Total Complexity | 70 |
Total Lines | 387 |
Duplicated Lines | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Complex classes like Sudoku often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use Sudoku, and based on these observations, apply Extract Interface, too.
1 | <?php |
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11 | class Sudoku |
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12 | { |
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13 | |||
14 | public $sudoku, |
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15 | $result, |
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16 | $number; |
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17 | private $limit, |
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18 | $sq, |
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19 | $chars, |
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20 | $stack = array('1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'); |
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21 | |||
22 | /** |
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23 | * Sudoku constructor |
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24 | * |
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25 | * @param int $limit |
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26 | */ |
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27 | public function __construct($limit = 9) |
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28 | { |
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29 | ini_set('memory_limit', -1); |
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30 | set_time_limit(0); |
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31 | |||
32 | $this->number = 0; |
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33 | $this->limit = $limit; |
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34 | $this->sq = (int)sqrt($this->limit); |
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35 | |||
36 | $this->logic(); |
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37 | |||
38 | return $this; |
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39 | |||
40 | } |
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41 | public static function world() |
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42 | { |
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43 | return 'Hello World, Composer!'; |
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44 | } |
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45 | |||
46 | public function logic() |
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47 | { |
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48 | if(count($this->stack) < $this->limit) |
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49 | { |
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50 | echo 'error'; |
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51 | exit; |
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52 | } |
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53 | } |
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54 | |||
55 | public function set($number) |
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61 | |||
62 | } |
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63 | |||
64 | private function return_row($cell) |
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65 | { |
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66 | return floor($cell / $this->limit); |
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67 | |||
68 | } |
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69 | |||
70 | private function return_col($cell) |
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71 | { |
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72 | return $cell % $this->limit; |
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73 | |||
74 | } |
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75 | |||
76 | private function return_block($cell) |
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77 | { |
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78 | return floor($this->return_row($cell) / $this->sq) * $this->sq + floor($this->return_col($cell) / $this->sq); |
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79 | |||
80 | } |
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81 | |||
82 | private function is_possible_row($number, $row) |
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83 | { |
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84 | $possible = true; |
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85 | for ($x = 0; $x < $this->limit; $x++) |
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86 | { |
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87 | if (isset($this->sudoku[$row * $this->limit + $x]) && $this->sudoku[$row * $this->limit + $x] == $number) |
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88 | { |
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89 | $possible = false; |
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90 | } |
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91 | } |
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92 | |||
93 | return $possible; |
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94 | } |
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95 | |||
96 | private function is_possible_col($number, $col) |
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97 | { |
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98 | $possible = true; |
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99 | for ($x = 0; $x < $this->limit; $x++) |
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100 | { |
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101 | if (isset($this->sudoku[$col + $this->limit * $x]) && $this->sudoku[$col + $this->limit * $x] == $number) |
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102 | { |
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103 | $possible = false; |
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104 | } |
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105 | } |
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106 | |||
107 | return $possible; |
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108 | } |
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109 | |||
110 | private function is_possible_block($number, $block) |
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111 | { |
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112 | $possible = true; |
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113 | for ($x = 0; $x < $this->limit; $x++) |
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114 | { |
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115 | $index = floor($block / $this->sq) * $this->sq * $this->limit + $x % $this->sq + $this->limit * floor($x / $this->sq) + $this->sq * ($block % $this->sq); |
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116 | if (isset($this->sudoku[$index]) && $this->sudoku[$index] == $number) |
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117 | { |
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118 | $possible = false; |
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119 | } |
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120 | } |
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121 | |||
122 | return $possible; |
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123 | } |
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124 | |||
125 | private function is_possible_number($cell, $number) |
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126 | { |
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127 | $row = $this->return_row($cell); |
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128 | $col = $this->return_col($cell); |
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129 | $block = $this->return_block($cell); |
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130 | |||
131 | return ($this->is_possible_row($number, $row) && $this->is_possible_col($number, $col) && $this->is_possible_block($number, $block)); |
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132 | } |
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133 | |||
134 | private function is_correct_row($row) |
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135 | { |
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136 | $row_temp = array(); |
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137 | for ($x = 0; $x < $this->limit; $x++) |
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138 | { |
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139 | if(!isset($this->sudoku[$row * $this->limit + $x])) |
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140 | { |
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141 | $this->sudoku[$row * $this->limit + $x] = null; |
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142 | } |
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143 | $row_temp[$x] = $this->sudoku[$row * $this->limit + $x]; |
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144 | } |
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145 | |||
146 | return count(array_diff($this->chars, $row_temp)) == 0; |
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147 | } |
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148 | |||
149 | private function is_correct_col($col) |
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150 | { |
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151 | $col_temp = array(); |
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152 | for ($x = 0; $x < $this->limit; $x++) |
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153 | { |
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154 | $col_temp[$x] = $this->sudoku[$col + $x * $this->limit]; |
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155 | } |
