| Total Complexity | 2 |
| Total Lines | 19 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
| 1 | package de.pewpewproject.lasertag.networking.client.callbacks; |
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| 15 | public class PlayerDeactivatedStatusChangedCallback implements ClientPlayNetworking.PlayChannelHandler { |
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| 16 | @Override |
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| 17 | public void receive(MinecraftClient client, ClientPlayNetworkHandler handler, PacketByteBuf buf, PacketSender responseSender) { |
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| 18 | |||
| 19 | try { |
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| 20 | |||
| 21 | // Get the game managers |
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| 22 | var gameManager = client.world.getClientLasertagManager(); |
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| 23 | var activationManager = gameManager.getActivationManager(); |
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| 24 | |||
| 25 | // Read from buffer |
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| 26 | var uuid = buf.readUuid(); |
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| 27 | var deactivated = buf.readBoolean(); |
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| 28 | |||
| 29 | // Set deactivated status |
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| 30 | activationManager.setDeactivated(uuid, deactivated); |
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| 31 | } catch (Exception ex) { |
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| 32 | LasertagMod.LOGGER.error("Error in PlayerDeactivatedStatusChangedCallback", ex); |
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| 33 | throw ex; |
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| 34 | } |
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| 37 |