| Total Complexity | 2 |
| Total Lines | 28 |
| Duplicated Lines | 100 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
| 1 | package de.pewpewproject.lasertag.networking.server.callbacks; |
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| 18 | View Code Duplication | public class ClientTriggerReloadTeamConfigCallback implements ServerPlayNetworking.PlayChannelHandler { |
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| 19 | @Override |
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| 20 | public void receive(MinecraftServer server, ServerPlayerEntity player, ServerPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) { |
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| 21 | |||
| 22 | try { |
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| 23 | |||
| 24 | // Get the game managers |
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| 25 | var gameManager = server.getOverworld().getServerLasertagManager(); |
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| 26 | var teamsManager = gameManager.getTeamsManager(); |
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| 27 | var playerNamesState = gameManager.getSyncedState().getPlayerNamesState(); |
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| 28 | |||
| 29 | server.execute(() -> { |
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| 30 | |||
| 31 | var world = server.getOverworld(); |
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| 32 | |||
| 33 | // Throw every player out of his team |
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| 34 | playerNamesState.forEachPlayer((playerUuid) -> { |
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| 35 | teamsManager.playerLeaveHisTeam(playerUuid); |
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| 36 | |||
| 37 | var playerOptional = Optional.ofNullable(world.getPlayerByUuid(playerUuid)); |
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| 38 | playerOptional.ifPresent(playerEntity -> playerEntity.getInventory().clear()); |
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| 39 | }); |
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| 40 | |||
| 41 | teamsManager.reloadTeamsConfig(); |
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| 42 | }); |
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| 43 | } catch (Exception ex) { |
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| 44 | LasertagMod.LOGGER.error("Error in ClientTriggerReloadTeamConfigCallback", ex); |
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| 45 | throw ex; |
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| 46 | } |
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| 49 |