| 1 |  |  | package de.kleiner3.lasertag.common.util; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | import net.minecraft.entity.player.PlayerEntity; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  | import net.minecraft.entity.projectile.ProjectileUtil; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | import net.minecraft.util.hit.BlockHitResult; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | import net.minecraft.util.hit.EntityHitResult; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | import net.minecraft.util.hit.HitResult; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | import net.minecraft.util.math.Box; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | import net.minecraft.util.math.Vec3d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | import net.minecraft.world.RaycastContext; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * Utility class to do Raycasting | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * @author Étiennne Muser | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 16 |  |  |  */ | 
            
                                                                        
                            
            
                                    
            
            
                | 17 |  |  | public class RaycastUtil { | 
            
                                                                        
                            
            
                                    
            
            
                | 18 |  |  |     /** | 
            
                                                                        
                            
            
                                    
            
            
                | 19 |  |  |      * Raycasts into the direction of the crosshair | 
            
                                                                        
                            
            
                                    
            
            
                | 20 |  |  |      * | 
            
                                                                        
                            
            
                                    
            
            
                | 21 |  |  |      * @return The HitResult of the raycast | 
            
                                                                        
                            
            
                                    
            
            
                | 22 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 23 |  |  |     public static HitResult raycastCrosshair(PlayerEntity playerEntity, int maxDistance) { | 
            
                                                                        
                            
            
                                    
            
            
                | 24 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 25 |  |  |         // Get the cameras position to start the raycasting from | 
            
                                                                        
                            
            
                                    
            
            
                | 26 |  |  |         Vec3d startPos = playerEntity.getCameraPosVec(1.0f); | 
            
                                                                        
                            
            
                                    
            
            
                | 27 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 28 |  |  |         // Get the cameras direction vector to raycast in that direction | 
            
                                                                        
                            
            
                                    
            
            
                | 29 |  |  |         Vec3d direction = playerEntity.getRotationVec(1.0f); | 
            
                                                                        
                            
            
                                    
            
            
                | 30 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 31 |  |  |         // Lengthen the direction vector to match maxDistance | 
            
                                                                        
                            
            
                                    
            
            
                | 32 |  |  |         Vec3d ray = startPos.add(direction.x * maxDistance, direction.y * maxDistance, direction.z * maxDistance); | 
            
                                                                        
                            
            
                                    
            
            
                | 33 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 34 |  |  |         // Do the block-raycast (ignore fluids) and return the result | 
            
                                                                        
                            
            
                                    
            
            
                | 35 |  |  |         BlockHitResult blockHit = playerEntity.world.raycast(new RaycastContext(startPos, ray, RaycastContext.ShapeType.OUTLINE, RaycastContext.FluidHandling.NONE, playerEntity)); | 
            
                                                                        
                            
            
                                    
            
            
                | 36 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 37 |  |  |         Box box = playerEntity | 
            
                                                                        
                            
            
                                    
            
            
                | 38 |  |  |                 .getBoundingBox() | 
            
                                                                        
                            
            
                                    
            
            
                | 39 |  |  |                 .stretch(playerEntity.getRotationVec(1.0F).multiply(maxDistance)) | 
            
                                                                        
                            
            
                                    
            
            
                | 40 |  |  |                 .expand(1.0D, 1.0D, 1.0D); | 
            
                                                                        
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 42 |  |  |         // Do the entity-raycast | 
            
                                                                        
                            
            
                                    
            
            
                | 43 |  |  |         EntityHitResult entityhit = ProjectileUtil.raycast(playerEntity, startPos, ray, box, entity -> !entity.isSpectator(), Double.MAX_VALUE); | 
            
                                                                        
                            
            
                                    
            
            
                | 44 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 45 |  |  |         // If no entity was hit | 
            
                                                                        
                            
            
                                    
            
            
                | 46 |  |  |         if (entityhit == null) { | 
            
                                                                        
                            
            
                                    
            
            
                | 47 |  |  |             return blockHit; | 
            
                                                                        
                            
            
                                    
            
            
                | 48 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 49 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 50 |  |  |         // If entity is closer than block | 
            
                                                                        
                            
            
                                    
            
            
                | 51 |  |  |         if (startPos.squaredDistanceTo(entityhit.getPos()) < startPos.squaredDistanceTo(blockHit.getPos())) { | 
            
                                                                        
                            
            
                                    
            
            
                | 52 |  |  |             return entityhit; | 
            
                                                                        
                            
            
                                    
            
            
                | 53 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 54 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 55 |  |  |         return blockHit; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 57 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 58 |  |  |  |