1
|
|
|
package de.kleiner3.lasertag.mixin; |
2
|
|
|
|
3
|
|
|
import com.google.gson.Gson; |
4
|
|
|
import de.kleiner3.lasertag.lasertaggame.settings.LasertagSettingsManager; |
5
|
|
|
import de.kleiner3.lasertag.LasertagMod; |
6
|
|
|
import de.kleiner3.lasertag.block.entity.LaserTargetBlockEntity; |
7
|
|
|
import de.kleiner3.lasertag.item.Items; |
8
|
|
|
import de.kleiner3.lasertag.item.LasertagVestItem; |
9
|
|
|
import de.kleiner3.lasertag.item.LasertagWeaponItem; |
10
|
|
|
import de.kleiner3.lasertag.lasertaggame.ILasertagGame; |
11
|
|
|
import de.kleiner3.lasertag.lasertaggame.ITickable; |
12
|
|
|
import de.kleiner3.lasertag.lasertaggame.PlayerDeactivatedManager; |
13
|
|
|
import de.kleiner3.lasertag.lasertaggame.statistics.GameStats; |
14
|
|
|
import de.kleiner3.lasertag.lasertaggame.statistics.StatsCalculator; |
15
|
|
|
import de.kleiner3.lasertag.lasertaggame.timing.GameTickTimerTask; |
16
|
|
|
import de.kleiner3.lasertag.networking.NetworkingConstants; |
17
|
|
|
import de.kleiner3.lasertag.networking.server.ServerEventSending; |
18
|
|
|
import de.kleiner3.lasertag.lasertaggame.settings.SettingNames; |
19
|
|
|
import de.kleiner3.lasertag.lasertaggame.teammanagement.TeamConfigManager; |
20
|
|
|
import de.kleiner3.lasertag.lasertaggame.teammanagement.TeamDto; |
21
|
|
|
import de.kleiner3.lasertag.common.types.Tuple; |
22
|
|
|
import de.kleiner3.lasertag.lasertaggame.teammanagement.serialize.TeamDtoSerializer; |
23
|
|
|
import io.netty.buffer.Unpooled; |
24
|
|
|
import net.fabricmc.fabric.api.networking.v1.PacketByteBufs; |
25
|
|
|
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking; |
26
|
|
|
import net.minecraft.entity.EquipmentSlot; |
27
|
|
|
import net.minecraft.entity.player.PlayerEntity; |
28
|
|
|
import net.minecraft.item.ItemStack; |
29
|
|
|
import net.minecraft.network.PacketByteBuf; |
30
|
|
|
import net.minecraft.server.MinecraftServer; |
31
|
|
|
import net.minecraft.server.network.ServerPlayerEntity; |
32
|
|
|
import net.minecraft.server.world.ServerWorld; |
33
|
|
|
import net.minecraft.util.math.BlockPos; |
34
|
|
|
import net.minecraft.world.World; |
35
|
|
|
import org.spongepowered.asm.mixin.Mixin; |
36
|
|
|
import org.spongepowered.asm.mixin.Shadow; |
37
|
|
|
import org.spongepowered.asm.mixin.injection.At; |
38
|
|
|
import org.spongepowered.asm.mixin.injection.Inject; |
39
|
|
|
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; |
40
|
|
|
|
41
|
|
|
import java.util.*; |
42
|
|
|
import java.util.concurrent.Executors; |
43
|
|
|
import java.util.concurrent.ScheduledExecutorService; |
44
|
|
|
import java.util.concurrent.TimeUnit; |
45
|
|
|
|
46
|
|
|
/** |
47
|
|
|
* Interface injection into MinecraftServer to implement the lasertag game |
48
|
|
|
* |
49
|
|
|
* @author Étienne Muser |
50
|
|
|
*/ |
51
|
|
|
@Mixin(MinecraftServer.class) |
52
|
|
|
public abstract class MinecraftServerMixin implements ILasertagGame, ITickable { |
