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                    1
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                package de.kleiner3.lasertag.mixin;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                    3
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                import com.google.gson.Gson;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                import com.google.gson.GsonBuilder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                import de.kleiner3.lasertag.LasertagMod;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                import de.kleiner3.lasertag.block.entity.LaserTargetBlockEntity;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                import de.kleiner3.lasertag.common.types.Tuple;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                import de.kleiner3.lasertag.common.util.ThreadUtil;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    9
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                import de.kleiner3.lasertag.item.Items;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    10
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                import de.kleiner3.lasertag.item.LasertagVestItem;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                import de.kleiner3.lasertag.item.LasertagWeaponItem;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                import de.kleiner3.lasertag.lasertaggame.ILasertagGame;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    13
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                import de.kleiner3.lasertag.lasertaggame.ITickable;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    14
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                import de.kleiner3.lasertag.lasertaggame.management.LasertagGameManager;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    15
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                import de.kleiner3.lasertag.lasertaggame.management.settings.SettingNames;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                import de.kleiner3.lasertag.lasertaggame.management.team.TeamDto;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                import de.kleiner3.lasertag.lasertaggame.management.team.serialize.TeamDtoSerializer;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    18
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                import de.kleiner3.lasertag.lasertaggame.statistics.GameStats;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                import de.kleiner3.lasertag.lasertaggame.statistics.StatsCalculator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                import de.kleiner3.lasertag.lasertaggame.timing.GameTickTimerTask;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    21
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                import de.kleiner3.lasertag.networking.NetworkingConstants;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                import de.kleiner3.lasertag.networking.server.ServerEventSending;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                import io.netty.buffer.Unpooled;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                import net.minecraft.entity.EquipmentSlot;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                import net.minecraft.entity.effect.StatusEffect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    28
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                import net.minecraft.entity.effect.StatusEffectInstance;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                import net.minecraft.entity.player.PlayerEntity;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                import net.minecraft.item.ItemStack;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    31
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                import net.minecraft.network.PacketByteBuf;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    32
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                import net.minecraft.server.MinecraftServer;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    33
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                import net.minecraft.server.network.ServerPlayerEntity;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                import net.minecraft.server.world.ServerWorld;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    35
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                import net.minecraft.util.math.BlockPos;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    36
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                import net.minecraft.world.World;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    37
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                import org.spongepowered.asm.mixin.Mixin;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    38
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                import org.spongepowered.asm.mixin.Shadow;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    39
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                import org.spongepowered.asm.mixin.injection.At;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                import org.spongepowered.asm.mixin.injection.Inject;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                    43
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                import java.util.*;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    44
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                import java.util.concurrent.Executors;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
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                import java.util.concurrent.ScheduledExecutorService;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                import java.util.concurrent.TimeUnit;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    47
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                    48
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                 * Interface injection into MinecraftServer to implement the lasertag game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                 * @author Étienne Muser  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                @Mixin(MinecraftServer.class)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
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                public abstract class MinecraftServerMixin implements ILasertagGame, ITickable { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    //region Private fields  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                    57
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                    private HashMap<TeamDto, ArrayList<BlockPos>> spawnpointCache = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
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                    59
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    60
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                     * Map every player to their team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    62
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                    private HashMap<TeamDto, List<UUID>> teamMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                    64
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                    private StatsCalculator statsCalculator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    65
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                    66
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                    private List<LaserTargetBlockEntity> lasertargetsToReset = new LinkedList<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                    68
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                    private boolean isRunning = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                    70
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                    private ScheduledExecutorService gameTickTimer = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
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                    72
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                    //endregion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    73
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                    74
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                    @Shadow  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                    public abstract ServerWorld getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    76
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                    77
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                    @Shadow  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    78
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                    public abstract boolean isDedicated();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
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                    80
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
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                     * Inject into constructor of MinecraftServer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    82
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    83
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                     * @param ci The CallbackInfo  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    85
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                    @Inject(method = "<init>", at = @At("TAIL")) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                    private void init(CallbackInfo ci) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    87
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                    88
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                        // Init team map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                        teamMap = new HashMap<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                    91
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                        // Initialize team map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    92
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                        for (TeamDto teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                            teamMap.put(teamDto, new LinkedList<>());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    94
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    95
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                    96
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                        // Init stats calculator  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                        statsCalculator = new StatsCalculator(((MinecraftServer) (Object) this));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    98
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                    100
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    101
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                     * Inject into the stop method of the minecraft server.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    102
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                     * This method gets called after entering the /stop command or typing stop into the server console.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    104
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                     * @param ci  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    105
                 | 
                                    
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                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    106
                 | 
                                    
                                                     | 
                
                 | 
                    @Inject(method = "shutdown", at = @At("HEAD")) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    107
                 | 
                                    
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                 | 
                    private void atShutdown(CallbackInfo ci) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    108
                 | 
                                    
