| 1 |  |  | package de.kleiner3.lasertag.mixin; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | import com.google.gson.Gson; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  | import com.google.gson.GsonBuilder; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | import de.kleiner3.lasertag.LasertagMod; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | import de.kleiner3.lasertag.block.entity.LaserTargetBlockEntity; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | import de.kleiner3.lasertag.common.types.Tuple; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | import de.kleiner3.lasertag.common.util.ThreadUtil; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | import de.kleiner3.lasertag.item.Items; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | import de.kleiner3.lasertag.item.LasertagVestItem; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | import de.kleiner3.lasertag.item.LasertagWeaponItem; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | import de.kleiner3.lasertag.lasertaggame.ILasertagGame; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | import de.kleiner3.lasertag.lasertaggame.ITickable; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | import de.kleiner3.lasertag.lasertaggame.management.LasertagGameManager; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | import de.kleiner3.lasertag.lasertaggame.management.settings.SettingNames; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | import de.kleiner3.lasertag.lasertaggame.management.team.TeamDto; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | import de.kleiner3.lasertag.lasertaggame.management.team.serialize.TeamDtoSerializer; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | import de.kleiner3.lasertag.lasertaggame.statistics.GameStats; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  | import de.kleiner3.lasertag.lasertaggame.statistics.StatsCalculator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | import de.kleiner3.lasertag.lasertaggame.timing.GameTickTimerTask; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  | import de.kleiner3.lasertag.networking.NetworkingConstants; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import de.kleiner3.lasertag.networking.server.ServerEventSending; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import io.netty.buffer.Unpooled; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import net.fabricmc.fabric.api.networking.v1.PacketByteBufs; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import net.minecraft.entity.EquipmentSlot; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import net.minecraft.entity.effect.StatusEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import net.minecraft.entity.effect.StatusEffectInstance; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import net.minecraft.entity.player.PlayerEntity; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import net.minecraft.item.ItemStack; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import net.minecraft.network.PacketByteBuf; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | import net.minecraft.server.MinecraftServer; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import net.minecraft.server.network.ServerPlayerEntity; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | import net.minecraft.server.world.ServerWorld; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | import net.minecraft.util.math.BlockPos; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | import net.minecraft.world.World; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  | import org.spongepowered.asm.mixin.Mixin; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | import org.spongepowered.asm.mixin.Shadow; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | import org.spongepowered.asm.mixin.injection.At; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  | import org.spongepowered.asm.mixin.injection.Inject; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  | import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  | import java.util.*; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  | import java.util.concurrent.Executors; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  | import java.util.concurrent.ScheduledExecutorService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  | import java.util.concurrent.TimeUnit; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  * Interface injection into MinecraftServer to implement the lasertag game | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |  * @author Étienne Muser | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  | @Mixin(MinecraftServer.class) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  | public abstract class MinecraftServerMixin implements ILasertagGame, ITickable { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |     //region Private fields | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |     private HashMap<TeamDto, ArrayList<BlockPos>> spawnpointCache = null; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |      * Map every player to their team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |     private HashMap<TeamDto, List<UUID>> teamMap; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |     private StatsCalculator statsCalculator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |     private List<LaserTargetBlockEntity> lasertargetsToReset = new LinkedList<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |     private boolean isRunning = false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |     private ScheduledExecutorService gameTickTimer = null; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |     //endregion | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |     @Shadow | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |     public abstract ServerWorld getOverworld(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |     @Shadow | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |     public abstract boolean isDedicated(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |      * Inject into constructor of MinecraftServer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |      * @param ci The CallbackInfo | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |     @Inject(method = "<init>", at = @At("TAIL")) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |     private void init(CallbackInfo ci) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |         // Init team map | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |         teamMap = new HashMap<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |         // Initialize team map | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |         for (TeamDto teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |             teamMap.put(teamDto, new LinkedList<>()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |         // Init stats calculator | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |         statsCalculator = new StatsCalculator(((MinecraftServer) (Object) this)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |      * Inject into the stop method of the minecraft server. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |      * This method gets called after entering the /stop command or typing stop into the server console. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |      * @param ci | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |     @Inject(method = "shutdown", at = @At("HEAD")) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |     private void atShutdown(CallbackInfo ci) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |         // Stop the lasertag game | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |         this.stopLasertagGame(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |         // Dispose the game managers | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |         LasertagGameManager.getInstance().dispose(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |     //region ILasertagGame | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |     public Optional<String> startGame(boolean scanSpawnpoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |         // Reset all scores | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |         LasertagGameManager.getInstance().getScoreManager().resetScores(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |         notifyPlayersAboutUpdate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |         // If spawnpoint cache needs to be filled | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |         if (spawnpointCache == null || scanSpawnpoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |             initSpawnpointCache(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |         // Get world | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |         var world = getOverworld(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |         // Check starting conditions | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |         var abortReasons = checkStartingConditions(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |         // If should abort | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |         if (abortReasons.isPresent()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |             // Send abort event to clients | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |             ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_START_ABORTED, new PacketByteBuf(Unpooled.buffer())); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |             return abortReasons; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |         // Teleport players | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |         for (var teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |             var team = teamMap.get(teamDto); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |             for (var playerUuid : team) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |                 // Get spawnpoints | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |                 var spawnpoints = spawnpointCache.get(teamDto); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |                 var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |                 int idx = world.getRandom().nextInt(spawnpoints.size()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |                 var destination = spawnpoints.get(idx); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |                 player.requestTeleport(destination.getX() + 0.5, destination.getY() + 1, destination.getZ() + 0.5); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |                 // Give player mining fatigue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |                 player.addStatusEffect( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |                         new StatusEffectInstance(StatusEffect.byRawId(4), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |                                 (int) (((LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.PLAY_TIME)) * 60 * 20) + | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |                                         ((LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME)) * 20) + 40), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |                                 Integer.MAX_VALUE, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |                                 false, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |                                 false)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |                 // Get spawn pos | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  |                 var spawnPos = new BlockPos(destination.getX(), destination.getY() + 1, destination.getZ()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |                 // Set players spawnpoint | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |                 player.setSpawnPoint( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |                         World.OVERWORLD, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  |                         spawnPos, 0.0F, true, false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  |         // Start game | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |         isRunning = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |         var preGameDelayTimer = ThreadUtil.createScheduledExecutor("lasertag-server-pregame-delay-timer-thread-%d"); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 |  |  |         var preGameDelay = LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |         preGameDelayTimer.schedule(() -> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 |  |  |             // Activate every player | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  |             for (var team : teamMap.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  |                 for (var playerUuid : team) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  |                     LasertagGameManager.getInstance().getDeactivatedManager().activate(playerUuid, world); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |                     ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid).onActivated(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  |                 } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 |  |  |             // Start game tick timer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 |  |  |             gameTickTimer = ThreadUtil.createScheduledExecutor("lasertag-server-game-tick-timer-thread-%d"); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 |  |  |             gameTickTimer.scheduleAtFixedRate(new GameTickTimerTask(this), 0, 1, TimeUnit.MINUTES); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 |  |  |             // Stop the pre game delay timer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  |             ThreadUtil.attemptShutdown(preGameDelayTimer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |         }, preGameDelay, TimeUnit.SECONDS); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |         // Notify players | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |         sendGameStartedEvent(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  |         // If is on dedicated server | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |         if (((MinecraftServer) (Object) this).isDedicated()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |             // Set render data on server | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  |             var renderData = LasertagGameManager.getInstance().getHudRenderManager(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |             renderData.progress = 0.0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |             renderData.shouldRenderNameTags = false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |             // Start pregame count down timer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |             renderData.startPreGameCountdownTimer(LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  |         return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  |     public boolean stopLasertagGame() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 |  |  |         // If there is no game running | 
            
