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import pygame |
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import random |
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from itertools import cycle |
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from event import Event |
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from tetrimino import Tetrimino |
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from matrix import Matrix |
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""" |
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Handle speed: |
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Level, Frames/drop, Period (sec/drop), Speed (drops/sec) |
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--------------------- |
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0, 48, .799, 1.25 |
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1, 43, .715, 1.40 |
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2, 38, .632, 1.58 |
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3, 33, .549, 1.82 |
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4, 28, .466, 2.15 |
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5, 23, .383, 2.61 |
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6, 18, .300, 3.34 |
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7, 13, .216, 4.62 |
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8, 8, .133, 7.51 |
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9, 6, .100, 10.02 |
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10-12, 5, .083, 12.02 |
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13-15, 4, .067, 15.05 |
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16-18, 3, .050, 20.03 |
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19-28, 2, .033, 30.05 |
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29+, 1, .017, 60.10 |
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""" |
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SPEEDS = ( |
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799, |
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715, |
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632, |
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549, |
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466, |
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383, |
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300, |
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216, |
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133, |
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100, |
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83, |
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67, |
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50, |
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33, |
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17) |
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black = (0, 0, 0) |
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white = (255, 255, 255) |
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yellow = (255, 255, 0) |
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cyan = (0, 255, 255) |
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red = (255, 0, 0) |
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blue = (0, 0, 255) |
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green = (0, 255, 0) |
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purple = (255, 0, 255) |
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orange = (255, 140, 0) |
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tetriminos_definitions = ( |
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{ |
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'name': 'O', |
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'color': yellow, |
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'blocks': (( |
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(0, 0), |
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(1, 0), |
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(1, 1), |
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(0, 1) |
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),) |
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}, |
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{ |
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'name': 'I', |
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'color': cyan, |
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'blocks': (( |
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(1, 1), |
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(0, 1), |
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(2, 1), |
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(3, 1) |
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), ( |
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(1, 1), |
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(1, 0), |
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(1, 2), |
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(1, 3) |
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)) |
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}, |
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{ |
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'name': 'J', |
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'color': blue, |
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'blocks': (( |
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(0, 0), |
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(1, 0), |
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(2, 0), |
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(2, 1) |
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), ( |
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(2, 0), |
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(2, 1), |
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(2, 2), |
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(1, 2) |
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), ( |
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(0, 1), |
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(0, 2), |
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(1, 2), |
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(2, 2) |
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), ( |
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(0, 0), |
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(1, 0), |
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(0, 1), |
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(0, 2) |
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)) |
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}, |
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{ |
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'name': 'L', |
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'color': orange, |
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'blocks': (( |
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(0, 2), |
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(1, 2), |
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(2, 2), |
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(2, 1) |
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), ( |
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(0, 0), |
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(0, 1), |
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(0, 2), |
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(1, 2) |
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), ( |
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(0, 0), |
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(0, 1), |
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(1, 0), |
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(2, 0) |
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), ( |
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(2, 0), |
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(2, 1), |
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(2, 2), |
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(1, 0) |
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)) |
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}, |
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{ |
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'name': 'S', |
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'color': green, |
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'blocks': (( |
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(1, 0), |
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(0, 1), |
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(1, 1), |
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(2, 0) |
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), ( |
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(1, 1), |
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(1, 0), |
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(2, 1), |
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(2, 2) |
