for testing and deploying your application
for finding and fixing issues
for empowering human code reviews
package de.pewpewproject.lasertag.damage;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.damage.EntityDamageSource;
import net.minecraft.entity.player.PlayerEntity;
/**
* Class to hold all damage sources
*
* @author Étienne Muser
*/
public class DamageSources {
public static DamageSource laser(PlayerEntity shooter) {
return new EntityDamageSource("laser", shooter).setBypassesArmor().setUnblockable();
}