53
|
|
|
//region Private fields |
54
|
|
|
|
55
|
|
|
private HashMap<TeamDto, ArrayList<BlockPos>> spawnpointCache = null; |
56
|
|
|
|
57
|
|
|
/** |
58
|
|
|
* Map every player to their team |
59
|
|
|
*/ |
60
|
|
|
private final HashMap<TeamDto, List<PlayerEntity>> teamMap = new HashMap<>(); |
61
|
|
|
|
62
|
|
|
private final StatsCalculator statsCalculator = new StatsCalculator(teamMap); |
63
|
|
|
|
64
|
|
|
private List<LaserTargetBlockEntity> lasertargetsToReset = new LinkedList<>(); |
65
|
|
|
|
66
|
|
|
private boolean isRunning = false; |
67
|
|
|
|
68
|
|
|
private ScheduledExecutorService gameTickTimer = null; |
69
|
|
|
|
70
|
|
|
//endregion |
71
|
|
|
|
72
|
|
|
@Shadow |
73
|
|
|
public abstract ServerWorld getOverworld(); |
74
|
|
|
|
75
|
|
|
/** |
76
|
|
|
* Inject into constructor of MinecraftServer |
77
|
|
|
* |
78
|
|
|
* @param ci The CallbackInfo |
79
|
|
|
*/ |
80
|
|
|
@Inject(method = "<init>", at = @At("TAIL")) |
81
|
|
|
private void init(CallbackInfo ci) { |
82
|
|
|
|
83
|
|
|
// Initialize team map |
84
|
|
|
for (TeamDto teamDto : TeamConfigManager.teamConfig.values()) { |
85
|
|
|
teamMap.put(teamDto, new LinkedList<>()); |
86
|
|
|
} |
87
|
|
|
} |
88
|
|
|
|
89
|
|
|
//region ILasertagGame |
90
|
|
|
|
91
|
|
|
@Override |
92
|
|
|
public void startGame(boolean scanSpawnpoints) { |
93
|
|
|
// Reset all scores |
94
|
|
|
for (List<PlayerEntity> team : teamMap.values()) { |
95
|
|
|
for (PlayerEntity player : team) { |
96
|
|
|
player.resetLasertagScore(); |
97
|
|
|
} |
98
|
|
|
} |
99
|
|
|
notifyPlayersAboutUpdate(); |
100
|
|
|
|
101
|
|
|
// If spawnpoint cache needs to be filled |
102
|
|
|
if (spawnpointCache == null || scanSpawnpoints) { |
103
|
|
|
initSpawnpointCache(); |
104
|
|
|
} |
105
|
|
|
|
106
|
|
|
// Get world |
107
|
|
|
World world = ((MinecraftServer) (Object) this).getOverworld(); |
108
|
|
|
|
109
|
|
|
// Teleport players |
110
|
|
|
for (TeamDto teamDto : TeamConfigManager.teamConfig.values()) { |
111
|
|
|
List<PlayerEntity> team = teamMap.get(teamDto); |
112
|
|
|
|
113
|
|
|
for (PlayerEntity player : team) { |
114
|
|
|
// Get spawnpoints |
115
|
|
|
List<BlockPos> spawnpoints = spawnpointCache.get(teamDto); |
116
|
|
|
|
117
|
|
|
// If there are spawnpoints for this team |
118
|
|
|
if (spawnpoints.size() > 0) { |
119
|
|
|
int idx = world.getRandom().nextInt(spawnpoints.size()); |
120
|
|
|
|
121
|
|
|
BlockPos destination = spawnpoints.get(idx); |
122
|
|
|
player.requestTeleport(destination.getX() + 0.5, destination.getY() + 1, destination.getZ() + 0.5); |
123
|
|
|
} |
124
|
|
|
} |
125
|
|
|
} |
126
|
|
|
|
127
|
|
|
// Start game |
128
|
|
|
isRunning = true; |
129
|
|
|
|
130
|
|
|
var preGameDelayTimer = Executors.newSingleThreadScheduledExecutor(); |
131
|
|
|
var preGameDelay = (long)LasertagSettingsManager.get(SettingNames.START_TIME); |
132
|
|
|
preGameDelayTimer.schedule(() -> { |
133
|
|
|
|
134
|
|
|
