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package de.kleiner3.lasertag.mixin; |
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import com.google.gson.Gson; |
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import de.kleiner3.lasertag.LasertagConfig; |
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import de.kleiner3.lasertag.LasertagMod; |
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import de.kleiner3.lasertag.block.entity.LaserTargetBlockEntity; |
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import de.kleiner3.lasertag.item.Items; |
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import de.kleiner3.lasertag.item.LasertagVestItem; |
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import de.kleiner3.lasertag.item.LasertagWeaponItem; |
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import de.kleiner3.lasertag.lasertaggame.ILasertagGame; |
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import de.kleiner3.lasertag.lasertaggame.ITickable; |
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import de.kleiner3.lasertag.lasertaggame.PlayerDeactivatedManager; |
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import de.kleiner3.lasertag.lasertaggame.statistics.GameStats; |
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import de.kleiner3.lasertag.lasertaggame.statistics.StatsCalculator; |
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import de.kleiner3.lasertag.lasertaggame.timing.GameTickTimerTask; |
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import de.kleiner3.lasertag.networking.NetworkingConstants; |
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import de.kleiner3.lasertag.networking.server.ServerEventSending; |
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import de.kleiner3.lasertag.types.Colors; |
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import de.kleiner3.lasertag.util.Tuple; |
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import de.kleiner3.lasertag.util.serialize.LasertagColorSerializer; |
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import io.netty.buffer.Unpooled; |
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import net.fabricmc.fabric.api.networking.v1.PacketByteBufs; |
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking; |
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import net.minecraft.entity.EquipmentSlot; |
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import net.minecraft.entity.player.PlayerEntity; |
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import net.minecraft.item.ItemStack; |
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import net.minecraft.network.PacketByteBuf; |
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import net.minecraft.server.MinecraftServer; |
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import net.minecraft.server.network.ServerPlayerEntity; |
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import net.minecraft.server.world.ServerWorld; |
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import net.minecraft.util.math.BlockPos; |
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import net.minecraft.world.World; |
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import org.spongepowered.asm.mixin.Mixin; |
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import org.spongepowered.asm.mixin.Shadow; |
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import org.spongepowered.asm.mixin.injection.At; |
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import org.spongepowered.asm.mixin.injection.Inject; |
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; |
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import java.util.*; |
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import java.util.concurrent.Executors; |
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import java.util.concurrent.ScheduledExecutorService; |
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import java.util.concurrent.TimeUnit; |
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/** |
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* Interface injection into MinecraftServer to implement the lasertag game |
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* |
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* @author Étienne Muser |
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*/ |
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@Mixin(MinecraftServer.class) |
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public abstract class MinecraftServerMixin implements ILasertagGame, ITickable { |
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@Shadow |
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public abstract ServerWorld getOverworld(); |
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private HashMap<Colors.Color, ArrayList<BlockPos>> spawnpointCache = null; |
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/** |
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* Map every player to their team color |
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*/ |
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private final HashMap<Colors.Color, List<PlayerEntity>> teamMap = new HashMap<>(); |
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private final StatsCalculator statsCalculator = new StatsCalculator(teamMap); |
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private List<LaserTargetBlockEntity> lasertargetsToReset = new LinkedList<>(); |
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private boolean isRunning = false; |
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private ScheduledExecutorService gameTickTimer = null; |
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/** |
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* Inject into constructor of MinecraftServer |
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* |
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* @param ci The CallbackInfo |
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*/ |
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@Inject(method = "<init>", at = @At("TAIL")) |
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private void init(CallbackInfo ci) { |
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// Initialize team map |
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for (Colors.Color color : Colors.colorConfig.values()) { |
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teamMap.put(color, new LinkedList<>()); |
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} |
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} |
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//region ILasertagGame |
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@Override |
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public void startGame(boolean scanSpawnpoints) { |
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// Reset all scores |
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for (List<PlayerEntity> team : teamMap.values()) { |
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for (PlayerEntity player : team) { |