                                                                                                            
                            
            
                                    
            
            
                | 221 |  |  |         if (!this.isRunning) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 222 |  |  |             return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 223 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 224 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 225 |  |  |         // Stop the game | 
            
                                                                                                            
                            
            
                                    
            
            
                | 226 |  |  |         this.dispose(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 227 |  |  |         this.lasertagGameOver(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 228 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 229 |  |  |         return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 230 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 231 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 232 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 233 |  |  |     public boolean playerJoinTeam(TeamDto newTeamDto, PlayerEntity player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 234 |  |  |         // Get new team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 235 |  |  |         var newTeam = teamMap.get(newTeamDto); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 236 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 237 |  |  |         // Check if team is full | 
            
                                                                                                            
                            
            
                                    
            
            
                | 238 |  |  |         if (newTeam.size() >= LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.MAX_TEAM_SIZE)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 239 |  |  |             // If is Server | 
            
                                                                                                            
                            
            
                                    
            
            
                | 240 |  |  |             if (player instanceof ServerPlayerEntity) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 241 |  |  |                 ServerEventSending.sendErrorMessageToClient((ServerPlayerEntity) player, "Team " + newTeamDto.name() + " is full."); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 242 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 243 |  |  |             return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 244 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 245 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 246 |  |  |         // Check if player is in a team already | 
            
                                                                                                            
                            
            
                                    
            
            
                | 247 |  |  |         TeamDto oldTeamDto = null; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 248 |  |  |         for (var t : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 249 |  |  |             if (teamMap.get(t).contains(player.getUuid())) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 250 |  |  |                 oldTeamDto = t; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 251 |  |  |                 break; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 252 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 253 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 254 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 255 |  |  |         // If player has no team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 256 |  |  |         if (oldTeamDto == null) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 257 |  |  |             teamMap.get(newTeamDto).add(player.getUuid()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 258 |  |  |         } else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 259 |  |  |             // If player tries to join his team again | 
            
                                                                                                            
                            
            
                                    
            
            
                | 260 |  |  |             if (newTeamDto == oldTeamDto) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 261 |  |  |                 return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 262 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 263 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 264 |  |  |             // Swap team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 265 |  |  |             teamMap.get(oldTeamDto).remove(player.getUuid()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 266 |  |  |             teamMap.get(newTeamDto).add(player.getUuid()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 267 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 268 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 269 |  |  |         // Set team on player | 
            
                                                                                                            
                            
            
                                    
            
            
                | 270 |  |  |         player.setTeam(newTeamDto); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 271 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 272 |  |  |         // Get players inventory | 
            
                                                                                                            
                            
            
                                    
            
            
                | 273 |  |  |         var inventory = player.getInventory(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 274 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 275 |  |  |         // Clear players inventory | 
            
                                                                                                            
                            
            
                                    
            
            
                | 276 |  |  |         inventory.clear(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 277 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 278 |  |  |         // Give player a lasertag vest | 
            
                                                                                                            
                            
            
                                    
            
            
                | 279 |  |  |         var vestStack = new ItemStack(Items.LASERTAG_VEST); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 280 |  |  |         ((LasertagVestItem) Items.LASERTAG_VEST).setColor(vestStack, newTeamDto.color().getValue()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 281 |  |  |         player.equipStack(EquipmentSlot.CHEST, vestStack); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 282 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 283 |  |  |         // Give player a lasertag weapon | 
            
                                                                                                            
                            
            
                                    
            
            
                | 284 |  |  |         var weaponStack = new ItemStack(Items.LASERTAG_WEAPON); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 285 |  |  |         ((LasertagWeaponItem) Items.LASERTAG_WEAPON).setColor(weaponStack, newTeamDto.color().getValue()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 286 |  |  |         ((LasertagWeaponItem) Items.LASERTAG_WEAPON).setDeactivated(weaponStack, true); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 287 |  |  |         inventory.setStack(0, weaponStack); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 288 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 289 |  |  |         // Notify about change | 
            
                                                                                                            
                            
            
                                    
            
            
                | 290 |  |  |         notifyPlayersAboutUpdate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 291 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 292 |  |  |         return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 293 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 294 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 295 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 296 |  |  |     public void playerLeaveHisTeam(PlayerEntity player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 297 |  |  |         // For each team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 298 |  |  |         for (var team : teamMap.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 299 |  |  |             // If the player is in the team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 300 |  |  |             if (team.contains(player.getUuid())) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 301 |  |  |                 // Leave the team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 302 |  |  |                 team.remove(player.getUuid()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 303 |  |  |                 player.setTeam(null); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 304 |  |  |                 notifyPlayersAboutUpdate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 305 |  |  |                 return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 306 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 307 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 308 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 309 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 310 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 311 |  |  |     public void onPlayerScored(PlayerEntity player, long score) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 312 |  |  |         LasertagGameManager.getInstance().getScoreManager().increaseScore(player.getUuid(), score); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 313 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 314 |  |  |         notifyPlayersAboutUpdate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 315 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 316 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 317 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 318 |  |  |     public boolean isLasertagGameRunning() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 319 |  |  |         return isRunning; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 320 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 321 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 322 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 323 |  |  |     public void syncTeamsAndScoresToPlayer(ServerPlayerEntity player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 324 |  |  |         var simplifiedTeamMap = buildSimplifiedTeamMap(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 325 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 326 |  |  |         // Serialize team map to json | 
            
                                                                                                            
                            
            
                                    
            
            
                | 327 |  |  |         var messagesString = new Gson().toJson(simplifiedTeamMap); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 328 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 329 |  |  |         // Create packet buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 330 |  |  |         var buf = new PacketByteBuf(Unpooled.buffer()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 331 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 332 |  |  |         // Write team map string to buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 333 |  |  |         buf.writeString(messagesString); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 334 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 335 |  |  |         ServerPlayNetworking.send(player, NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 336 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 337 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 338 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 339 |  |  |     public void registerLasertarget(LaserTargetBlockEntity target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 340 |  |  |         lasertargetsToReset.add(target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 341 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 342 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 343 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 344 |  |  |     public void notifyPlayersAboutUpdate() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 345 |  |  |         var simplifiedTeamMap = buildSimplifiedTeamMap(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 346 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 347 |  |  |         // Serialize team map to json | 
            
                                                                                                            
                            
            
                                    
            
            
                | 348 |  |  |         var messagesString = new Gson().toJson(simplifiedTeamMap); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 349 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 350 |  |  |         // Create packet buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 351 |  |  |         var buf = new PacketByteBuf(Unpooled.buffer()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 352 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 353 |  |  |         // Write team map string to buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 354 |  |  |         buf.writeString(messagesString); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 355 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 356 |  |  |         // Send to all clients | 
            
                                                                                                            
                            
            
                                    
            
            
                | 357 |  |  |         ServerEventSending.sendToEveryone(getOverworld(), NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 358 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 359 |  |  |         // Update simplified team map in local copy of render data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 360 |  |  |         LasertagGameManager.getInstance().getHudRenderManager().teamMap = simplifiedTeamMap; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 361 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 362 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 363 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 364 |  |  |     public boolean isPlayerInTeam(ServerPlayerEntity player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 365 |  |  |         // For every team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 366 |  |  |         return teamMap | 
            
                                                                                                            
                            
            
                                    
            
            
                | 367 |  |  |                 .values() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 368 |  |  |                 .stream() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 369 |  |  |                 .anyMatch((team) -> team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 370 |  |  |                         .stream() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 371 |  |  |                         .anyMatch((playerUuid -> playerUuid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 372 |  |  |                                 .equals(player.getUuid()) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 373 |  |  |                         )) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 374 |  |  |                 ); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 375 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 376 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 377 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 378 |  |  |     public void dispose() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 379 |  |  |         synchronized (this) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 380 |  |  |             if (gameTickTimer == null) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 381 |  |  |                 return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 382 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 383 |  |  |             ThreadUtil.attemptShutdown(gameTickTimer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 384 |  |  |             gameTickTimer = null; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 385 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 386 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 387 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 388 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 389 |  |  |     public HashMap<String, List<Tuple<String, Long>>> getSimplifiedTeamMap() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 390 |  |  |         return buildSimplifiedTeamMap(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 391 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 392 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 393 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 394 |  |  |     public TeamDto getTeamOfPlayer(UUID playerUuid) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 395 |  |  |         return teamMap | 
            
                                                                                                            
                            
            
                                    
            
            
                | 396 |  |  |                 .entrySet() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 397 |  |  |                 .stream() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 398 |  |  |                 .filter((team) -> team.getValue().contains(playerUuid)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 399 |  |  |                 .map(Map.Entry::getKey) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 400 |  |  |                 .findFirst() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 401 |  |  |                 .orElse(null); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 402 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 403 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 404 |  |  |     //endregion | 
            
                                                                                                            
                            
            
                                    
            
            
                | 405 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 406 |  |  |     //region ITickable | 
            
                                                                                                            
                            
            
                                    
            
            
                | 407 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 408 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 409 |  |  |      * This method is called every minute when the game is running | 
            
                                                                                                            
                            
            
                                    
            
            
                | 410 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 411 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 412 |  |  |     public void doTick() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 413 |  |  |         // Here the music can be started | 
            
                                                                                                            
                            
            
                                    
            
            
                | 414 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 415 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 416 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 417 |  |  |     public void endTick() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 418 |  |  |         synchronized (this) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 419 |  |  |             ThreadUtil.attemptShutdown(gameTickTimer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 420 |  |  |             gameTickTimer = null; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 421 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 422 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 423 |  |  |         lasertagGameOver(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 424 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 425 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 426 |  |  |     //endregion | 
            
                                                                                                            
                            
            
                                    
            
            
                | 427 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 428 |  |  |     //region Private methods | 
            
                                                                                                            
                            
            
                                    
            
            
                | 429 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 430 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 431 |  |  |      * This method is called when the game ends | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 432 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 433 |  |  |     private void lasertagGameOver() { | 
            
                                                                        
                            
            
                                    
            
            
                | 434 |  |  |         isRunning = false; | 
            
                                                                        
                            
            
                                    
            
            
                | 435 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 436 |  |  |         sendGameOverEvent(); | 
            
                                                                        
                            
            
                                    
            
            
                | 437 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 438 |  |  |         // Get world | 
            
                                                                        
                            
            
                                    
            
            
                | 439 |  |  |         var world = getOverworld(); | 
            
                                                                        
                            
            
                                    
            
            
                | 440 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 441 |  |  |         // Deactivate every player | 
            
                                                                        
                            
            
                                    
            
            
                | 442 |  |  |         for (var team : teamMap.values()) { | 
            
                                                                        
                            
            
                                    
            
            
                | 443 |  |  |             for (var playerUuid : team) { | 
            
                                                                        
                            
            
                                    
            
            
                | 444 |  |  |                 var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid); | 
            
                                                                        
                            
            
                                    
            
            
                | 445 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 446 |  |  |                 LasertagGameManager.getInstance().getDeactivatedManager().deactivate(player, world, true); | 
            
                                                                        
                            
            
                                    
            
            
                | 447 |  |  |                 player.onDeactivated(); | 
            
                                                                        
                            
            
                                    
            
            
                | 448 |  |  |             } | 
            
                                                                        
                            
            
                                    
            
            
                | 449 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 450 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 451 |  |  |         // Teleport players back to spawn | 
            
                                                                        
                            
            
                                    
            
            
                | 452 |  |  |         for (var team : teamMap.values()) { | 
            
                                                                        
                            
            
                                    
            
            
                | 453 |  |  |             for (var playerUuid : team) { | 
            
                                                                        
                            
            
                                    
            
            
                | 454 |  |  |                 var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid); | 
            
                                                                        
                            
            
                                    
            
            
                | 455 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 456 |  |  |                 player.requestTeleport(0.5F, 1, 0.5F); | 
            
                                                                        
                            
            
                                    
            
            
                | 457 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 458 |  |  |                 // Create block pos | 
            
                                                                        
                            
            
                                    
            
            
                | 459 |  |  |                 var origin = new BlockPos(0, 1, 0); | 
            
                                                                        
                            
            
                                    
            
            
                | 460 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 461 |  |  |                 // Set players spawnpoint | 
            
                                                                        
                            
            
                                    
            
            
                | 462 |  |  |                 player.setSpawnPoint( | 
            
                                                                        
                            
            
                                    
            
            
                | 463 |  |  |                         World.OVERWORLD, | 
            
                                                                        
                            
            
                                    
            
            
                | 464 |  |  |                         origin, 0.0F, true, false); | 
            
                                                                        
                            
            
                                    
            
            
                | 465 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 466 |  |  |             } | 
            
                                                                        
                            
            
                                    
            
            
                | 467 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 468 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 469 |  |  |         // Reset lasertargets | 
            
                                                                        
                            
            
                                    
            
            
                | 470 |  |  |         for (var target : lasertargetsToReset) { | 
            
                                                                        
                            
            
                                    
            
            
                | 471 |  |  |             target.reset(); | 
            
                                                                        
                            
            
                                    
            
            
                | 472 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 473 |  |  |         lasertargetsToReset = new LinkedList<>(); | 
            
                                                                        
                            
            
                                    
            
            
                | 474 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 475 |  |  |         try { | 
            
                                                                        
                            
            
                                    
            
            
                | 476 |  |  |             // Calculate stats | 
            
                                                                        
                            
            
                                    
            
            
                | 477 |  |  |             statsCalculator.calcStats(); | 
            
                                                                        
                            
            
                                    
            
            
                | 478 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 479 |  |  |             // Create packet | 
            
                                                                        
                            
            
                                    
            
            
                | 480 |  |  |             var buf = new PacketByteBuf(Unpooled.buffer()); | 
            
                                                                        
                            