                                                     | 
                
                 | 
                        // Stop the lasertag game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    109
                 | 
                                    
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                 | 
                        this.stopLasertagGame();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    110
                 | 
                                    
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                | 
                    111
                 | 
                                    
                                                     | 
                
                 | 
                        // Dispose the game managers  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
                 | 
                                    
                                                     | 
                
                 | 
                        LasertagGameManager.getInstance().dispose();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    113
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    114
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                | 
                    115
                 | 
                                    
                                                     | 
                
                 | 
                    //region ILasertagGame  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    116
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                | 
                    117
                 | 
                                    
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    118
                 | 
                                    
                                                     | 
                
                 | 
                    public Optional<String> startGame(boolean scanSpawnpoints) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
                 | 
                                    
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                 | 
                        // Reset all scores  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    120
                 | 
                                    
                                                     | 
                
                 | 
                        LasertagGameManager.getInstance().getScoreManager().resetScores();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
                 | 
                                    
                                                     | 
                
                 | 
                        notifyPlayersAboutUpdate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
                                                     | 
                
                 | 
                        // If spawnpoint cache needs to be filled  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
                                                     | 
                
                 | 
                        if (spawnpointCache == null || scanSpawnpoints) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
                                                     | 
                
                 | 
                            initSpawnpointCache();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
                 | 
                                    
                                                     | 
                
                 | 
                        // Get world  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                                                     | 
                
                 | 
                        var world = getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                        // Check starting conditions  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                        var abortReasons = checkStartingConditions();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                        // If should abort  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                        if (abortReasons.isPresent()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                            // Send abort event to clients  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                            ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_START_ABORTED, new PacketByteBuf(Unpooled.buffer()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                            return abortReasons;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                        // Teleport players  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                        for (var teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                            var team = teamMap.get(teamDto);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                            for (var playerUuid : team) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                                // Get spawnpoints  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                                var spawnpoints = spawnpointCache.get(teamDto);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                                var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                                int idx = world.getRandom().nextInt(spawnpoints.size());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                                var destination = spawnpoints.get(idx);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                                player.requestTeleport(destination.getX() + 0.5, destination.getY() + 1, destination.getZ() + 0.5);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                                // Give player mining fatigue  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                                player.addStatusEffect(  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                                        new StatusEffectInstance(StatusEffect.byRawId(4),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                                                (int) (((LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.PLAY_TIME)) * 60 * 20) +  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                                                        ((LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME)) * 20) + 40),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                                                Integer.MAX_VALUE,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                                                false,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                                                false));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                                // Get spawn pos  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                                var spawnPos = new BlockPos(destination.getX(), destination.getY() + 1, destination.getZ());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                                // Set players spawnpoint  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                                player.setSpawnPoint(  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                                        World.OVERWORLD,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                                        spawnPos, 0.0F, true, false);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                        // Start game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                        isRunning = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                        var preGameDelayTimer = ThreadUtil.createScheduledExecutor("lasertag-server-pregame-delay-timer-thread-%d"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                        var preGameDelay = LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                        preGameDelayTimer.schedule(() -> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                            // Activate every player  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                            for (var team : teamMap.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                                for (var playerUuid : team) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                                    LasertagGameManager.getInstance().getDeactivatedManager().activate(playerUuid, world);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                                    ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid).onActivated();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                            // Start game tick timer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                            gameTickTimer = ThreadUtil.createScheduledExecutor("lasertag-server-game-tick-timer-thread-%d"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                            gameTickTimer.scheduleAtFixedRate(new GameTickTimerTask(this), 0, 1, TimeUnit.MINUTES);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                            // Stop the pre game delay timer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                            ThreadUtil.attemptShutdown(preGameDelayTimer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                        }, preGameDelay, TimeUnit.SECONDS);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                        // Notify players  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                        sendGameStartedEvent();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                        // If is on dedicated server  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                        if (((MinecraftServer) (Object) this).isDedicated()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                            // Set render data on server  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                            var renderData = LasertagGameManager.getInstance().getHudRenderManager();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                            renderData.progress = 0.0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                            renderData.shouldRenderNameTags = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                            // Start pregame count down timer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                            renderData.startPreGameCountdownTimer(LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.START_TIME));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                        return Optional.empty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    216
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    217
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    218
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    219
                 | 
                                    
                                                     | 
                
                 | 
                    public boolean stopLasertagGame() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    220
                 | 
                                    
                                                     | 
                
                 | 
                        // If there is no game running  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    221
                 | 
                                    
                                                     | 
                
                 | 
                        if (!this.isRunning) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    222
                 | 
                                    
                                                     | 
                
                 | 
                            return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    223
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    224
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    225
                 | 
                                    
                                                     | 
                
                 | 
                        // Stop the game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    226
                 | 
                                    
