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                package de.kleiner3.lasertag.command.lasertag.game;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import com.mojang.brigadier.arguments.StringArgumentType;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import com.mojang.brigadier.builder.LiteralArgumentBuilder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import com.mojang.brigadier.context.CommandContext;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import de.kleiner3.lasertag.command.CommandFeedback;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import de.kleiner3.lasertag.command.ServerFeedbackCommand;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import de.kleiner3.lasertag.command.suggestions.LasertagGameModeSuggestionProvider;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import de.kleiner3.lasertag.lasertaggame.management.LasertagGameManager;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import de.kleiner3.lasertag.lasertaggame.management.gamemode.GameModes;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import net.minecraft.server.command.ServerCommandSource;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import net.minecraft.text.Text;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import net.minecraft.util.Formatting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Optional;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import static com.mojang.brigadier.arguments.StringArgumentType.word;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import static net.minecraft.server.command.CommandManager.argument;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import static net.minecraft.server.command.CommandManager.literal;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * The lasertag game mode command  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * @author Étienne Muser  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                 */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                public class LasertagGameModeCommand extends ServerFeedbackCommand { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    protected Optional<CommandFeedback> execute(CommandContext<ServerCommandSource> context) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Get the game mode translatable name  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        var gameModeTranslatableName = StringArgumentType.getString(context, "gamemode");  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Get the server  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        var server = context.getSource().getServer();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Get the new game mode  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        var newGameMode = GameModes.GAME_MODES.get(gameModeTranslatableName);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Sanity check  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (newGameMode == null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            return Optional.of(new CommandFeedback(Text.literal("Invalid game mode.").formatted(Formatting.RED), false, false)); | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Set the game mode  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        LasertagGameManager.getInstance().getGameModeManager().setGameMode(server, newGameMode);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Translate the game mode name  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        var translatedGameModeName = Text.translatable(gameModeTranslatableName).getString();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return Optional.of(new CommandFeedback(Text.literal("Game mode changed to '" + translatedGameModeName + "'."), false, true)); | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    static void register(LiteralArgumentBuilder<ServerCommandSource> lab) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        lab.then(literal("gamemode") | 
            
            
                                                                        
                            
            
                                    
            
            
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                                        .then(argument("gamemode", word()) | 
            
            
                                                                        
                            
            
                                    
            
            
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                                                .suggests(LasertagGameModeSuggestionProvider.getInstance())  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                                .executes(new LasertagGameModeCommand())));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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