1
|
|
|
import pygame |
2
|
|
|
import math |
3
|
|
|
from itertools import cycle |
4
|
|
|
|
5
|
|
|
white = (255, 255, 255) |
6
|
|
|
|
7
|
|
|
D_UP = 0 |
8
|
|
|
|
9
|
|
|
|
10
|
|
|
class Tetrimino(pygame.sprite.OrderedUpdates): |
11
|
|
|
def __init__(self, definition, size, background, zone): |
12
|
|
|
pygame.sprite.OrderedUpdates.__init__(self) |
13
|
|
|
self.blocks = list() |
14
|
|
|
self.color = white |
15
|
|
|
self.outline = 1 |
16
|
|
|
self.direction = D_UP |
17
|
|
|
# XXX maybe have 3 separate parameters in init |
18
|
|
|
self.setName(definition['name']) |
19
|
|
|
self.setColor(definition['color']) |
20
|
|
|
self.all_blocks = definition['blocks'] |
21
|
|
|
self.blocks_cycle = cycle(self.all_blocks) |
22
|
|
|
self.size = size |
23
|
|
|
self.pivot = (0, 0) |
24
|
|
|
self.setBlocks(next(self.blocks_cycle)) |
25
|
|
|
self.background = background |
26
|
|
|
self.zone = zone |
27
|
|
|
|
28
|
|
|
def setName(self, name): |
29
|
|
|
self.name = name |
30
|
|
|
return self |
31
|
|
|
|
32
|
|
|
def setBlocks(self, blocks): |
33
|
|
|
"""Build sprites group""" |
34
|
|
|
# use first block to draw an image |
35
|
|
|
self.blocks = blocks |
36
|
|
|
block = pygame.Rect(blocks[0][0] * self.size, |
37
|
|
|
blocks[0][1] * self.size, |
38
|
|
|
self.size, |
39
|
|
|
self.size) |
40
|
|
|
image = self.buildImage(block) |
41
|
|
|
for block in blocks: |
42
|
|
|
sprite = pygame.sprite.Sprite() |
43
|
|
|
sprite.rect = pygame.Rect(block[0] * self.size + self.pivot[0], |
44
|
|
|
block[1] * self.size + self.pivot[1], |
45
|
|
|
self.size, |
46
|
|
|
self.size) |
47
|
|
|
sprite.image = image |
48
|
|
|
sprite.add(self) |
49
|
|
|
return self |
50
|
|
|
|
51
|
|
|
def buildImage(self, block): |
52
|
|
|
block.top, block.left = 0, 0 |
53
|
|
|
image = pygame.Surface(block.size) |
54
|
|
|
# inner block is a little smaller |
55
|
|
|
innerblock = pygame.Rect(self.outline, |
56
|
|
|
self.outline, |
57
|
|
|
block.size[0] - self.outline * 2, |
58
|
|
|
block.size[1] - self.outline * 2) |
59
|
|
|
pygame.draw.rect(image, self.color, innerblock, self.outline) |
60
|
|
|
return image |
61
|
|
|
|
62
|
|
|
def setColor(self, color): |
63
|
|
|
"""Set the color of the sprites""" |
64
|
|
|
self.color = color |
65
|
|
|
return self |
66
|
|
|
|
67
|
|
|
def clear(self, zone): |
68
|
|
|
pygame.sprite.OrderedUpdates.clear(self, zone, self.background) |
69
|
|
|
|
70
|
|
|
def moveUp(self): |
71
|
|
|
self._move('up') |
72
|
|
|
return self |
73
|
|
|
|
74
|
|
|
def moveDown(self): |
75
|
|
|
self._move('down') |
76
|
|
|
return self |
77
|
|
|
|
78
|
|
|
def moveLeft(self): |
79
|
|
|
self._move('left') |
80
|
|
|
return self |
81
|
|
|
|
82
|
|
|
def moveRight(self): |
83
|
|
|
self._move('right') |
84
|
|
|
return self |
85
|
|
|
|
86
|
|
|
def _move(self, direction): |
87
|
|
|
if direction == 'up': |
88
|
|
|
for sprite in self.sprites(): |
89
|
|
|
sprite.rect.top -= self.size |
90
|
|
|
elif direction == 'down': |
91
|
|
|
for sprite in self.sprites(): |
92
|
|
|
sprite.rect.top += self.size |
93
|
|
|
elif direction == 'left': |
94
|
|
|
for sprite in self.sprites(): |
95
|
|
|
sprite.rect.left -= self.size |
96
|
|
|
elif direction == 'right': |
97
|
|
|
for sprite in self.sprites(): |
98
|
|
|
sprite.rect.left += self.size |
99
|
|
|
|
100
|
|
|
def rotate(self, test_collision=True): |
101
|
|
|
# previous set of blocks base positions |
102
|
|
|
previous_positions = self.blocks |
103
|
|
|
# get current position |
104
|
|
|
positions = list() |
105
|
|
|
for sprite in self.sprites(): |
106
|
|
|
positions.append((sprite.rect.left / self.size, |
107
|
|
|
sprite.rect.top / self.size)) |
108
|
|
|
# empty sprite list |
109
|
|
|
self.empty() |
110
|
|
|
# get next set of blocks |
111
|
|
|
self.setBlocks(next(self.blocks_cycle)) |
112
|
|
|
new_positions = self.blocks |
113
|
|
|
# set new calculated positions |
114
|
|
|
for index, sprite in enumerate(self.sprites()): |
115
|
|
|
sprite.rect.left = (positions[index][0] - |
116
|
|
|
previous_positions[index][0] + |
117
|
|
|
new_positions[index][0]) * self.size |
118
|
|
|
sprite.rect.top = (positions[index][1] - |
119
|
|
|
previous_positions[index][1] + |
120
|
|
|
new_positions[index][1]) * self.size |
121
|
|
|
if test_collision and self.isColliding(): |
122
|
|
|
# handle zone collisions |
123
|
|
|
if self.colliding == 'left': |
124
|
|
|
left = min(sprite.rect.left for sprite |
125
|
|
|
in self.sprites()) / self.size |
126
|
|
|
if left < 0: |
127
|
|
|
for _ in range(0, left * - 1): |
128
|
|
|
self.moveRight() |
129
|
|
|
elif self.colliding == 'right': |
130
|
|
|
right = max(sprite.rect.right for sprite |
131
|
|
|
in self.sprites()) / self.size |
132
|
|
|
if right > 10: |
133
|
|
|
for _ in range(0, right - 10): |
134
|
|
|
self.moveLeft() |
135
|
|
|
# handle sprite group collisions |
136
|
|
|
for _ in range(1, len(self.all_blocks)): |
137
|
|
|
self.rotate(False) |
138
|
|
|
# use previous positions |
139
|
|
|
for index, sprite in enumerate(self.sprites()): |
140
|
|
|
sprite.rect.left = positions[index][0] * self.size |
141
|
|
|
sprite.rect.top = positions[index][1] * self.size |
142
|
|
|
return self.isColliding() |
143
|
|
|
return True |
144
|
|
|
|
145
|
|
|
def isColliding(self): |
146
|
|
|
# Test collisions between sprites |
147
|
|
|
for group in self.zone.sprites: |
148
|
|
|
if pygame.sprite.groupcollide(group, self, False, False): |
149
|
|
|
return True |
150
|
|
|
# Test collisions with boundaries |
151
|
|
|
zone = self.zone.get_rect() |
152
|
|
|
bottom = max(sprite.rect.bottom for sprite in self.sprites()) |
153
|
|
|
if bottom > zone.bottom: |
154
|
|
|
self.colliding = 'bottom' |
155
|
|
|
return True |
156
|
|
|
left = min(sprite.rect.left for sprite in self.sprites()) |
157
|
|
|
if left < zone.left: |
158
|
|
|
self.colliding = 'left' |
159
|
|
|
return True |
160
|
|
|
right = max(sprite.rect.right for sprite in self.sprites()) |
161
|
|
|
if right > zone.right: |
162
|
|
|
self.colliding = 'right' |
163
|
|
|
return True |
164
|
|
|
self.colliding = None |
165
|
|
|
return False |
166
|
|
|
|
167
|
|
|
def center(self, width, height=0): |
168
|
|
|
top = min(sprite.rect.top for sprite in self.sprites()) / self.size |
169
|
|
|
if top > 0: |
170
|
|
|
self.moveUp() |
171
|
|
|
groupwidth = max(sprite.rect.right for sprite |
172
|
|
|
in self.sprites()) / self.size |
173
|
|
|
zonecenter = (width / self.size) / 2 |
174
|
|
|
start = zonecenter - int(math.ceil(float(groupwidth) / 2)) |
175
|
|
|
for sprite in self.sprites(): |
176
|
|
|
sprite.rect.left += (start * self.size) |
177
|
|
|
sprite.rect.top += height |
178
|
|
|
return self |
179
|
|
|
|