                                                     | 
                
                 | 
                        this.dispose();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    227
                 | 
                                    
                                                     | 
                
                 | 
                        this.lasertagGameOver();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    228
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    229
                 | 
                                    
                                                     | 
                
                 | 
                        return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    230
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    231
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    232
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    233
                 | 
                                    
                                                     | 
                
                 | 
                    public boolean playerJoinTeam(TeamDto newTeamDto, PlayerEntity player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    234
                 | 
                                    
                                                     | 
                
                 | 
                        // Get new team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    235
                 | 
                                    
                                                     | 
                
                 | 
                        var newTeam = teamMap.get(newTeamDto);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    236
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    237
                 | 
                                    
                                                     | 
                
                 | 
                        // Check if team is full  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    238
                 | 
                                    
                                                     | 
                
                 | 
                        if (newTeam.size() >= LasertagGameManager.getInstance().getSettingsManager().<Long>get(SettingNames.MAX_TEAM_SIZE)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    239
                 | 
                                    
                                                     | 
                
                 | 
                            // If is Server  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    240
                 | 
                                    
                                                     | 
                
                 | 
                            if (player instanceof ServerPlayerEntity) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    241
                 | 
                                    
                                                     | 
                
                 | 
                                ServerEventSending.sendErrorMessageToClient((ServerPlayerEntity) player, "Team " + newTeamDto.name() + " is full.");  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    242
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    243
                 | 
                                    
                                                     | 
                
                 | 
                            return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    244
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    245
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    246
                 | 
                                    
                                                     | 
                
                 | 
                        // Check if player is in a team already  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    247
                 | 
                                    
                                                     | 
                
                 | 
                        TeamDto oldTeamDto = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    248
                 | 
                                    
                                                     | 
                
                 | 
                        for (var t : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    249
                 | 
                                    
                                                     | 
                
                 | 
                            if (teamMap.get(t).contains(player.getUuid())) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    250
                 | 
                                    
                                                     | 
                
                 | 
                                oldTeamDto = t;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    251
                 | 
                                    
                                                     | 
                
                 | 
                                break;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    252
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    253
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    254
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    255
                 | 
                                    
                                                     | 
                
                 | 
                        // If player has no team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    256
                 | 
                                    
                                                     | 
                
                 | 
                        if (oldTeamDto == null) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    257
                 | 
                                    
                                                     | 
                
                 | 
                            teamMap.get(newTeamDto).add(player.getUuid());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    258
                 | 
                                    
                                                     | 
                
                 | 
                        } else { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    259
                 | 
                                    
                                                     | 
                
                 | 
                            // If player tries to join his team again  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    260
                 | 
                                    
                                                     | 
                
                 | 
                            if (newTeamDto == oldTeamDto) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    261
                 | 
                                    
                                                     | 
                
                 | 
                                return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    262
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    263
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    264
                 | 
                                    
                                                     | 
                
                 | 
                            // Swap team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    265
                 | 
                                    
                                                     | 
                
                 | 
                            teamMap.get(oldTeamDto).remove(player.getUuid());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    266
                 | 
                                    
                                                     | 
                
                 | 
                            teamMap.get(newTeamDto).add(player.getUuid());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    267
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    268
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    269
                 | 
                                    
                                                     | 
                
                 | 
                        // Set team on player  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    270
                 | 
                                    
                                                     | 
                
                 | 
                        player.setTeam(newTeamDto);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    271
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    272
                 | 
                                    
                                                     | 
                
                 | 
                        // Get players inventory  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    273
                 | 
                                    
                                                     | 
                
                 | 
                        var inventory = player.getInventory();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    274
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    275
                 | 
                                    
                                                     | 
                
                 | 
                        // Clear players inventory  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    276
                 | 
                                    
                                                     | 
                
                 | 
                        inventory.clear();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    277
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    278
                 | 
                                    
                                                     | 
                
                 | 
                        // Give player a lasertag vest  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    279
                 | 
                                    
                                                     | 
                
                 | 
                        var vestStack = new ItemStack(Items.LASERTAG_VEST);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    280
                 | 
                                    
                                                     | 
                
                 | 
                        ((LasertagVestItem) Items.LASERTAG_VEST).setColor(vestStack, newTeamDto.color().getValue());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    281
                 | 
                                    
                                                     | 
                
                 | 
                        player.equipStack(EquipmentSlot.CHEST, vestStack);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    282
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    283
                 | 
                                    
                                                     | 
                
                 | 
                        // Give player a lasertag weapon  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    284
                 | 
                                    
                                                     | 
                
                 | 
                        var weaponStack = new ItemStack(Items.LASERTAG_WEAPON);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    285
                 | 
                                    
                                                     | 
                
                 | 
                        ((LasertagWeaponItem) Items.LASERTAG_WEAPON).setColor(weaponStack, newTeamDto.color().getValue());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    286
                 | 
                                    
