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1
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import pygame |
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2
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import random |
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3
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from itertools import cycle |
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4
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from event import Event |
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5
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from tetrimino import Tetrimino |
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6
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from matrix import Matrix |
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7
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8
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""" |
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9
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Handle speed: |
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10
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Level, Frames/drop, Period (sec/drop), Speed (drops/sec) |
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11
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--------------------- |
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12
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0, 48, .799, 1.25 |
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13
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1, 43, .715, 1.40 |
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14
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2, 38, .632, 1.58 |
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15
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3, 33, .549, 1.82 |
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16
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4, 28, .466, 2.15 |
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17
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5, 23, .383, 2.61 |
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18
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6, 18, .300, 3.34 |
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19
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7, 13, .216, 4.62 |
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20
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8, 8, .133, 7.51 |
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21
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9, 6, .100, 10.02 |
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22
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10-12, 5, .083, 12.02 |
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23
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13-15, 4, .067, 15.05 |
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24
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16-18, 3, .050, 20.03 |
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25
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19-28, 2, .033, 30.05 |
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26
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29+, 1, .017, 60.10 |
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27
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28
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""" |
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29
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SPEEDS = ( |
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30
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799, |
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31
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715, |
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32
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632, |
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33
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549, |
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34
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466, |
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35
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383, |
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36
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300, |
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37
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216, |
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38
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133, |
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39
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100, |
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40
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83, |
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41
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67, |
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42
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50, |
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43
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33, |
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44
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17) |
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45
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46
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black = (0, 0, 0) |
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47
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white = (255, 255, 255) |
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48
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yellow = (255, 255, 0) |
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49
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cyan = (0, 255, 255) |
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50
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red = (255, 0, 0) |
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51
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blue = (0, 0, 255) |
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52
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green = (0, 255, 0) |
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53
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purple = (255, 0, 255) |
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54
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orange = (255, 140, 0) |
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55
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56
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tetriminos_definitions = ( |
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57
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{ |
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58
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'name': 'O', |
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59
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'color': yellow, |
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60
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'blocks': (( |
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61
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(0, 0), |
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62
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(1, 0), |
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63
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(1, 1), |
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64
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(0, 1) |
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65
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),) |
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66
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}, |
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67
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{ |
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68
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'name': 'I', |
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69
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'color': cyan, |
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70
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'blocks': (( |
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71
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(1, 1), |
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72
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(0, 1), |
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73
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(2, 1), |
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74
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(3, 1) |
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75
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), ( |
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76
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(1, 1), |
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77
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(1, 0), |
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78
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(1, 2), |
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79
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(1, 3) |
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80
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)) |
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81
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}, |
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82
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{ |
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83
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'name': 'J', |
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84
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'color': blue, |
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85
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'blocks': (( |
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86
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(0, 0), |
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87
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(1, 0), |
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88
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(2, 0), |
