mode = SyncMode.Push |
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12 | |||
13 | 1 | children = [ |
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14 | Movies, |
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15 | Shows |
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16 | ] |
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17 | |||
18 | 1 | @elapsed.clock |
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19 | def construct(self): |
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20 | # Start progress tracking |
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21 | self.current.progress.start() |
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22 | |||
23 | # Construct children |
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24 | self.execute_children('construct') |
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25 | |||
26 | 1 | @elapsed.clock |
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27 | def start(self): |
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28 | # Fetch changes from trakt.tv |
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29 | self.trakt.refresh() |
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30 | |||
31 | # Build key table for lookups |
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32 | self.trakt.build_table() |
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33 | |||
34 | # Start children |
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35 | self.execute_children('start') |
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36 | |||
37 | 1 | @elapsed.clock |
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38 | def run(self): |
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39 | with self.plex.prime(): |
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40 | # Run children |
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41 | self.execute_children('run') |
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42 | |||
43 | # Send artifacts to trakt |
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44 | self.current.artifacts.send() |
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45 | |||
46 | 1 | @elapsed.clock |
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47 | def stop(self): |
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48 | # Stop children |
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49 | self.execute_children('stop') |
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50 | |||
51 | # Stop progress tracking |
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52 | self.current.progress.stop() |
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53 |