                                                     | 
                
                 | 
                        ((LasertagWeaponItem) Items.LASERTAG_WEAPON).setDeactivated(weaponStack, true);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    287
                 | 
                                    
                                                     | 
                
                 | 
                        inventory.setStack(0, weaponStack);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    288
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    289
                 | 
                                    
                                                     | 
                
                 | 
                        // Notify about change  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    290
                 | 
                                    
                                                     | 
                
                 | 
                        notifyPlayersAboutUpdate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    291
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    292
                 | 
                                    
                                                     | 
                
                 | 
                        return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    293
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    294
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    295
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    296
                 | 
                                    
                                                     | 
                
                 | 
                    public void playerLeaveHisTeam(PlayerEntity player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    297
                 | 
                                    
                                                     | 
                
                 | 
                        // For each team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    298
                 | 
                                    
                                                     | 
                
                 | 
                        for (var team : teamMap.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    299
                 | 
                                    
                                                     | 
                
                 | 
                            // If the player is in the team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    300
                 | 
                                    
                                                     | 
                
                 | 
                            if (team.contains(player.getUuid())) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    301
                 | 
                                    
                                                     | 
                
                 | 
                                // Leave the team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    302
                 | 
                                    
                                                     | 
                
                 | 
                                team.remove(player.getUuid());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    303
                 | 
                                    
                                                     | 
                
                 | 
                                player.setTeam(null);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    304
                 | 
                                    
                                                     | 
                
                 | 
                                notifyPlayersAboutUpdate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    305
                 | 
                                    
                                                     | 
                
                 | 
                                return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    306
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    307
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    308
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    309
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    310
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    311
                 | 
                                    
                                                     | 
                
                 | 
                    public void onPlayerScored(PlayerEntity player, long score) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    312
                 | 
                                    
                                                     | 
                
                 | 
                        LasertagGameManager.getInstance().getScoreManager().increaseScore(player.getUuid(), score);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    313
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    314
                 | 
                                    
                                                     | 
                
                 | 
                        notifyPlayersAboutUpdate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    315
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    316
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    317
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    318
                 | 
                                    
                                                     | 
                
                 | 
                    public boolean isLasertagGameRunning() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    319
                 | 
                                    
                                                     | 
                
                 | 
                        return isRunning;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    320
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    321
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    322
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    323
                 | 
                                    
                                                     | 
                
                 | 
                    public void syncTeamsAndScoresToPlayer(ServerPlayerEntity player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    324
                 | 
                                    
                                                     | 
                
                 | 
                        var simplifiedTeamMap = buildSimplifiedTeamMap();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    325
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    326
                 | 
                                    
                                                     | 
                
                 | 
                        // Serialize team map to json  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    327
                 | 
                                    
                                                     | 
                
                 | 
                        var messagesString = new Gson().toJson(simplifiedTeamMap);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    328
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    329
                 | 
                                    
                                                     | 
                
                 | 
                        // Create packet buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    330
                 | 
                                    
                                                     | 
                
                 | 
                        var buf = new PacketByteBuf(Unpooled.buffer());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    331
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    332
                 | 
                                    
                                                     | 
                
                 | 
                        // Write team map string to buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    333
                 | 
                                    
                                                     | 
                
                 | 
                        buf.writeString(messagesString);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    334
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    335
                 | 
                                    
                                                     | 
                
                 | 
                        ServerPlayNetworking.send(player, NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    336
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    337
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    338
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    339
                 | 
                                    
                                                     | 
                
                 | 
                    public void registerLasertarget(LaserTargetBlockEntity target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    340
                 | 
                                    
                                                     | 
                
                 | 
                        lasertargetsToReset.add(target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    341
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    342
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    343
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    344
                 | 
                                    
                                                     | 
                
                 | 
                    public void notifyPlayersAboutUpdate() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    345
                 | 
                                    
                                                     | 
                
                 | 
                        var simplifiedTeamMap = buildSimplifiedTeamMap();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    346
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    347
                 | 
                                    
                                                     | 
                
                 | 
                        // Serialize team map to json  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    348
                 | 
                                    
                                                     | 
                
                 | 
                        var messagesString = new Gson().toJson(simplifiedTeamMap);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    349
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    350
                 | 
                                    
                                                     | 
                
                 | 
                        // Create packet buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    351
                 | 
                                    
                                                     | 
                
                 | 
                        var buf = new PacketByteBuf(Unpooled.buffer());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    352
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    353
                 | 
                                    
                                                     | 
                
                 | 
                        // Write team map string to buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    354
                 | 
                                    
                                                     | 
                
                 | 
                        buf.writeString(messagesString);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    355
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    356
                 | 
                                    
                                                     | 
                
                 | 
                        // Send to all clients  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    357
                 | 
                                    
                                                     | 
                
                 | 
                        ServerEventSending.sendToEveryone(getOverworld(), NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    358
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    359
                 | 
                                    
                                                     | 
                
                 | 
                        // Update simplified team map in local copy of render data  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    360
                 | 
                                    
                                                     | 
                
                 | 
                        LasertagGameManager.getInstance().getHudRenderManager().teamMap = simplifiedTeamMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    361
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    362
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    363
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    364
                 | 
                                    
                                                     | 
                
                 | 
                    public boolean isPlayerInTeam(ServerPlayerEntity player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    365
                 | 
                                    
                                                     | 
                
                 | 
                        // For every team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    366
                 | 
                                    
                                                     | 
                
                 | 
                        return teamMap  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    367
                 | 
                                    
                                                     | 
                
                 | 
                                .values()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    368
                 | 
                                    
                                                     | 
                
                 | 
                                .stream()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    369
                 | 
                                    
                                                     | 
                
                 | 
                                .anyMatch((team) -> team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    370
                 | 
                                    
                                                     | 
                
                 | 
                                        .stream()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    371
                 | 
                                    
                                                     | 
                
                 | 
                                        .anyMatch((playerUuid -> playerUuid  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    372
                 | 
                                    
                                                     | 
                
                 | 
                                                .equals(player.getUuid())  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    373
                 | 
                                    
                                                     | 
                
                 | 
                                        ))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    374
                 | 
                                    
                                                     | 
                
                 | 
                                );  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    375
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    376
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    377
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    378
                 | 
                                    
                                                     | 
                
                 | 
                    public void dispose() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    379
                 | 
                                    
                                                     | 
                
                 | 
                        synchronized (this) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    380
                 | 
                                    
                                                     | 
                
                 | 
                            if (gameTickTimer == null) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    381
                 | 
                                    
                                                     | 
                
                 | 
                                return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    382
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    383
                 | 
                                    
                                                     | 
                
                 | 
                            ThreadUtil.attemptShutdown(gameTickTimer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    384
                 | 
                                    
                                                     | 
                
                 | 
                            gameTickTimer = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    385
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    386
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    387
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    388
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    389
                 | 
                                    
                                                     | 
                
                 | 
                    public HashMap<String, List<Tuple<String, Long>>> getSimplifiedTeamMap() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    390
                 | 
                                    
                                                     | 
                
                 | 
                        return buildSimplifiedTeamMap();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    391
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    392
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    393
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    394
                 | 
                                    
                                                     | 
                
                 | 
                    public TeamDto getTeamOfPlayer(UUID playerUuid) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    395
                 | 
                                    
                                                     | 
                
                 | 
                        return teamMap  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    396
                 | 
                                    
                                                     | 
                
                 | 
                                .entrySet()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    397
                 | 
                                    
                                                     | 
                
                 | 
                                .stream()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    398
                 | 
                                    
                                                     | 
                
                 | 
                                .filter((team) -> team.getValue().contains(playerUuid))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    399
                 | 
                                    
                                                     | 
                
                 | 
                                .map(Map.Entry::getKey)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    400
                 | 
                                    
                                                     | 
                
                 | 
                                .findFirst()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    401
                 | 
                                    
                                                     | 
                
                 | 
                                .orElse(null);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    402
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    403
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    404
                 | 
                                    
                                                     | 
                
                 | 
                    //endregion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    405
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    406
                 | 
                                    
                                                     | 
                
                 | 
                    //region ITickable  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    407
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    408
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    409
                 | 
                                    
                                                     | 
                
                 | 
                     * This method is called every minute when the game is running  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    410
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    411
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    412
                 | 
                                    
                                                     | 
                
                 | 
                    public void doTick() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    413
                 | 
                                    
                                                     | 
                
                 | 
                        // Here the music can be started  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    414
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    415
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    416
                 | 
                                    
                                                     | 
                
                 | 
                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    417
                 | 
                                    
                                                     | 
                
                 | 
                    public void endTick() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    418
                 | 
                                    
                                                     | 
                
                 | 
                        synchronized (this) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    419
                 | 
                                    
                                                     | 
                
                 | 
                            ThreadUtil.attemptShutdown(gameTickTimer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    420
                 | 
                                    
                                                     | 
                
                 | 
                            gameTickTimer = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    421
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    422
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    423
                 | 
                                    
                                                     | 
                
                 | 
                        lasertagGameOver();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    424
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    425
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    426
                 | 
                                    
                                                     | 
                
                 | 
                    //endregion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    427
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    428
                 | 
                                    
                                                     | 
                
                 | 
                    //region Private methods  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    429
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    430
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    431
                 | 
                                    
                                                     | 
                
                 | 
                     * This method is called when the game ends  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    432
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    433
                 | 
                                    
                                                     | 
                
                 | 
                    private void lasertagGameOver() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    434
                 | 
                                    
                                                     | 
                
                 | 
                        isRunning = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    435
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    436
                 | 
                                    
                                                     | 
                
                 | 
                        sendGameOverEvent();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    437
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    438
                 | 
                                    
                                                     | 
                
                 | 
                        // Get world  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    439
                 | 
                                    
                                                     | 
                
                 | 
                        var world = getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    440
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    441
                 | 
                                    
                                                     | 
                
                 | 
                        // Deactivate every player  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    442
                 | 
                                    
                                                     | 
                
                 | 
                        for (var team : teamMap.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    443
                 | 
                                    
                                                     | 
                
                 | 
                            for (var playerUuid : team) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    444
                 | 
                                    
                                                     | 
                
                 | 
                                var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    445
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    446
                 | 
                                    
                                                     | 
                
                 | 
                                LasertagGameManager.getInstance().getDeactivatedManager().deactivate(player, world, true);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    447
                 | 
                                    
                                                     | 
                
                 | 
                                player.onDeactivated();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    448
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    449
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    450
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    451
                 | 
                                    
                                                     | 
                
                 | 
                        // Teleport players back to spawn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    452
                 | 
                                    
                                                     | 
                
                 | 
                        for (var team : teamMap.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    453
                 | 
                                    
                                                     | 
                
                 | 
                            for (var playerUuid : team) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    454
                 | 
                                    
                                                     | 
                
                 | 
                                var player = ((MinecraftServer) (Object) this).getPlayerManager().getPlayer(playerUuid);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    455
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    456
                 | 
                                    
                                                     | 
                
                 | 
                                player.requestTeleport(0.5F, 1, 0.5F);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    457
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    458
                 | 
                                    
                                                     | 
                
                 | 
                                // Create block pos  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    459
                 | 
                                    
                                                     | 
                
                 | 
                                var origin = new BlockPos(0, 1, 0);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    460
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    461
                 | 
                                    
                                                     | 
                
                 | 
                                // Set players spawnpoint  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    462
                 | 
                                    
                                                     | 
                
                 | 
                                player.setSpawnPoint(  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    463
                 | 
                                    
                                                     | 
                
                 | 
                                        World.OVERWORLD,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    464
                 | 
                                    
                                                     | 
                
                 | 
                                        origin, 0.0F, true, false);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    465
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    466
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    467
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    468
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    469
                 | 
                                    
                                                     | 
                
                 | 
                        // Reset lasertargets  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    470
                 | 
                                    
                                                     | 
                
                 | 
                        for (var target : lasertargetsToReset) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    471
                 | 
                                    
                                                     | 
                
                 | 
                            target.reset();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    472
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    473
                 | 
                                    
                                                     | 
                
                 | 
                        lasertargetsToReset = new LinkedList<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    474
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    475
                 | 
                                    
                                                     | 
                
                 | 
                        try { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    476
                 | 
                                    
                                                     | 
                
                 | 
                            // Calculate stats  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    477
                 | 
                                    
                                                     | 
                
                 | 
                            statsCalculator.calcStats();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    478
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    479
                 | 
                                    
                                                     | 
                
                 | 
                            // Create packet  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    480
                 | 
                                    
                                                     | 
                
                 | 
                            var buf = new PacketByteBuf(Unpooled.buffer());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    481
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    482
                 | 
                                    
                                                     | 
                
                 | 
                            // Get last games stats  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    483
                 | 
                                    
                                                     | 
                
                 | 
                            var stats = statsCalculator.getLastGamesStats();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    484
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    485
                 | 
                                    
                                                     | 
                
                 | 
                            // Get gson builder  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    486
                 | 
                                    
                                                     | 
                
                 | 
                            var gsonBuilder = new GsonBuilder();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    487
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    488
                 | 
                                    
                                                     | 
                
                 | 
                            // Get serializer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    489
                 | 
                                    
                                                     | 
                
                 | 
                            var serializer = TeamDtoSerializer.getSerializer();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    490
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    491
                 | 
                                    
                                                     | 
                
                 | 
                            // Register type adapter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    492
                 | 
                                    
                                                     | 
                
                 | 
                            gsonBuilder.registerTypeAdapter(TeamDto.class, serializer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    493
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    494
                 | 
                                    
                                                     | 
                
                 | 
                            // To json  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    495
                 | 
                                    
                                                     | 
                
                 | 
                            var jsonString = gsonBuilder.create().toJson(stats, GameStats.class);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    496
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    497
                 | 
                                    
                                                     | 
                
                 | 
                            // Write to buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    498
                 | 
                                    
                                                     | 
                
                 | 
                            buf.writeString(jsonString);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    499
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    500
                 | 
                                    
                                                     | 
                
                 | 
                            // Send statistics to clients  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    501
                 | 
                                    
                                                     | 
                
                 | 
                            ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STATISTICS, buf);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    502
                 | 
                                    
