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package de.pewpewproject.lasertag.lasertaggame.state.management.client.implementation; |
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import de.pewpewproject.lasertag.common.util.ThreadUtil; |
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import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.IClientLasertagManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.IGameModeManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.ISettingsManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.client.IUIStateManager; |
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import java.util.concurrent.ScheduledExecutorService; |
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import java.util.concurrent.TimeUnit; |
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/** |
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* Implementation of IUIStateManager for the lasertag game |
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* |
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* @author Étienne Muser |
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*/ |
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View Code Duplication |
public class UIStateManager implements IUIStateManager { |
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private IClientLasertagManager clientManager; |
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private ScheduledExecutorService gameTimer; |
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private ScheduledExecutorService preGameTimer; |
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private final IGameModeManager gameModeManager; |
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private final ISettingsManager settingsManager; |
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public UIStateManager(IGameModeManager gameModeManager, ISettingsManager settingsManager) { |
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this.gameModeManager = gameModeManager; |
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this.settingsManager = settingsManager; |
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} |
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public void setClientManager(IClientLasertagManager clientManager) { |
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this.clientManager = clientManager; |
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} |
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public void startGameTimer(long gameTime) { |
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synchronized (this) { |
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if (gameTimer != null && !gameTimer.isShutdown()) { |
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throw new IllegalStateException("Client gameTimer is already running."); |
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} |
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clientManager.getSyncedState().getUIState().gameTime = gameTime; |
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gameTimer = ThreadUtil.createScheduledExecutor("client-lasertag-game-timer-thread-%d"); |
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gameTimer.scheduleAtFixedRate(this::gameCountDownTimerTask, 0, 1, TimeUnit.SECONDS); |
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} |
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} |
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public void stopGameTimer() { |
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synchronized (this) { |
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if (gameTimer == null) { |
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return; |
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} |
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gameTimer.shutdownNow(); |
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gameTimer = null; |
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clientManager.getSyncedState().getUIState().gameTime = 0; |
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} |
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} |
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public void startPreGameCountdownTimer(long startingIn) { |
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synchronized (this) { |
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if (preGameTimer != null && !preGameTimer.isShutdown()) { |
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throw new IllegalStateException("Client preGameTimer is already running."); |
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} |
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clientManager.getSyncedState().getUIState().startingIn = startingIn; |
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preGameTimer = ThreadUtil.createScheduledExecutor("client-lasertag-pregame-timer-thread-%d"); |
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preGameTimer.scheduleAtFixedRate(this::preGameCountDownTimerTask, 1, 1, TimeUnit.SECONDS); |
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} |
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} |
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public void stopPreGameCountdownTimer() { |
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synchronized (this) { |
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if (preGameTimer == null) { |
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return; |
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} |
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preGameTimer.shutdownNow(); |
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preGameTimer = null; |
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clientManager.getSyncedState().getUIState().startingIn = -1; |
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} |
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} |
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//endregion |
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//region Private methods |
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private void gameCountDownTimerTask() { |
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// Increment the game time |
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++clientManager.getSyncedState().getUIState().gameTime; |
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if (!gameModeManager.getGameMode().hasInfiniteTime() && |
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(settingsManager.<Long>get(SettingDescription.PLAY_TIME) * 60L) - clientManager.getSyncedState().getUIState().gameTime == 0) { |
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stopGameTimer(); |
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} |
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} |
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private void preGameCountDownTimerTask() { |
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// Decrement the starting in value |
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--clientManager.getSyncedState().getUIState().startingIn; |
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// If the count down is at the end |
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if (clientManager.getSyncedState().getUIState().startingIn <= -1) { |
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// Start game count down timer from the start |
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startGameTimer(0); |
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// Stop countdown timer |
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stopPreGameCountdownTimer(); |
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} |
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} |
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//endregion |
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} |
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