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player.resetLasertagScore(); |
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} |
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} |
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notifyPlayersAboutUpdate(); |
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// If spawnpoint cache needs to be filled |
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if (spawnpointCache == null || scanSpawnpoints) { |
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initSpawnpointCache(); |
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} |
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// Get world |
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World world = ((MinecraftServer) (Object) this).getOverworld(); |
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// Teleport players |
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// TODO: Give Error message and abort if a player is in a team without spawnpoints |
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for (Colors.Color teamColor : Colors.colorConfig.values()) { |
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List<PlayerEntity> team = teamMap.get(teamColor); |
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for (PlayerEntity player : team) { |
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// Get spawnpoints |
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List<BlockPos> spawnpoints = spawnpointCache.get(teamColor); |
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// If there are spawnpoints for this team |
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if (spawnpoints.size() > 0) { |
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int idx = world.getRandom().nextInt(spawnpoints.size()); |
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BlockPos destination = spawnpoints.get(idx); |
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player.requestTeleport(destination.getX() + 0.5, destination.getY() + 1, destination.getZ() + 0.5); |
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} |
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} |
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} |
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// Start game |
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isRunning = true; |
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var preGameDelayTimer = Executors.newSingleThreadScheduledExecutor(); |
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var preGameDelay = LasertagConfig.getInstance().getStartTime(); |
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preGameDelayTimer.schedule(() -> { |
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// Activate every player |
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for (List<PlayerEntity> team : teamMap.values()) { |
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for (PlayerEntity player : team) { |
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PlayerDeactivatedManager.activate(player.getUuid(), world); |
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player.onActivated(); |
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} |
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} |
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// Start game tick timer |
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gameTickTimer = Executors.newSingleThreadScheduledExecutor(); |
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gameTickTimer.scheduleAtFixedRate(new GameTickTimerTask(this), 0, 1, TimeUnit.MINUTES); |
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}, preGameDelay, TimeUnit.SECONDS); |
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// Notify players |
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sendGameStartedEvent(); |
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} |
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@Override |
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public List<PlayerEntity> getPlayersOfTeam(Colors.Color color) { |
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return teamMap.get(color); |
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} |
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@Override |
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public void playerJoinTeam(Colors.Color newTeamColor, PlayerEntity player) { |
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// Get new team |
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var newTeam = teamMap.get(newTeamColor); |
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// Check if team is full |
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if (newTeam.size() >= LasertagConfig.getInstance().getMaxTeamSize()) { |
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// If is Server |
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if (player instanceof ServerPlayerEntity) { |
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ServerEventSending.sendErrorMessageToClient((ServerPlayerEntity) player, "Team " + newTeamColor.getName() + " is full."); |
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} |
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return; |
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} |
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// Check if player is in a team already |
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Colors.Color oldTeamColor = null; |
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for (Colors.Color c : Colors.colorConfig.values()) { |
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if (teamMap.get(c).contains(player)) { |
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oldTeamColor = c; |
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break; |
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} |
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} |
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// If player has no team |
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if (oldTeamColor == null) { |
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newTeam.add(player); |
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} else { |
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// If player tries to join his team again |
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if (newTeamColor == oldTeamColor) return; |
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// Swap team |
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teamMap.get(oldTeamColor).remove(player); |
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newTeam.add(player); |
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} |
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// Set team on player |
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player.setTeam(newTeamColor); |
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// Get players inventory |
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var inventory = player.getInventory(); |
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// Clear players inventory |
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inventory.clear(); |