            
                                    
            
            
                | 481 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 482 |  |  |             // Get last games stats | 
            
                                                                        
                            
            
                                    
            
            
                | 483 |  |  |             var stats = statsCalculator.getLastGamesStats(); | 
            
                                                                        
                            
            
                                    
            
            
                | 484 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 485 |  |  |             // Get gson builder | 
            
                                                                        
                            
            
                                    
            
            
                | 486 |  |  |             var gsonBuilder = new GsonBuilder(); | 
            
                                                                        
                            
            
                                    
            
            
                | 487 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 488 |  |  |             // Get serializer | 
            
                                                                        
                            
            
                                    
            
            
                | 489 |  |  |             var serializer = TeamDtoSerializer.getSerializer(); | 
            
                                                                        
                            
            
                                    
            
            
                | 490 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 491 |  |  |             // Register type adapter | 
            
                                                                        
                            
            
                                    
            
            
                | 492 |  |  |             gsonBuilder.registerTypeAdapter(TeamDto.class, serializer); | 
            
                                                                        
                            
            
                                    
            
            
                | 493 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 494 |  |  |             // To json | 
            
                                                                        
                            
            
                                    
            
            
                | 495 |  |  |             var jsonString = gsonBuilder.create().toJson(stats, GameStats.class); | 
            
                                                                        
                            
            
                                    
            
            
                | 496 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 497 |  |  |             // Write to buffer | 
            
                                                                        
                            
            
                                    
            
            
                | 498 |  |  |             buf.writeString(jsonString); | 
            
                                                                        
                            
            
                                    
            
            
                | 499 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 500 |  |  |             // Send statistics to clients | 
            
                                                                        
                            
            
                                    
            
            
                | 501 |  |  |             ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STATISTICS, buf); | 
            
                                                                        
                            
            
                                    
            
            
                | 502 |  |  |         } catch (Exception e) { | 
            
                                                                        
                            
            
                                    
            
            
                | 503 |  |  |             LasertagMod.LOGGER.error("ERROR:", e); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 504 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 505 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 506 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 507 |  |  |     private HashMap<String, List<Tuple<String, Long>>> buildSimplifiedTeamMap() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 508 |  |  |         // Create simplified team map | 
            
                                                                                                            
                            
            
                                    
            
            
                | 509 |  |  |         final HashMap<String, List<Tuple<String, Long>>> simplifiedTeamMap = new HashMap<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 510 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 511 |  |  |         // For each team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 512 |  |  |         for (var t : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 513 |  |  |             // Create a new list of (player name, player score) tuples | 
            
                                                                                                            
                            
            
                                    
            
            
                | 514 |  |  |             List<Tuple<String, Long>> playerDatas = new LinkedList<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 515 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 516 |  |  |             // For every player in the team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 517 |  |  |             for (var playerUuid : teamMap.get(t)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 518 |  |  |                 // Add his name and score to the list | 
            
                                                                                                            
                            
            
                                    
            
            
                | 519 |  |  |                 playerDatas.add(new Tuple<>(((MinecraftServer) (Object) this).getPlayerManager().getConsistentPlayerUsername(playerUuid), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 520 |  |  |                         LasertagGameManager.getInstance().getScoreManager().getScore(playerUuid))); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 521 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 522 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 523 |  |  |             // Add the current team to the simplified team map | 
            
                                                                                                            
                            
            
                                    
            
            
                | 524 |  |  |             simplifiedTeamMap.put(t.name(), playerDatas); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 525 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 526 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 527 |  |  |         return simplifiedTeamMap; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 528 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 529 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 530 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 531 |  |  |      * Notifies every player of this world about the start of a lasertag game | 
            
                                                                                                            
                            
            
                                    
            
            
                | 532 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 533 |  |  |     private void sendGameStartedEvent() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 534 |  |  |         var world = getOverworld(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 535 |  |  |         ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STARTED, PacketByteBufs.empty()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 536 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 537 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 538 |  |  |     private void sendGameOverEvent() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 539 |  |  |         var world = getOverworld(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 540 |  |  |         ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_OVER, PacketByteBufs.empty()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 541 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 542 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 543 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 544 |  |  |      * Initializes the spawnpoint cache. Searches a 31 x 31 chunk area for spawnpoint blocks specified by the team. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 545 |  |  |      * This method is computationally intensive, don't call too often or when responsiveness is important. The call of this method blocks the server from ticking! | 
            
