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package de.kleiner3.lasertag.lasertaggame.timing; |
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import de.kleiner3.lasertag.lasertaggame.ITickable; |
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import de.kleiner3.lasertag.lasertaggame.settings.SettingDescription; |
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import de.kleiner3.lasertag.lasertaggame.state.management.server.synced.IGameModeManager; |
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import de.kleiner3.lasertag.lasertaggame.state.management.server.synced.ISettingsManager; |
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import java.util.TimerTask; |
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/** |
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* Timer task to implement the ticking of the game |
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* |
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* @author Étienne Muser |
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*/ |
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public class GameTickTimerTask extends TimerTask { |
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private final ITickable game; |
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private final IGameModeManager gameModeManager; |
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private final ISettingsManager settingsManager; |
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private int seconds = -1; |
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public GameTickTimerTask(ITickable game, IGameModeManager gameModeManager, ISettingsManager settingsManager) { |
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this.game = game; |
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this.gameModeManager = gameModeManager; |
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this. settingsManager = settingsManager; |
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} |
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@Override |
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public void run() { |
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++seconds; |
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// Get the game mode |
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var gameMode = gameModeManager.getGameMode(); |
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// If game mode has infinite time |
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if (gameMode.hasInfiniteTime()) { |
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// Do regular tick every 60 seconds |
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if (seconds % 60 == 0) { |
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game.doTick(false); |
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} |
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} else { |
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// Get the total duration of the game |
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var gameDurationSeconds = settingsManager.<Long>get(SettingDescription.PLAY_TIME) * 60; |
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// If is 30 seconds before end |
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if (gameDurationSeconds - seconds == 30) { |
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game.thirtySecondsTick(); |
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return; |
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} |
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// If is last tick |
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if (seconds == gameDurationSeconds) { |
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seconds = -1; |
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game.endTick(); |
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return; |
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} |
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// Else do regular tick every 60 seconds |
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if (seconds % 60 == 0) { |
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game.doTick(gameDurationSeconds - seconds == 60); |
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} |
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} |
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} |
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} |
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