                                                     | 
                
                 | 
                        } catch (Exception e) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    503
                 | 
                                    
                                                     | 
                
                 | 
                            LasertagMod.LOGGER.error("ERROR:", e); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    504
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    505
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    506
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    507
                 | 
                                    
                                                     | 
                
                 | 
                    private HashMap<String, List<Tuple<String, Long>>> buildSimplifiedTeamMap() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    508
                 | 
                                    
                                                     | 
                
                 | 
                        // Create simplified team map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    509
                 | 
                                    
                                                     | 
                
                 | 
                        final HashMap<String, List<Tuple<String, Long>>> simplifiedTeamMap = new HashMap<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    510
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    511
                 | 
                                    
                                                     | 
                
                 | 
                        // For each team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    512
                 | 
                                    
                                                     | 
                
                 | 
                        for (var t : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    513
                 | 
                                    
                                                     | 
                
                 | 
                            // Create a new list of (player name, player score) tuples  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    514
                 | 
                                    
                                                     | 
                
                 | 
                            List<Tuple<String, Long>> playerDatas = new LinkedList<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    515
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    516
                 | 
                                    
                                                     | 
                
                 | 
                            // For every player in the team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    517
                 | 
                                    
                                                     | 
                
                 | 
                            for (var playerUuid : teamMap.get(t)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    518
                 | 
                                    
                                                     | 
                
                 | 
                                // Add his name and score to the list  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    519
                 | 
                                    
                                                     | 
                
                 | 
                                playerDatas.add(new Tuple<>(((MinecraftServer) (Object) this).getPlayerManager().getConsistentPlayerUsername(playerUuid),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    520
                 | 
                                    
                                                     | 
                
                 | 
                                        LasertagGameManager.getInstance().getScoreManager().getScore(playerUuid)));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    521
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    522
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    523
                 | 
                                    
                                                     | 
                
                 | 
                            // Add the current team to the simplified team map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    524
                 | 
                                    
                                                     | 
                
                 | 
                            simplifiedTeamMap.put(t.name(), playerDatas);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    525
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    526
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    527
                 | 
                                    
                                                     | 
                
                 | 
                        return simplifiedTeamMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    528
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    529
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    530
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    531
                 | 
                                    
                                                     | 
                
                 | 
                     * Notifies every player of this world about the start of a lasertag game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    532
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    533
                 | 
                                    
                                                     | 
                
                 | 
                    private void sendGameStartedEvent() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    534
                 | 
                                    
                                                     | 
                
                 | 
                        var world = getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    535
                 | 
                                    
                                                     | 
                
                 | 
                        ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STARTED, PacketByteBufs.empty());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    536
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    537
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    538
                 | 
                                    
                                                     | 
                
                 | 
                    private void sendGameOverEvent() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    539
                 | 
                                    
                                                     | 
                
                 | 
                        var world = getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    540
                 | 
                                    
                                                     | 
                
                 | 
                        ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_OVER, PacketByteBufs.empty());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    541
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    542
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    543
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    544
                 | 
                                    
                                                     | 
                
                 | 
                     * Initializes the spawnpoint cache. Searches a 31 x 31 chunk area for spawnpoint blocks specified by the team.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    545
                 | 
                                    
                                                     | 
                
                 | 
                     * This method is computationally intensive, don't call too often or when responsiveness is important. The call of this method blocks the server from ticking!  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    546
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    547
                 | 
                                    
                                                     | 
                
                 | 
                    private void initSpawnpointCache() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    548
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    549
                 | 
                                    
                                                     | 
                
                 | 
                        // Initialize cache  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    550
                 | 
                                    
                                                     | 
                
                 | 
                        spawnpointCache = new HashMap<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    551
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    552
                 | 
                                    
                                                     | 
                
                 | 
                        // Initialize team lists  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    553
                 | 
                                    
                                                     | 
                
                 | 
                        for (var team : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    554
                 | 
                                    
                                                     | 
                
                 | 
                            spawnpointCache.put(team, new ArrayList<>());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    555
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    556
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    557
                 | 
                                    
                                                     | 
                
                 | 
                        // Get the overworld  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    558
                 | 
                                    
                                                     | 
                
                 | 
                        var world = getOverworld();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    559
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    560
                 | 
                                    
                                                     | 
                
                 | 
                        // Start time measurement  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    561
                 | 
                                    
                                                     | 
                
                 | 
                        var startTime = System.nanoTime();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    562
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    563
                 | 
                                    
                                                     | 
                
                 | 
                        // Iterate over blocks and find spawnpoints  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    564
                 | 
                                    
                                                     | 
                
                 | 
                        world.fastSearchBlock((block, pos) -> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    565
                 | 
                                    
                                                     | 
                
                 | 
                            for (var teamDto : LasertagGameManager.getInstance().getTeamManager().teamConfig.values()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    566
                 | 
                                    
