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<?php |
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namespace Gameap\UseCases; |
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use Gameap\Helpers\ServerHelper; |
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use Gameap\Models\Server; |
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use Gameap\Repositories\GameModRepository; |
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use Gameap\Repositories\NodeRepository; |
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use Gameap\Repositories\GdaemonTaskRepository; |
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use Gameap\Repositories\ServerRepository; |
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use Gameap\UseCases\Commands\CreateGameServerCommand; |
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use Illuminate\Support\Str; |
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class CreateGameServer |
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{ |
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public const DEFAULT_RCON_PASSWORD_LENGTH = 10; |
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/** @var GdaemonTaskRepository */ |
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protected $gdaemonTaskRepository; |
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/** @var ServerRepository */ |
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protected $serverRepository; |
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/** @var NodeRepository */ |
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protected $nodeRepository; |
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/** @var GameModRepository */ |
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protected $gameModRepository; |
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public function __construct(GdaemonTaskRepository $gdaemonTaskRepository, ServerRepository $serverRepository, NodeRepository $nodeRepository, GameModRepository $gameModRepository) |
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{ |
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$this->gdaemonTaskRepository = $gdaemonTaskRepository; |
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$this->serverRepository = $serverRepository; |
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$this->nodeRepository = $nodeRepository; |
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$this->gameModRepository = $gameModRepository; |
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} |
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public function __invoke(CreateGameServerCommand $command) |
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{ |
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$server = new Server(); |
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$server->uuid = Str::orderedUuid()->toString(); |
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$server->uuid_short = Str::substr($server->uuid, 0, 8); |
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$server->ds_id = $command->dsId; |
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$server->name = $command->name; |
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$server->game_id = $command->gameId; |
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$server->game_mod_id = $command->gameModId; |
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$server->server_ip = $command->serverIp; |
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$server->server_port = $command->serverPort; |
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$server->query_port = $command->queryPort; |
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$server->rcon_port = $command->rconPort; |
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$server->su_user = $command->suUser; |
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$server->enabled = true; |
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$server->blocked = false; |
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if (empty($command->rcon)) { |
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$server->rcon = Str::random(self::DEFAULT_RCON_PASSWORD_LENGTH); |
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} else { |
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$server->rcon = $command->rcon; |
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} |
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$node = $this->nodeRepository->findById($command->dsId); |
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if (empty($command->startCommand)) { |
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$gameMod = $this->gameModRepository->getById($command->gameModId); |
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$server->start_command = |
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$node->isLinux() |
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? $gameMod->default_start_cmd_linux |
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: $gameMod->default_start_cmd_windows; |
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} else { |
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$server->start_command = $command->startCommand; |
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} |
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if (empty($command->dir)) { |
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$server->dir = 'servers/' . $server->uuid; |
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} else { |
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$server->dir = $command->dir; |
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} |
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if ($command->install) { |
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$server->installed = false; |
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} |
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$this->serverRepository->save($server); |
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if ($command->install) { |
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$this->gdaemonTaskRepository->addServerInstall($server); |
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} |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths