| Total Complexity | 2 |
| Total Lines | 18 |
| Duplicated Lines | 100 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
| 1 | package de.pewpewproject.lasertag.networking.server.callbacks; |
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| 16 | View Code Duplication | public class ClientTriggerSettingResetCallback implements ServerPlayNetworking.PlayChannelHandler { |
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| 17 | @Override |
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| 18 | public void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) { |
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| 19 | |||
| 20 | try { |
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| 21 | |||
| 22 | // Get the game managers |
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| 23 | var gameManager = server.getOverworld().getServerLasertagManager(); |
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| 24 | var settingsManager = gameManager.getSettingsManager(); |
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| 25 | |||
| 26 | // Get setting name |
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| 27 | var settingName = buf.readString(); |
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| 28 | |||
| 29 | // Reset the setting |
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| 30 | settingsManager.reset(settingName); |
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| 31 | } catch (Exception ex) { |
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| 32 | LasertagMod.LOGGER.error("Error in ClientTriggerSettingResetCallback", ex); |
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| 33 | throw ex; |
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| 34 | } |
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| 37 |