// Activate every player |
135
|
|
|
for (List<PlayerEntity> team : teamMap.values()) { |
136
|
|
|
for (PlayerEntity player : team) { |
137
|
|
|
PlayerDeactivatedManager.activate(player.getUuid(), world); |
138
|
|
|
player.onActivated(); |
139
|
|
|
} |
140
|
|
|
} |
141
|
|
|
|
142
|
|
|
// Start game tick timer |
143
|
|
|
gameTickTimer = Executors.newSingleThreadScheduledExecutor(); |
144
|
|
|
gameTickTimer.scheduleAtFixedRate(new GameTickTimerTask(this), 0, 1, TimeUnit.MINUTES); |
145
|
|
|
|
146
|
|
|
}, preGameDelay, TimeUnit.SECONDS); |
147
|
|
|
|
148
|
|
|
// Notify players |
149
|
|
|
sendGameStartedEvent(); |
150
|
|
|
} |
151
|
|
|
|
152
|
|
|
@Override |
153
|
|
|
public List<PlayerEntity> getPlayersOfTeam(TeamDto teamDto) { |
154
|
|
|
return teamMap.get(teamDto); |
155
|
|
|
} |
156
|
|
|
|
157
|
|
|
@Override |
158
|
|
|
public void playerJoinTeam(TeamDto newTeamDto, PlayerEntity player) { |
159
|
|
|
// Get new team |
160
|
|
|
var newTeam = teamMap.get(newTeamDto); |
161
|
|
|
|
162
|
|
|
// Check if team is full |
163
|
|
|
if (newTeam.size() >= (long)LasertagSettingsManager.get(SettingNames.MAX_TEAM_SIZE)) { |
164
|
|
|
// If is Server |
165
|
|
|
if (player instanceof ServerPlayerEntity) { |
166
|
|
|
ServerEventSending.sendErrorMessageToClient((ServerPlayerEntity) player, "Team " + newTeamDto.name() + " is full."); |
167
|
|
|
} |
168
|
|
|
return; |
169
|
|
|
} |
170
|
|
|
|
171
|
|
|
// Check if player is in a team already |
172
|
|
|
TeamDto oldTeamDto = null; |
173
|
|
|
for (TeamDto t : TeamConfigManager.teamConfig.values()) { |
174
|
|
|
if (teamMap.get(t).contains(player)) { |
175
|
|
|
oldTeamDto = t; |
176
|
|
|
break; |
177
|
|
|
} |
178
|
|
|
} |
179
|
|
|
|
180
|
|
|
// If player has no team |
181
|
|
|
if (oldTeamDto == null) { |
182
|
|
|
newTeam.add(player); |
183
|
|
|
} else { |
184
|
|
|
// If player tries to join his team again |
185
|
|
|
if (newTeamDto == oldTeamDto) { |
186
|
|
|
return; |
187
|
|
|
} |
188
|
|
|
|
189
|
|
|
// Swap team |
190
|
|
|
teamMap.get(oldTeamDto).remove(player); |
191
|
|
|
newTeam.add(player); |
192
|
|
|
} |
193
|
|
|
|
194
|
|
|
// Set team on player |
195
|
|
|
player.setTeam(newTeamDto); |
196
|
|
|
|
197
|
|
|
// Get players inventory |
198
|
|
|
var inventory = player.getInventory(); |
199
|
|
|
|
200
|
|
|
// Clear players inventory |
201
|
|
|
inventory.clear(); |
202
|
|
|
|
203
|
|
|
// Give player a lasertag vest |
204
|
|
|
var vestStack = new ItemStack(Items.LASERTAG_VEST); |
205
|
|
|
((LasertagVestItem) Items.LASERTAG_VEST).setColor(vestStack, newTeamDto.color().getValue()); |
206
|
|
|
player.equipStack(EquipmentSlot.CHEST, vestStack); |
207
|
|
|
|
208
|
|
|
// Give player a lasertag weapon |
209
|
|
|
var weaponStack = new ItemStack(Items.LASERTAG_WEAPON); |
210
|
|
|
((LasertagWeaponItem) Items.LASERTAG_WEAPON).setColor(weaponStack, newTeamDto.color().getValue()); |
211
|
|
|
