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package de.kleiner3.lasertag.common.util; |
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import net.minecraft.entity.player.PlayerEntity; |
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import net.minecraft.entity.projectile.ProjectileUtil; |
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import net.minecraft.util.hit.BlockHitResult; |
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import net.minecraft.util.hit.EntityHitResult; |
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import net.minecraft.util.hit.HitResult; |
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import net.minecraft.util.math.Box; |
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import net.minecraft.util.math.Vec3d; |
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import net.minecraft.world.RaycastContext; |
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/** |
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* Utility class to do Raycasting |
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* |
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* @author Étiennne Muser |
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*/ |
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public class RaycastUtil { |
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/** |
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* Raycasts into the direction of the crosshair |
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* |
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* @return The HitResult of the raycast |
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*/ |
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public static HitResult raycastCrosshair(PlayerEntity playerEntity, int maxDistance) { |
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// Get the cameras position to start the raycasting from |
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Vec3d startPos = playerEntity.getCameraPosVec(1.0f); |
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// Get the cameras direction vector to raycast in that direction |
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Vec3d direction = playerEntity.getRotationVec(1.0f); |
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// Lengthen the direction vector to match maxDistance |
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Vec3d ray = startPos.add(direction.x * maxDistance, direction.y * maxDistance, direction.z * maxDistance); |
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// Do the block-raycast (ignore fluids) and return the result |
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BlockHitResult blockHit = playerEntity.world.raycast(new RaycastContext(startPos, ray, RaycastContext.ShapeType.OUTLINE, RaycastContext.FluidHandling.NONE, playerEntity)); |
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Box box = playerEntity |
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.getBoundingBox() |
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.stretch(playerEntity.getRotationVec(1.0F).multiply(maxDistance)) |
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.expand(1.0D, 1.0D, 1.0D); |
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// Do the entity-raycast |
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EntityHitResult entityhit = ProjectileUtil.raycast(playerEntity, startPos, ray, box, entity -> !entity.isSpectator(), Double.MAX_VALUE); |
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// If no entity was hit |
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if (entityhit == null) { |
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return blockHit; |
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} |
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// If entity is closer than block |
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if (startPos.squaredDistanceTo(entityhit.getPos()) < startPos.squaredDistanceTo(blockHit.getPos())) { |
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return entityhit; |
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} |
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return blockHit; |
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} |
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} |
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