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89
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(2, 1) |
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90
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), ( |
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91
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(2, 0), |
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92
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(2, 1), |
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93
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(2, 2), |
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94
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(1, 2) |
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95
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), ( |
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96
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(0, 1), |
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97
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(0, 2), |
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98
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(1, 2), |
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99
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(2, 2) |
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100
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), ( |
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101
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(0, 0), |
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102
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(1, 0), |
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103
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(0, 1), |
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104
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(0, 2) |
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105
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)) |
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106
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}, |
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107
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{ |
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108
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'name': 'L', |
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109
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'color': orange, |
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110
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'blocks': (( |
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111
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(0, 2), |
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112
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(1, 2), |
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113
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(2, 2), |
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114
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(2, 1) |
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115
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), ( |
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116
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(0, 0), |
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117
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(0, 1), |
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118
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(0, 2), |
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119
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(1, 2) |
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120
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), ( |
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121
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(0, 0), |
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122
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(0, 1), |
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123
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(1, 0), |
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124
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(2, 0) |
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125
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), ( |
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126
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(2, 0), |
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127
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(2, 1), |
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128
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(2, 2), |
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129
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(1, 0) |
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130
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)) |
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131
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}, |
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132
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{ |
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133
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'name': 'S', |
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134
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'color': green, |
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135
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'blocks': (( |
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136
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(1, 0), |
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137
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(0, 1), |
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138
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(1, 1), |
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139
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(2, 0) |
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140
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), ( |
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141
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(1, 1), |
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142
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(1, 0), |
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143
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(2, 1), |
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144
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(2, 2) |
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145
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)) |
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146
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}, |
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147
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{ |
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148
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'name': 'T', |
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149
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'color': purple, |
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150
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'blocks': (( |
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151
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(0, 2), |
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152
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(1, 1), |
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153
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(1, 2), |
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154
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(2, 2) |
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155
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), ( |
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156
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(0, 0), |
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157
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(0, 1), |
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158
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(1, 1), |
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159
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(0, 2) |
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160
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), ( |
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161
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(0, 0), |
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162
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(1, 0), |
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163
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(1, 1), |
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164
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(2, 0) |
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165
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), ( |
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166
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(2, 0), |
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167
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(1, 1), |
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168
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(2, 1), |
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169
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(2, 2) |
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170
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)) |
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171
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}, |
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172
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{ |
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173
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'name': 'Z', |
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174
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'color': red, |
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175
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'blocks': (( |
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176
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(1, 0), |
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177