((LasertagWeaponItem) Items.LASERTAG_WEAPON).setDeactivated(weaponStack, true); |
212
|
|
|
inventory.setStack(0, weaponStack); |
213
|
|
|
|
214
|
|
|
// Notify about change |
215
|
|
|
notifyPlayersAboutUpdate(); |
216
|
|
|
} |
217
|
|
|
|
218
|
|
|
@Override |
219
|
|
|
public void playerLeaveHisTeam(PlayerEntity player) { |
220
|
|
|
// For each team |
221
|
|
|
for (List<PlayerEntity> team : teamMap.values()) { |
222
|
|
|
// If the player is in the team |
223
|
|
|
if (team.contains(player)) { |
224
|
|
|
// Leave the team |
225
|
|
|
team.remove(player); |
226
|
|
|
player.setTeam(null); |
227
|
|
|
notifyPlayersAboutUpdate(); |
228
|
|
|
return; |
229
|
|
|
} |
230
|
|
|
} |
231
|
|
|
} |
232
|
|
|
|
233
|
|
|
@Override |
234
|
|
|
public void onPlayerScored(PlayerEntity player, int score) { |
235
|
|
|
player.increaseScore(score); |
236
|
|
|
|
237
|
|
|
notifyPlayersAboutUpdate(); |
238
|
|
|
} |
239
|
|
|
|
240
|
|
|
@Override |
241
|
|
|
public boolean isLasertagGameRunning() { |
242
|
|
|
return isRunning; |
243
|
|
|
} |
244
|
|
|
|
245
|
|
|
@Override |
246
|
|
|
public void syncTeamsAndScoresToPlayer(ServerPlayerEntity player) { |
247
|
|
|
var simplifiedTeamMap = buildSimplifiedTeamMap(); |
248
|
|
|
|
249
|
|
|
// Serialize team map to json |
250
|
|
|
String messagesString = new Gson().toJson(simplifiedTeamMap); |
251
|
|
|
|
252
|
|
|
// Create packet buffer |
253
|
|
|
PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
254
|
|
|
|
255
|
|
|
// Write team map string to buffer |
256
|
|
|
buf.writeString(messagesString); |
257
|
|
|
|
258
|
|
|
ServerPlayNetworking.send(player, NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); |
259
|
|
|
} |
260
|
|
|
|
261
|
|
|
@Override |
262
|
|
|
public void registerLasertarget(LaserTargetBlockEntity target) { |
263
|
|
|
lasertargetsToReset.add(target); |
264
|
|
|
} |
265
|
|
|
|
266
|
|
|
//endregion |
267
|
|
|
|
268
|
|
|
//region ITickable |
269
|
|
|
|
270
|
|
|
/** |
271
|
|
|
* This method is called every minute when the game is running |
272
|
|
|
*/ |
273
|
|
|
@Override |
274
|
|
|
public void doTick() { |
275
|
|
|
System.out.println("Tick"); |
276
|
|
|
// TODO |
277
|
|
|
} |
278
|
|
|
|
279
|
|
|
@Override |
280
|
|
|
public void endTick() { |
281
|
|
|
gameTickTimer.shutdown(); |
282
|
|
|
gameTickTimer = null; |
283
|
|
|
lasertagGameOver(); |
284
|
|
|
} |
285
|
|
|
|
286
|
|
|
//endregion |
287
|
|
|
|
288
|
|
|
//region Private methods |
289
|
|
|
|
290
|
|
|
/** |
291
|
|
|
* This method is called when the game ends |
292
|
|
|
*/ |
293
|
|
|
private void lasertagGameOver() { |
294
|
|
|
isRunning = false; |
295
|
|
|
|
296
|
|
|
sendGameOverEvent(); |
297
|
|
|
|
298
|
|
|
// Get world |
299
|
|
|
World world = getOverworld(); |
300
|
|
|
|
301
|
|
|
// Deactivate every player |
302
|
|
|
for (List<PlayerEntity> team : teamMap.values()) { |
303
|
|
|
for (PlayerEntity player : team) { |
304
|
|
|
PlayerDeactivatedManager.deactivate(player, world, true); |