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// Give player a lasertag vest |
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var vestStack = new ItemStack(Items.LASERTAG_VEST); |
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((LasertagVestItem) Items.LASERTAG_VEST).setColor(vestStack, newTeamColor.getValue()); |
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player.equipStack(EquipmentSlot.CHEST, vestStack); |
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// Give player a lasertag weapon |
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var weaponStack = new ItemStack(Items.LASERTAG_WEAPON); |
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((LasertagWeaponItem) Items.LASERTAG_WEAPON).setColor(weaponStack, newTeamColor.getValue()); |
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((LasertagWeaponItem) Items.LASERTAG_WEAPON).setDeactivated(weaponStack, true); |
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inventory.setStack(0, weaponStack); |
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// Notify about change |
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notifyPlayersAboutUpdate(); |
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} |
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@Override |
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public void playerLeaveHisTeam(PlayerEntity player) { |
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// For each team |
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for (List<PlayerEntity> team : teamMap.values()) { |
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// If the player is in the team |
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if (team.contains(player)) { |
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// Leave the team |
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team.remove(player); |
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player.setTeam(null); |
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notifyPlayersAboutUpdate(); |
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return; |
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} |
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} |
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} |
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@Override |
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public void onPlayerScored(PlayerEntity player, int score) { |
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player.increaseScore(score); |
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notifyPlayersAboutUpdate(); |
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} |
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@Override |
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public boolean isLasertagGameRunning() { |
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return isRunning; |
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} |
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@Override |
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public void syncTeamsAndScoresToPlayer(ServerPlayerEntity player) { |
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var simplifiedTeamMap = buildSimplifiedTeamMap(); |
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// Serialize team map to json |
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String messagesString = new Gson().toJson(simplifiedTeamMap); |
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// Create packet buffer |
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PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
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// Write team map string to buffer |
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buf.writeString(messagesString); |
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ServerPlayNetworking.send(player, NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); |
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} |
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@Override |
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public void registerLasertarget(LaserTargetBlockEntity target) { |
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lasertargetsToReset.add(target); |
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} |
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//endregion |
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//region ITickable |
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/** |
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* This method is called every minute when the game is running |
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*/ |
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@Override |
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public void doTick() { |
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System.out.println("Tick"); |
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// TODO |
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} |
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@Override |
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public void endTick() { |
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gameTickTimer.shutdown(); |
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gameTickTimer = null; |
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lasertagGameOver(); |
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} |
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//endregion |
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//region Private methods |
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/** |
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* This method is called when the game ends |
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*/ |
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private void lasertagGameOver() { |
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isRunning = false; |
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sendGameOverEvent(); |
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// Get world |
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World world = getOverworld(); |
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// Deactivate every player |
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for (List<PlayerEntity> team : teamMap.values()) { |
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for (PlayerEntity player : team) { |
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PlayerDeactivatedManager.deactivate(player, world, true); |
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player.onDeactivated(); |
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} |
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} |
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// Teleport players back to spawn |
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for (var team : teamMap.values()) { |
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for (var player : team) { |
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player.requestTeleport(0.5F, 1, 0.5F); |