                                                     | 
                
                 | 
                                if (teamDto.spawnpointBlock().equals(block)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    567
                 | 
                                    
                                                     | 
                
                 | 
                                    var team = spawnpointCache.get(teamDto);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    568
                 | 
                                    
                                                     | 
                
                 | 
                                    synchronized (teamDto) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    569
                 | 
                                    
                                                     | 
                
                 | 
                                        team.add(pos);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    570
                 | 
                                    
                                                     | 
                
                 | 
                                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    571
                 | 
                                    
                                                     | 
                
                 | 
                                    break;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    572
                 | 
                                    
                                                     | 
                
                 | 
                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    573
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    574
                 | 
                                    
                                                     | 
                
                 | 
                        }, (currChunk, maxChunk) -> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    575
                 | 
                                    
                                                     | 
                
                 | 
                            // Only send a progress update every second chunk to not ddos our players  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    576
                 | 
                                    
                                                     | 
                
                 | 
                            if (currChunk % 2 == 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    577
                 | 
                                    
                                                     | 
                
                 | 
                                return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    578
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    579
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    580
                 | 
                                    
                                                     | 
                
                 | 
                            // Create packet buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    581
                 | 
                                    
                                                     | 
                
                 | 
                            var buf = new PacketByteBuf(Unpooled.buffer());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    582
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    583
                 | 
                                    
                                                     | 
                
                 | 
                            // Write progress to buffer  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    584
                 | 
                                    
                                                     | 
                
                 | 
                            buf.writeDouble((double) currChunk / (double) maxChunk);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    585
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    586
                 | 
                                    
                                                     | 
                
                 | 
                            ServerEventSending.sendToEveryone(world, NetworkingConstants.PROGRESS, buf);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    587
                 | 
                                    
                                                     | 
                
                 | 
                        });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    588
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    589
                 | 
                                    
                                                     | 
                
                 | 
                        // Stop time measurement  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    590
                 | 
                                    
                                                     | 
                
                 | 
                        var stopTime = System.nanoTime();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    591
                 | 
                                    
                                                     | 
                
                 | 
                        var duration = (stopTime - startTime) / 1000000000.0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    592
                 | 
                                    
                                                     | 
                
                 | 
                        LasertagMod.LOGGER.info("Spawnpoint search took " + duration + "s."); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    593
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    594
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    595
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    596
                 | 
                                    
                                                     | 
                
                 | 
                     * Checks if all starting conditions are met. If the game can start, this method returns an empty optional  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    597
                 | 
                                    
                                                     | 
                
                 | 
                     * Otherwise it returns the reasons why the game can not start as a string.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    598
                 | 
                                    
                                                     | 
                
                 | 
                     * @return  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    599
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    600
                 | 
                                    
                                                     | 
                
                 | 
                    private Optional<String> checkStartingConditions() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    601
                 | 
                                    
                                                     | 
                
                 | 
                        boolean abort = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    602
                 | 
                                    
                                                     | 
                
                 | 
                        var builder = new StringBuilder();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    603
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    604
                 | 
                                    
                                                     | 
                
                 | 
                        // For every team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    605
                 | 
                                    
                                                     | 
                
                 | 
                        for (var team : teamMap.entrySet()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    606
                 | 
                                    
                                                     | 
                
                 | 
                            // If the team contains players  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    607
                 | 
                                    
                                                     | 
                
                 | 
                            if (team.getValue().size() > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    608
                 | 
                                    
                                                     | 
                
                 | 
                                // Get the spawnpoints for the team  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    609
                 | 
                                    
                                                     | 
                
                 | 
                                var spawnpoints = spawnpointCache.get(team.getKey());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    610
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    611
                 | 
                                    
                                                     | 
                
                 | 
                                // If the team has no spawnpoints  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    612
                 | 
                                    
                                                     | 
                
                 | 
                                if (spawnpoints.size() == 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    613
                 | 
                                    
                                                     | 
                
                 | 
                                    abort = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    614
                 | 
                                    
                                                     | 
                
                 | 
                                    builder.append("  *No spawnpoints were found for team '" + team.getKey().name() + "'\n"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    615
                 | 
                                    
                                                     | 
                
                 | 
                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    616
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    617
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    618
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    619
                 | 
                                    
                                                     | 
                
                 | 
                        if (abort) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    620
                 | 
                                    
                                                     | 
                
                 | 
                            return Optional.of(builder.toString());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    621
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    622
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    623
                 | 
                                    
                                                     | 
                
                 | 
                        return Optional.empty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    624
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    625
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    626
                 | 
                                    
                                                     | 
                
                 | 
                    //endregion  | 
            
            
                                                        
            
                                    
            
            
                | 
                    627
                 | 
                                    
                                                     | 
                
                 | 
                }  |