305
|
|
|
player.onDeactivated(); |
306
|
|
|
} |
307
|
|
|
} |
308
|
|
|
|
309
|
|
|
// Teleport players back to spawn |
310
|
|
|
for (var team : teamMap.values()) { |
311
|
|
|
for (var player : team) { |
312
|
|
|
player.requestTeleport(0.5F, 1, 0.5F); |
313
|
|
|
} |
314
|
|
|
} |
315
|
|
|
|
316
|
|
|
// Reset lasertargets |
317
|
|
|
for (var target : lasertargetsToReset) { |
318
|
|
|
target.reset(); |
319
|
|
|
} |
320
|
|
|
lasertargetsToReset = new LinkedList<>(); |
321
|
|
|
|
322
|
|
|
// Calculate stats |
323
|
|
|
statsCalculator.calcStats(); |
324
|
|
|
|
325
|
|
|
// Create packet |
326
|
|
|
var buf = new PacketByteBuf(Unpooled.buffer()); |
327
|
|
|
|
328
|
|
|
// Get last games stats |
329
|
|
|
var stats = statsCalculator.getLastGamesStats(); |
330
|
|
|
|
331
|
|
|
// Get gson builder |
332
|
|
|
var gsonBuilder = TeamDtoSerializer.getSerializer(); |
333
|
|
|
|
334
|
|
|
// To json |
335
|
|
|
var jsonString = gsonBuilder.create().toJson(stats, GameStats.class); |
336
|
|
|
|
337
|
|
|
// Write to buffer |
338
|
|
|
buf.writeString(jsonString); |
339
|
|
|
|
340
|
|
|
// Send statistics to clients |
341
|
|
|
ServerEventSending.sendToEveryone(getOverworld(), NetworkingConstants.GAME_STATISTICS, buf); |
342
|
|
|
|
343
|
|
|
} |
344
|
|
|
|
345
|
|
|
/** |
346
|
|
|
* Notifies every player of this world about a team or score update |
347
|
|
|
*/ |
348
|
|
|
private void notifyPlayersAboutUpdate() { |
349
|
|
|
var simplifiedTeamMap = buildSimplifiedTeamMap(); |
350
|
|
|
|
351
|
|
|
// Serialize team map to json |
352
|
|
|
String messagesString = new Gson().toJson(simplifiedTeamMap); |
353
|
|
|
|
354
|
|
|
// Create packet buffer |
355
|
|
|
PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
356
|
|
|
|
357
|
|
|
// Write team map string to buffer |
358
|
|
|
buf.writeString(messagesString); |
359
|
|
|
|
360
|
|
|
// Send to all clients |
361
|
|
|
ServerEventSending.sendToEveryone(((MinecraftServer) (Object) this).getOverworld(), NetworkingConstants.LASERTAG_GAME_TEAM_OR_SCORE_UPDATE, buf); |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
private HashMap<String, List<Tuple<String, Integer>>> buildSimplifiedTeamMap() { |
365
|
|
|
// Create simplified team map |
366
|
|
|
final HashMap<String, List<Tuple<String, Integer>>> simplifiedTeamMap = new HashMap<>(); |
367
|
|
|
|
368
|
|
|
// For each team |
369
|
|
|
for (TeamDto t : TeamConfigManager.teamConfig.values()) { |
370
|
|
|
// Create a new list of (player name, player score) tuples |
371
|
|
|
List<Tuple<String, Integer>> playerDatas = new LinkedList<>(); |
372
|
|
|
|
373
|
|
|
// For every player in the team |
374
|
|
|
for (PlayerEntity player : teamMap.get(t)) { |
375
|
|
|
// Add his name and score to the list |
376
|
|
|
playerDatas.add(new Tuple<>(player.getDisplayName().getString(), player.getLasertagScore())); |
377
|
|
|
} |
378
|
|
|
|
379
|
|
|
// Add the current team to the simplified team map |