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156 | return count(array_diff($this->chars, $col_temp)) == 0; |
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157 | } |
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158 | |||
159 | private function is_correct_block($block) |
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160 | { |
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161 | $block_temp = array(); |
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162 | for ($x = 0; $x < $this->limit; $x++) |
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163 | { |
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164 | $lookingfor = floor($block / $this->sq) * ($this->sq * $this->limit) + ($x % $this->sq) + $this->limit * floor($x / $this->sq) + $this->sq * ($block % $this->sq); |
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165 | |||
166 | if (!isset($this->sudoku[$lookingfor])) |
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167 | { |
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168 | $this->sudoku[$lookingfor] = null; |
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169 | } |
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170 | |||
171 | $block_temp[$x] = $this->sudoku[$lookingfor]; |
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172 | } |
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173 | return count(array_diff($this->chars, $block_temp)) == 0; |
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174 | } |
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175 | |||
176 | private function is_solved_sudoku() |
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177 | { |
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178 | for ($x = 0; $x < $this->limit; $x++) |
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179 | { |
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180 | if (!$this->is_correct_block($x) or !$this->is_correct_row($x) or !$this->is_correct_col($x)) |
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181 | { |
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182 | return false; |
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183 | } |
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184 | } |
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185 | return true; |
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186 | } |
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187 | |||
188 | private function determine_possible_values($cell) |
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189 | { |
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190 | $possible = array(); |
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191 | for ($x = 0; $x < $this->limit; $x++) |
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192 | { |
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193 | if ($this->is_possible_number($cell, $this->chars[$x])) |
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194 | { |
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195 | array_unshift($possible, $this->chars[$x]); |
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196 | } |
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197 | } |
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198 | |||
199 | return $possible; |
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200 | } |
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201 | |||
202 | private function determine_random_possible_value($possible, $cell) |
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203 | { |
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204 | return $possible[$cell][rand(0, count($possible[$cell]) - 1)]; |
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205 | } |
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206 | |||
207 | private function scan_sudoku_for_unique() |
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208 | { |
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209 | $possible = false; |
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210 | for ($x = 0; $x < $this->limit * $this->limit; $x++) |
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211 | { |
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212 | if (!isset($this->sudoku[$x])) |
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213 | { |
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214 | $possible[$x] = $this->determine_possible_values($x, $this->sudoku); |
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215 | if (count($possible[$x]) == 0) |
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216 | { |
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217 | return (false); |
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218 | } |
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219 | } |
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220 | } |
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221 | |||
222 | return $possible; |
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223 | } |
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224 | |||
225 | private function remove_attempt($attempt_array, $number) |
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226 | { |
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227 | $new_array = array(); |
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228 | $count = count($attempt_array); |
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229 | for ($x = 0; $x < $count; $x++) |
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230 | { |
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231 | if ($attempt_array[$x] != $number) |
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232 | { |
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233 | array_unshift($new_array, $attempt_array[$x]); |
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234 | } |
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235 | } |
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236 | return $new_array; |
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237 | } |
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238 | |||
239 | |||
240 | private function next_random($possible) |
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241 | { |
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242 | $min_choices = null; |
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243 | $max = $this->limit; |
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244 | for ($x = 0; $x < $this->limit * $this->limit; $x++) |
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245 | { |
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246 | if (!isset($possible[$x])) |
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247 | { |
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248 | $possible[$x] = null; |
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249 | } |
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250 | |||
251 | if ((count($possible[$x]) <= $max) && (count($possible[$x]) > 0)) |
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252 | { |
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253 | $max = count($possible[$x]); |
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254 | $min_choices = $x; |
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255 | } |
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256 | } |
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257 | return $min_choices; |
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258 | } |
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259 | |||
260 | |||
261 | private function build() |
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262 | { |
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263 | $this->sudoku = array(); |
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264 | $this->chars = array(); |
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265 | |||
266 | for ($i = 0; $i < $this->limit; $i++) |
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267 | { |
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268 | $this->chars[] = $this->stack[$i]; |
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269 | } |
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270 | } |
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271 | |||
272 | public function microtime() |
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273 | { |
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274 | return microtime(true); |
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275 | } |
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276 | |||
277 | public function generate() |
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316 | } |
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317 | |||
318 | private function array2export() |
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319 | { |
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320 | return array( |
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321 | 'sudoku' => $this->sudoku, |
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322 | 'limit' => $this->limit, |
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323 | 'result' => $this->result, |
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324 | |||
325 | ); |
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326 | } |
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327 | |||
328 | public function to($to) |
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341 | } |
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342 | } |
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343 | |||
344 | |||
345 | public function draw($echo = true) |
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398 | } |
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399 | |||
400 | } |
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401 | |||
402 | } |
In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.