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package de.pewpewproject.lasertag.lasertaggame.state.management.server.synced.implementation; |
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import de.pewpewproject.lasertag.common.util.ThreadUtil; |
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import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.server.synced.ILasertargetsManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.server.synced.ISettingsManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.synced.ILasertargetState; |
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import de.pewpewproject.lasertag.networking.NetworkingConstants; |
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import de.pewpewproject.lasertag.networking.server.ServerEventSending; |
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import io.netty.buffer.Unpooled; |
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import net.fabricmc.fabric.api.networking.v1.PacketByteBufs; |
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import net.minecraft.network.PacketByteBuf; |
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import net.minecraft.server.MinecraftServer; |
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import net.minecraft.util.math.BlockPos; |
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import java.util.UUID; |
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import java.util.concurrent.TimeUnit; |
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/** |
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* Implementation of ILasertargetsManager for the lasertag game |
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* |
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* @author Étienne Muser |
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*/ |
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public class LasertargetsManager implements ILasertargetsManager { |
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private final ILasertargetState lasertargetState; |
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private final ISettingsManager settingsManager; |
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private final MinecraftServer server; |
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public LasertargetsManager(ILasertargetState lasertargetState, ISettingsManager settingsManager, MinecraftServer server) { |
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this.lasertargetState = lasertargetState; |
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this.settingsManager = settingsManager; |
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this.server = server; |
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} |
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@Override |
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public void setLastHitTime(BlockPos lasertargetPos, long hitTime) { |
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lasertargetState.setLastHitTime(lasertargetPos, hitTime); |
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var buf = new PacketByteBuf(Unpooled.buffer()); |
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buf.writeBlockPos(lasertargetPos); |
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buf.writeLong(hitTime); |
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ServerEventSending.sendToEveryone(server, NetworkingConstants.SET_LAST_HIT_TIME, buf); |
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} |
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@Override |
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public void deactivate(BlockPos lasertargetPos) { |
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setDeactivated(lasertargetPos, true); |
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// Reactivate after configured amount of seconds |
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var deactivationThread = ThreadUtil.createScheduledExecutor("server-lasertag-target-deactivation-thread-%d"); |
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deactivationThread.schedule(() -> { |
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setDeactivated(lasertargetPos, false); |
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deactivationThread.shutdownNow(); |
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}, settingsManager.<Long>get(SettingDescription.LASERTARGET_DEACTIVATE_TIME), TimeUnit.SECONDS); |
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} |
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@Override |
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public boolean isDeactivated(BlockPos lasertargetPos) { |
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return lasertargetState.isDeactivated(lasertargetPos); |
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} |
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@Override |
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public void setHitBy(BlockPos lasertargetPos, UUID playerUuid) { |
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lasertargetState.setHitBy(lasertargetPos, playerUuid); |
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var buf = new PacketByteBuf(Unpooled.buffer()); |
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buf.writeBlockPos(lasertargetPos); |
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buf.writeUuid(playerUuid); |
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ServerEventSending.sendToEveryone(server, NetworkingConstants.SET_HIT_BY, buf); |
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} |
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@Override |
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public boolean isAlreadyHitBy(BlockPos lasertargetPos, UUID playerUuid) { |
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return lasertargetState.isAlreadyHitBy(lasertargetPos, playerUuid); |
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} |
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@Override |
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public void reset() { |
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lasertargetState.reset(); |
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ServerEventSending.sendToEveryone(server, NetworkingConstants.LASERTARGETS_RESET, PacketByteBufs.empty()); |
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} |
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@Override |
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public void resetAlreadyHitBy() { |
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lasertargetState.resetAlreadyHitBy(); |
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ServerEventSending.sendToEveryone(server, NetworkingConstants.LASERTARGETS_ALREADY_HIT_BY_RESET, PacketByteBufs.empty()); |
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} |
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private void setDeactivated(BlockPos lasertargetPos, boolean isDeactivated) { |
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if (isDeactivated) { |
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lasertargetState.setDeactivated(lasertargetPos); |
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} else { |
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lasertargetState.setActivated(lasertargetPos); |
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} |
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var buf = new PacketByteBuf(Unpooled.buffer()); |
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buf.writeBlockPos(lasertargetPos); |
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buf.writeBoolean(isDeactivated); |
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ServerEventSending.sendToEveryone(server, NetworkingConstants.SET_LASERTARGET_DEACTIVATED, buf); |
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} |
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} |
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