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(0, 0), |
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178
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(1, 1), |
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179
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(2, 1) |
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180
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), ( |
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181
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(1, 1), |
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182
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(1, 0), |
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183
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(0, 1), |
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184
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(0, 2) |
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185
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)) |
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186
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} |
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187
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) |
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188
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189
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pygame.mixer.pre_init(44100, -16, 1, 256) |
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190
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pygame.mixer.init() |
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191
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# sounds |
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192
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sounds = dict() |
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193
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sounds["rotate"] = pygame.mixer.Sound("res/rotate.wav") |
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194
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sounds["fall"] = pygame.mixer.Sound("res/fall.wav") |
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195
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196
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197
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class Game(): |
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198
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def __init__(self, screen, config): |
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199
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self.screen = screen |
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200
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self.config = config |
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201
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self.running = True |
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202
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self.paused = False |
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203
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204
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# init fall |
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205
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self.event = Event() |
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206
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pygame.time.set_timer(self.event.fall, SPEEDS[0]) |
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207
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208
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self.SCREEN_WIDTH, self.SCREEN_HEIGHT = screen.get_size() |
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209
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210
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self.Z_WIDTH, self.Z_HEIGHT = screen.get_size() |
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211
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self.Z_WIDTH = self.Z_HEIGHT / 2 |
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212
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213
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self.B_SIZE = self.Z_WIDTH / 10 |
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214
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215
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matrix = Matrix((self.Z_WIDTH, self.Z_HEIGHT)) |
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216
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217
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self.full_background = screen.copy() |
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218
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self.background = matrix.copy() |
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219
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matrix.background = self.background |
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220
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matrix.block_size = self.B_SIZE |
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221
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222
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Z_LEFT = screen.get_width() / 2 - matrix.get_width() / 2 |
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223
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self.Z_LEFT = Z_LEFT |
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224
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225
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screen.blit(matrix, (Z_LEFT, 0)) |
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226
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227
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# init tetriminos |
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228
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self.tetrimino = Tetrimino( |
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229
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random.choice(tetriminos_definitions), |
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230
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self.B_SIZE, |
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231
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self.background, |
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232
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matrix) |
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233
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self.tetrimino.center(self.Z_WIDTH) |
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234
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self.tetrimino.draw(matrix) |
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235
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screen.blit(matrix, (Z_LEFT, 0)) |
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236
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237
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self.next_random = random.choice(tetriminos_definitions) |
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238
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self.next_tetrimino = Tetrimino( |
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239
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self.next_random, |
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240
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self.B_SIZE, |
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241
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self.full_background, |
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242
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screen) |
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243
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self.next_tetrimino.center(self.SCREEN_WIDTH + self.Z_WIDTH * 2, |
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244
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self.SCREEN_HEIGHT / 2) |
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245
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self.next_tetrimino.draw(screen) |
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246
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|
247
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self.myfont = pygame.font.Font("res/VCR_OSD_MONO_1.001.ttf", 15) |
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248
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249
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level_label = self.myfont.render("Level: {}".format(0), False, white) |
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250
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score_label = self.myfont.render("Score: {}".format(0), False, white) |
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251
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line_label = self.myfont.render("Lines: {}".format(0), False, white) |
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252
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screen.blit(level_label, (self.SCREEN_WIDTH - 180, 50)) |
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253
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screen.blit(score_label, (self.SCREEN_WIDTH - 180, 75)) |
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254
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screen.blit(line_label, (self.SCREEN_WIDTH - 180, 100)) |
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255
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|
256
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next_label = self.myfont.render("Next", False, white) |
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257
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screen.blit(next_label, (self.SCREEN_WIDTH - 120, 200)) |
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258
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259
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self.pause_font_size = self.myfont.size("PAUSED") |
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260
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self.pause_label = self.myfont.render("PAUSED", False, white) |
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261
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|