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} |
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} |
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// Reset lasertargets |
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for (var target : lasertargetsToReset) { |
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target.reset(); |
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} |
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lasertargetsToReset = new LinkedList<>(); |
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// Calculate stats |
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statsCalculator.calcStats(); |
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// Create packet |
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var buf = new PacketByteBuf(Unpooled.buffer()); |
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// Get last games stats |
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var stats = statsCalculator.getLastGamesStats(); |
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// Get gson builder |
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var gsonBuilder = LasertagColorSerializer.getSerializer(); |
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// To json |
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var jsonString = gsonBuilder.create().toJson(stats, GameStats.class); |
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// Write to buffer |
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buf.writeString(jsonString); |
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// Send statistics to clients |
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ServerEventSending.sendToEveryone(getOverworld(), NetworkingConstants.GAME_STATISTICS, buf); |
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} |
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/** |
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* Notifies every player of this world about a team or score update |
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*/ |
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private void notifyPlayersAboutUpdate() { |
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var simplifiedTeamMap = buildSimplifiedTeamMap(); |
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// Serialize team map to json |
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String messagesString = new Gson().toJson(simplifiedTeamMap); |
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// Create packet buffer |
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PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
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// Write team map string to buffer |
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buf.writeString(messagesString); |
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// Send to all clients |
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ServerEventSending.sendToEveryone(((MinecraftServer) (Object) this).getOverworld(), NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); |
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} |
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private HashMap<String, List<Tuple<String, Integer>>> buildSimplifiedTeamMap() { |
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// TODO: Crashes the game when trying to join team in LAN World |
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// Create simplified team map |
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final HashMap<String, List<Tuple<String, Integer>>> simplifiedTeamMap = new HashMap<>(); |
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// For each color |
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for (Colors.Color c : Colors.colorConfig.values()) { |
364
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|
|
// Create a new list of (player name, player score) tuples |
365
|
|
|
List<Tuple<String, Integer>> playerDatas = new LinkedList<>(); |
366
|
|
|
|
367
|
|
|
// For every player in the team |
368
|
|
|
for (PlayerEntity player : teamMap.get(c)) { |
369
|
|
|
// Add his name and score to the list |
370
|
|
|
playerDatas.add(new Tuple<>(player.getDisplayName().getString(), player.getLasertagScore())); |
371
|
|
|
} |
372
|
|
|
|
373
|
|
|
// Add the current team to the simplified team map |
374
|
|
|
simplifiedTeamMap.put(c.getName(), playerDatas); |
375
|
|
|
} |
376
|
|
|
|
377
|
|
|
return simplifiedTeamMap; |
378
|
|
|
} |
379
|
|
|
|
380
|
|
|
/** |
381
|
|
|
* Notifies every player of this world about the start of a lasertag game |
382
|
|
|
*/ |
383
|
|
|
private void sendGameStartedEvent() { |
384
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
385
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STARTED, PacketByteBufs.empty()); |
386
|
|
|
} |
387
|
|
|
|
388
|
|
|
private void sendGameOverEvent() { |
389
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
390
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_OVER, PacketByteBufs.empty()); |
391
|
|
|
} |
392
|
|
|
|
393
|
|
|
/** |
394
|
|
|
* Initializes the spawnpoint cache. Searches a 31 x 31 chunk area for spawnpoint blocks specified by the team color. |
395
|
|
|
* This method is computationally intensive, don't call too often or when responsiveness is important. The call of this method blocks the server from ticking! |
396
|
|
|
*/ |
397
|
|
|
private void initSpawnpointCache() { |
398
|
|
|
|
399
|
|
|
// Initialize cache |
400
|
|
|
spawnpointCache = new HashMap<>(); |
401
|
|
|
|
402
|
|
|
// Initialize team lists |
403
|
|
|
for (Colors.Color team : Colors.colorConfig.values()) { |
404
|
|
|
spawnpointCache.put(team, new ArrayList<>()); |
405
|
|
|
} |
406
|
|
|
|
407
|
|
|
// Get the overworld |
408
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
409
|
|
|
|
410
|
|
|
// Start time measurement |
411
|
|
|
long startTime = System.nanoTime(); |
412
|
|
|
|
413
|
|
|
// Iterate over blocks and find spawnpoints |
414
|
|
|
world.fastSearchBlock((block, pos) -> { |
415
|
|
|
for (Colors.Color color : Colors.colorConfig.values()) { |
416
|
|
|
if (color.getSpawnpointBlock().equals(block)) { |
417
|
|
|
var team = spawnpointCache.get(color); |
418
|
|
|
synchronized (color) { |
419
|
|
|
team.add(pos); |
420
|
|
|
} |
421
|
|
|
break; |
422
|
|
|
} |
423
|
|
|
} |
424
|
|
|
}, (currChunk, maxChunk) -> { |
425
|
|
|
// Only send a progress update every second chunk to not ddos our players |
426
|
|
|
if (currChunk % 2 == 0) { |
427
|
|
|
return; |
428
|
|
|
} |
429
|
|
|
|
430
|
|
|
// Create packet buffer |
431
|
|
|
PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
432
|
|
|
|
433
|
|
|
// Write progress to buffer |
434
|
|
|
buf.writeDouble((double) currChunk / (double) maxChunk); |
435
|
|
|
|
436
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.PROGRESS, buf); |
437
|
|
|
}); |
438
|
|
|
|
439
|
|
|
// Stop time measurement |
440
|
|
|
long stopTime = System.nanoTime(); |
441
|
|
|
double duration = (stopTime - startTime) / 1000000000.0F; |
442
|
|
|
LasertagMod.LOGGER.info("Spawnpoint search took " + duration + "s."); |
443
|
|
|
} |
444
|
|
|
|
445
|
|
|
//endregion |
446
|
|
|
} |