                                                                                                            
                            
            
                                    
            
            
                | 546 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 547 |  |  |     private void initSpawnpointCache() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 548 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 549 |  |  |         // Initialize cache | 
            
                                                                                                            
                            
            
                                    
            
            
                | 550 |  |  |         spawnpointCache = new HashMap<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 551 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 552 |  |  |         // Initialize team lists | 
            
                                                                                                            
                            
            
                                    
            
            
                | 553 |  |  |         for (var team : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 554 |  |  |             spawnpointCache.put(team, new ArrayList<>()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 555 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 556 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 557 |  |  |         // Get the overworld | 
            
                                                                                                            
                            
            
                                    
            
            
                | 558 |  |  |         var world = getOverworld(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 559 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 560 |  |  |         // Start time measurement | 
            
                                                                                                            
                            
            
                                    
            
            
                | 561 |  |  |         var startTime = System.nanoTime(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 562 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 563 |  |  |         // Iterate over blocks and find spawnpoints | 
            
                                                                                                            
                            
            
                                    
            
            
                | 564 |  |  |         world.fastSearchBlock((block, pos) -> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 565 |  |  |             for (var teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 566 |  |  |                 if (teamDto.spawnpointBlock().equals(block)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 567 |  |  |                     var team = spawnpointCache.get(teamDto); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 568 |  |  |                     synchronized (teamDto) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 569 |  |  |                         team.add(pos); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 570 |  |  |                     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 571 |  |  |                     break; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 572 |  |  |                 } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 573 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 574 |  |  |         }, (currChunk, maxChunk) -> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 575 |  |  |             // Only send a progress update every second chunk to not ddos our players | 
            
                                                                                                            
                            
            
                                    
            
            
                | 576 |  |  |             if (currChunk % 2 == 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 577 |  |  |                 return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 578 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 579 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 580 |  |  |             // Create packet buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 581 |  |  |             var buf = new PacketByteBuf(Unpooled.buffer()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 582 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 583 |  |  |             // Write progress to buffer | 
            
                                                                                                            
                            
            
                                    
            
            
                | 584 |  |  |             buf.writeDouble((double) currChunk / (double) maxChunk); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 585 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 586 |  |  |             ServerEventSending.sendToEveryone(world, NetworkingConstants.PROGRESS, buf); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 587 |  |  |         }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 588 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 589 |  |  |         // Stop time measurement | 
            
                                                                                                            
                            
            
                                    
            
            
                | 590 |  |  |         var stopTime = System.nanoTime(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 591 |  |  |         var duration = (stopTime - startTime) / 1000000000.0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 592 |  |  |         LasertagMod.LOGGER.info("Spawnpoint search took " + duration + "s."); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 593 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 594 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 595 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 596 |  |  |      * Checks if all starting conditions are met. If the game can start, this method returns an empty optional | 
            
                                                                                                            
                            
            
                                    
            
            
                | 597 |  |  |      * Otherwise it returns the reasons why the game can not start as a string. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 598 |  |  |      * @return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 599 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 600 |  |  |     private Optional<String> checkStartingConditions() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 601 |  |  |         boolean abort = false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 602 |  |  |         var builder = new StringBuilder(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 603 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 604 |  |  |         // For every team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 605 |  |  |         for (var team : teamMap.entrySet()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 606 |  |  |             // If the team contains players | 
            
                                                                                                            
                            
            
                                    
            
            
                | 607 |  |  |             if (team.getValue().size() > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 608 |  |  |                 // Get the spawnpoints for the team | 
            
                                                                                                            
                            
            
                                    
            
            
                | 609 |  |  |                 var spawnpoints = spawnpointCache.get(team.getKey()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 610 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 611 |  |  |                 // If the team has no spawnpoints | 
            
                                                                                                            
                            
            
                                    
            
            
                | 612 |  |  |                 if (spawnpoints.size() == 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 613 |  |  |                     abort = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 614 |  |  |                     builder.append("  *No spawnpoints were found for team '" + team.getKey().name() + "'\n"); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 615 |  |  |                 } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 616 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 617 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 618 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 619 |  |  |         if (abort) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 620 |  |  |             return Optional.of(builder.toString()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 621 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 622 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 623 |  |  |         return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 624 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 625 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 626 |  |  |     //endregion | 
            
                                                        
            
                                    
            
            
                | 627 |  |  | } |