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)) |
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}, |
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{ |
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'name': 'T', |
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'color': purple, |
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'blocks': (( |
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(0, 2), |
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(1, 1), |
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(1, 2), |
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(2, 2) |
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), ( |
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(0, 0), |
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(0, 1), |
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(1, 1), |
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(0, 2) |
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), ( |
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(0, 0), |
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(1, 0), |
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(1, 1), |
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(2, 0) |
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), ( |
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(2, 0), |
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(1, 1), |
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(2, 1), |
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(2, 2) |
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)) |
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}, |
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{ |
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'name': 'Z', |
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'color': red, |
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'blocks': (( |
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(1, 0), |
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(0, 0), |
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(1, 1), |
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(2, 1) |
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), ( |
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(1, 1), |
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(1, 0), |
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(0, 1), |
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(0, 2) |
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)) |
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} |
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) |
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pygame.mixer.pre_init(44100, -16, 1, 256) |
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pygame.mixer.init() |
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# sounds |
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sounds = dict() |
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sounds["rotate"] = pygame.mixer.Sound("res/rotate.wav") |
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sounds["fall"] = pygame.mixer.Sound("res/fall.wav") |
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class Game(): |
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def __init__(self, screen, config): |
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self.screen = screen |
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self.config = config |
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self.running = True |
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self.paused = False |
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# init fall |
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self.event = Event() |
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pygame.time.set_timer(self.event.fall, SPEEDS[0]) |
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self.SCREEN_WIDTH, self.SCREEN_HEIGHT = screen.get_size() |
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self.Z_WIDTH, self.Z_HEIGHT = screen.get_size() |
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self.Z_WIDTH = self.Z_HEIGHT / 2 |
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self.B_SIZE = self.Z_WIDTH / 10 |
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matrix = Matrix((self.Z_WIDTH, self.Z_HEIGHT)) |
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self.full_background = screen.copy() |
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self.background = matrix.copy() |
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matrix.background = self.background |
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matrix.block_size = self.B_SIZE |
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Z_LEFT = screen.get_width() / 2 - matrix.get_width() / 2 |
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self.Z_LEFT = Z_LEFT |
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screen.blit(matrix, (Z_LEFT, 0)) |
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# init tetriminos |
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self.tetrimino = Tetrimino( |
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random.choice(tetriminos_definitions), |
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self.B_SIZE, |
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self.background, |
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matrix) |
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self.tetrimino.center(self.Z_WIDTH) |
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self.tetrimino.draw(matrix) |
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screen.blit(matrix, (Z_LEFT, 0)) |
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self.next_random = random.choice(tetriminos_definitions) |
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self.next_tetrimino = Tetrimino( |
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self.next_random, |
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self.B_SIZE, |
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self.full_background, |
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screen) |
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self.next_tetrimino.center(self.SCREEN_WIDTH + self.Z_WIDTH * 2, |
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self.SCREEN_HEIGHT / 2) |
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self.next_tetrimino.draw(screen) |
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self.myfont = pygame.font.Font("res/VCR_OSD_MONO_1.001.ttf", 15) |
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level_label = self.myfont.render("Level: {}".format(0), False, white) |
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score_label = self.myfont.render("Score: {}".format(0), False, white) |
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line_label = self.myfont.render("Lines: {}".format(0), False, white) |
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pause_font_size = self.myfont.size("PAUSED") |
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self.pause_position = ((self.Z_WIDTH / 2) - (pause_font_size[0] / 2), |
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(self.Z_HEIGHT / 2) - pause_font_size[1]) |
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self.pause_label = self.myfont.render("PAUSED", False, white) |
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screen.blit(level_label, (self.SCREEN_WIDTH - 180, 50)) |
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screen.blit(score_label, (self.SCREEN_WIDTH - 180, 75)) |
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screen.blit(line_label, (self.SCREEN_WIDTH - 180, 100)) |
259
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260
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next_label = self.myfont.render("Next", False, white) |
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screen.blit(next_label, (self.SCREEN_WIDTH - 120, 200)) |
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PAUSE = False |
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self.lines = 0 |
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self.score = 0 |
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self.level = 0 |
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self.softdrops = 0 |
268
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self.harddrops = 0 |
269
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270
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self.matrix = matrix |
271
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272
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pygame.display.update() |
273
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274
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def pause(self): |
275
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if self.paused: |
276
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pygame.time.set_timer(self.event.pause, 0) |
277
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self.matrix = self.game_matrix |
278
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self.paused = False |