262
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PAUSE = False |
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263
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self.lines = 0 |
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264
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self.score = 0 |
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265
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self.level = 0 |
|
266
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self.softdrops = 0 |
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267
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self.harddrops = 0 |
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268
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|
269
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self.matrix = matrix |
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270
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|
271
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pygame.display.update() |
|
272
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|
|
273
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def handleKey(self, key): |
|
274
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tetrimino = self.tetrimino |
|
275
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if key in (pygame.K_ESCAPE, pygame.K_q): |
|
276
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self.running = False |
|
277
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if key == pygame.K_p: |
|
278
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if self.paused: |
|
279
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pygame.time.set_timer(self.event.pause, 0) |
|
280
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self.matrix = self.game_matrix |
|
281
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self.paused = False |
|
282
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else: |
|
283
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pygame.time.set_timer(self.event.pause, 1000) |
|
284
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self.paused = True |
|
285
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|
286
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self.game_matrix = self.matrix |
|
287
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unpaused_matrix = self.matrix.copy() |
|
288
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paused_matrix = self.matrix.copy() |
|
289
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|
|
290
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paused_matrix.blit(self.pause_label, |
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291
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((self.Z_WIDTH / 2) - (self.pause_font_size[0] / 2), |
|
292
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(self.Z_HEIGHT / 2) - self.pause_font_size[1])) |
|
293
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self.pause_matrix = cycle((paused_matrix, unpaused_matrix)) |
|
294
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|
|
|
|
295
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self.matrix = self.pause_matrix.next() |
|
296
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if self.paused: |
|
297
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# do not process any further key |
|
298
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return |
|
299
|
|
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if key == self.config['KEY_LEFT']: |
|
300
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|
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tetrimino.moveLeft() |
|
301
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|
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if tetrimino.isColliding(): |
|
302
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tetrimino.moveRight() |
|
303
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else: |
|
304
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tetrimino.clear(self.matrix) |
|
305
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tetrimino.draw(self.matrix) |
|
306
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if key == self.config['KEY_RIGHT']: |
|
307
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tetrimino.moveRight() |
|
308
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|
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if tetrimino.isColliding(): |
|
309
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tetrimino.moveLeft() |
|
310
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else: |
|
311
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tetrimino.clear(self.matrix) |
|
312
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|
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tetrimino.draw(self.matrix) |
|
313
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|
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if key == self.config['KEY_DOWN']: |
|
314
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|
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tetrimino.moveDown() |
|
315
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|
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if tetrimino.isColliding(): |
|
316
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|
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tetrimino.moveUp() |
|
317
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|
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else: |
|
318
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|
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self.softdrops += 1 |
|
319
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|
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tetrimino.clear(self.matrix) |
|
320
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|
|
tetrimino.draw(self.matrix) |
|
321
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|
|
if key in self.config['KEY_ROTATE_RIGHT']: |
|
322
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|
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if tetrimino.rotate(): |
|
323
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|
|
sounds["rotate"].play() |
|
324
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|
|
tetrimino.clear(self.matrix) |
|
325
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|
|
tetrimino.draw(self.matrix) |
|
326
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|
|
if key == self.config['KEY_HARD_DROP']: |
|
327
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|
|
while not tetrimino.isColliding(): |
|
328
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|
|
self.harddrops += 1 |
|
329
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|
|
tetrimino.moveDown() |
|
330
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|
|
sounds["fall"].play() |
|
331
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|
|
tetrimino.moveUp() |
|
332
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|
|
self.harddrops -= 1 |
|
333
|
|
|
tetrimino.clear(self.matrix) |
|
334
|
|
|
tetrimino.draw(self.matrix) |
|
335
|
|
|
|
|
336
|
|
|
def handleFall(self): |
|
337
|
|
|
tetrimino = self.tetrimino |
|
338
|
|
|
tetrimino.moveDown() |
|
339
|
|
|
if tetrimino.isColliding(): |
|
340
|
|
|
sounds["fall"].play() |
|
341
|
|
|
tetrimino.moveUp() |
|
342
|
|
|
if tetrimino.isColliding(): |
|
343
|
|
|
self.running = False |
|
344
|
|
|
return |
|
345
|
|
|
self.matrix.sprites.append(tetrimino) |
|
346
|
|
|
# current from previous next |
|
347
|
|
|
tetrimino = Tetrimino( |
|
348
|
|
|
self.next_random, |
|
349
|
|
|
self.B_SIZE, |
|
350
|
|
|
self.background, |
|
351
|
|
|
self.matrix |
|
352
|
|
|
) |
|
353
|
|
|
self.tetrimino = tetrimino |
|
354
|
|
|
tetrimino.center(self.Z_WIDTH) |
|
355
|
|
|
# random next |
|
356
|
|
|
self.next_tetrimino.clear(pygame.Surface((self.SCREEN_WIDTH - self.Z_WIDTH, self.SCREEN_HEIGHT))) |
|
357
|
|
|
self.next_tetrimino.clear(self.screen) |
|
358
|
|
|
self.next_random = random.choice(tetriminos_definitions) |
|
359
|
|
|
self.next_tetrimino = Tetrimino( |
|
360
|
|
|
self.next_random, |
|
361
|
|
|
self.B_SIZE, |
|
362
|
|
|
self.full_background, |
|
363
|
|
|
self.screen) |
|
364
|
|
|
self.next_tetrimino.center(self.SCREEN_WIDTH + self.Z_WIDTH * 2, |
|
365
|
|
|
self.SCREEN_HEIGHT / 2) |
|
366
|
|
|
self.next_tetrimino.draw(self.screen) |
|
367
|
|
|
|
|
368
|
|
|
if tetrimino.isColliding(): |
|
369
|
|
|
# gameover |
|
370
|
|
|
self.running = False |
|
371
|
|
|
return |
|
372
|
|
|
|
|
373
|
|
|
empty_lines, points = self.matrix.checkLines() |
|
374
|
|
|
|
|
375
|
|
|
self.score += self.softdrops |
|
376
|
|
|
self.score += (self.harddrops * 2) |
|
377
|
|
|
self.harddrops = 0 |
|
378
|
|
|
self.softdrops = 0 |
|
379
|
|
|
|
|
380
|
|
|
if empty_lines: |
|
381
|
|
|
# calculcate and display |
|
382
|
|
|
self.lines += empty_lines |
|
383
|
|
|
self.score += points * (self.level + 1) |
|
384
|
|
|
self.level = int(self.lines / 10) |
|
385
|
|
|
|
|
386
|
|
|
pygame.time.set_timer(self.event.fall, SPEEDS[self.level]) |
|
387
|
|
|
|
|
388
|
|
|
level_label = self.myfont.render("Level: {}".format(self.level), False, white) |
|
389
|
|
|
score_label = self.myfont.render("Score: {}".format(self.score), False, white) |
|
390
|
|
|
line_label = self.myfont.render("Lines: {}".format(self.lines), False, white) |
|
391
|
|
|
|
|
392
|
|
|
# reset score zone |
|
393
|
|
|
rect = pygame.Rect(self.SCREEN_WIDTH - 180, 0, self.SCREEN_WIDTH, 200) |
|
394
|
|
|
self.screen.fill(black, rect) |
|
395
|
|
|
|
|
396
|
|
|
self.screen.blit(level_label, (self.SCREEN_WIDTH - 180, 50)) |
|
397
|
|
|
self.screen.blit(score_label, (self.SCREEN_WIDTH - 180, 75)) |
|
398
|
|
|
self.screen.blit(line_label, (self.SCREEN_WIDTH - 180, 100)) |
|
399
|
|
|
|
|
400
|
|
|
tetrimino.draw(self.matrix) |
|
401
|
|
|
else: |
|
402
|
|
|
tetrimino.clear(self.matrix) |
|
403
|
|
|
tetrimino.draw(self.matrix) |
|
404
|
|
|
|
|
405
|
|
|
def handleEvents(self, event): |
|
406
|
|
|
if event.type == pygame.KEYDOWN: |
|
407
|
|
|
self.handleKey(event.key) |
|
408
|
|
|
|
|
409
|
|
|
if event.type == self.event.pause: |
|
410
|
|
|
self.matrix = self.pause_matrix.next() |
|
411
|
|
|
|
|
412
|
|
|
if self.paused: |
|
413
|
|
|
return self.running |
|
414
|
|
|
|
|
415
|
|
|
if event.type == self.event.fall: |
|
416
|
|
|
self.handleFall() |
|
417
|
|
|
|
|
418
|
|
|
self.screen.blit(self.matrix, (self.Z_LEFT, 0)) |
|
419
|
|
|
return self.running |
|
420
|
|
|
|