380
|
|
|
simplifiedTeamMap.put(t.name(), playerDatas); |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
return simplifiedTeamMap; |
384
|
|
|
} |
385
|
|
|
|
386
|
|
|
/** |
387
|
|
|
* Notifies every player of this world about the start of a lasertag game |
388
|
|
|
*/ |
389
|
|
|
private void sendGameStartedEvent() { |
390
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
391
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_STARTED, PacketByteBufs.empty()); |
392
|
|
|
} |
393
|
|
|
|
394
|
|
|
private void sendGameOverEvent() { |
395
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
396
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.GAME_OVER, PacketByteBufs.empty()); |
397
|
|
|
} |
398
|
|
|
|
399
|
|
|
/** |
400
|
|
|
* Initializes the spawnpoint cache. Searches a 31 x 31 chunk area for spawnpoint blocks specified by the team. |
401
|
|
|
* This method is computationally intensive, don't call too often or when responsiveness is important. The call of this method blocks the server from ticking! |
402
|
|
|
*/ |
403
|
|
|
private void initSpawnpointCache() { |
404
|
|
|
|
405
|
|
|
// Initialize cache |
406
|
|
|
spawnpointCache = new HashMap<>(); |
407
|
|
|
|
408
|
|
|
// Initialize team lists |
409
|
|
|
for (TeamDto team : TeamConfigManager.teamConfig.values()) { |
410
|
|
|
spawnpointCache.put(team, new ArrayList<>()); |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
// Get the overworld |
414
|
|
|
ServerWorld world = ((MinecraftServer) (Object) this).getOverworld(); |
415
|
|
|
|
416
|
|
|
// Start time measurement |
417
|
|
|
long startTime = System.nanoTime(); |
418
|
|
|
|
419
|
|
|
// Iterate over blocks and find spawnpoints |
420
|
|
|
world.fastSearchBlock((block, pos) -> { |
421
|
|
|
for (TeamDto teamDto : TeamConfigManager.teamConfig.values()) { |
422
|
|
|
if (teamDto.spawnpointBlock().equals(block)) { |
423
|
|
|
var team = spawnpointCache.get(teamDto); |
424
|
|
|
synchronized (teamDto) { |
425
|
|
|
team.add(pos); |
426
|
|
|
} |
427
|
|
|
break; |
428
|
|
|
} |
429
|
|
|
} |
430
|
|
|
}, (currChunk, maxChunk) -> { |
431
|
|
|
// Only send a progress update every second chunk to not ddos our players |
432
|
|
|
if (currChunk % 2 == 0) { |
433
|
|
|
return; |
434
|
|
|
} |
435
|
|
|
|
436
|
|
|
// Create packet buffer |
437
|
|
|
PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
438
|
|
|
|
439
|
|
|
// Write progress to buffer |
440
|
|
|
buf.writeDouble((double) currChunk / (double) maxChunk); |
441
|
|
|
|
442
|
|
|
ServerEventSending.sendToEveryone(world, NetworkingConstants.PROGRESS, buf); |
443
|
|
|
}); |
444
|
|
|
|
445
|
|
|
// Stop time measurement |
446
|
|
|
long stopTime = System.nanoTime(); |
447
|
|
|
double duration = (stopTime - startTime) / 1000000000.0F; |
448
|
|
|
LasertagMod.LOGGER.info("Spawnpoint search took " + duration + "s."); |
449
|
|
|
} |
450
|
|
|
|
451
|
|
|
//endregion |
452
|
|
|
} |