279
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else: |
280
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pygame.time.set_timer(self.event.pause, 1000) |
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self.paused = True |
282
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283
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self.game_matrix = self.matrix |
284
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unpaused_matrix = self.matrix.copy() |
285
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paused_matrix = self.matrix.copy() |
286
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287
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paused_matrix.blit(self.pause_label, self.pause_position) |
288
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self.pause_matrix = cycle((paused_matrix, unpaused_matrix)) |
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290
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self.matrix = self.pause_matrix.next() |
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292
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def keypress(self, key): |
293
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tetrimino = self.tetrimino |
294
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if key == self.config['KEY_LEFT']: |
295
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tetrimino.moveLeft() |
296
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if key == self.config['KEY_RIGHT']: |
297
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tetrimino.moveRight() |
298
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if key == self.config['KEY_DOWN']: |
299
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moved = tetrimino.moveDown() |
300
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if moved: |
301
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self.softdrops += 1 |
302
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if key in self.config['KEY_ROTATE_RIGHT']: |
303
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if tetrimino.rotate(): |
304
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sounds["rotate"].play() |
305
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tetrimino.clear(self.matrix) |
306
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tetrimino.draw(self.matrix) |
307
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if key == self.config['KEY_HARD_DROP']: |
308
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self.harddrops += tetrimino.harddrop() |
309
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|
310
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def handleKey(self, key): |
311
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if key in (pygame.K_ESCAPE, pygame.K_q): |
312
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self.running = False |
313
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if key == pygame.K_p: |
314
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self.pause() |
315
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if self.paused: |
316
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# do not process any further key |
317
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return |
318
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elif key in self.config['P_KEYS']: |
319
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self.keypress(key) |
320
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|
321
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def handleFall(self): |
322
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tetrimino = self.tetrimino |
323
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tetrimino.moveDown() |
324
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if tetrimino.isLocked: |
325
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sounds["fall"].play() |
326
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self.matrix.sprites.append(tetrimino) |
327
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# current from previous next |
328
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tetrimino = Tetrimino( |
329
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self.next_random, |
330
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self.B_SIZE, |
331
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self.background, |
332
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self.matrix |
333
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) |
334
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self.tetrimino = tetrimino |
335
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tetrimino.center(self.Z_WIDTH) |
336
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# random next |
337
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self.next_tetrimino.clear(pygame.Surface((self.SCREEN_WIDTH - self.Z_WIDTH, self.SCREEN_HEIGHT))) |
338
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self.next_tetrimino.clear(self.screen) |
339
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self.next_random = random.choice(tetriminos_definitions) |
340
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self.next_tetrimino = Tetrimino( |
341
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self.next_random, |
342
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self.B_SIZE, |
343
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self.full_background, |
344
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self.screen) |
345
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self.next_tetrimino.center(self.SCREEN_WIDTH + self.Z_WIDTH * 2, |
346
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self.SCREEN_HEIGHT / 2) |
347
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self.next_tetrimino.draw(self.screen) |
348
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|
349
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if tetrimino.isColliding(): |
350
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# gameover |
351
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self.running = False |
352
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return |
353
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|
354
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empty_lines, points = self.matrix.checkLines() |
355
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|
356
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self.score += self.softdrops |
357
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self.score += (self.harddrops * 2) |
358
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self.harddrops = 0 |
359
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self.softdrops = 0 |
360
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|
361
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if empty_lines: |
362
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# calculcate and display |
363
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self.lines += empty_lines |
364
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self.score += points * (self.level + 1) |
365
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self.level = int(self.lines / 10) |
366
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|
367
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pygame.time.set_timer(self.event.fall, SPEEDS[self.level]) |
368
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|
369
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level_label = self.myfont.render("Level: {}".format(self.level), False, white) |
370
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score_label = self.myfont.render("Score: {}".format(self.score), False, white) |
371
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line_label = self.myfont.render("Lines: {}".format(self.lines), False, white) |
372
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|
373
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# reset score zone |
374
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|
|
rect = pygame.Rect(self.SCREEN_WIDTH - 180, 0, self.SCREEN_WIDTH, 200) |
375
|
|
|
self.screen.fill(black, rect) |
376
|
|
|
|
377
|
|
|
self.screen.blit(level_label, (self.SCREEN_WIDTH - 180, 50)) |
378
|
|
|
self.screen.blit(score_label, (self.SCREEN_WIDTH - 180, 75)) |
379
|
|
|
self.screen.blit(line_label, (self.SCREEN_WIDTH - 180, 100)) |
380
|
|
|
|
381
|
|
|
tetrimino.draw(self.matrix) |
382
|
|
|
else: |
383
|
|
|
tetrimino.clear(self.matrix) |
384
|
|
|
tetrimino.draw(self.matrix) |
385
|
|
|
|
386
|
|
|
def handleEvents(self, event): |
387
|
|
|
if event.type == pygame.KEYDOWN: |
388
|
|
|
self.handleKey(event.key) |
389
|
|
|
|
390
|
|
|
if event.type == self.event.pause: |
391
|
|
|
self.matrix = self.pause_matrix.next() |
392
|
|
|
|
393
|
|
|
if self.paused: |
394
|
|
|
self.screen.blit(self.matrix, (self.Z_LEFT, 0)) |
395
|
|
|
return self.running |
396
|
|
|
|
397
|
|
|
if event.type == self.event.fall: |
398
|
|
|
self.handleFall() |
399
|
|
|
|
400
|
|
|
self.screen.blit(self.matrix, (self.Z_LEFT, 0)) |
401
|
|
|
return self.running |
402
|
|
|
|