| Total Complexity | 4 | 
| Total Lines | 20 | 
| Duplicated Lines | 0 % | 
| Changes | 0 | ||
| 1 | package de.pewpewproject.lasertag.lasertaggame.state.management.client.implementation; | ||
| 13 | public class ActivationManager implements IActivationManager { | ||
| 14 | |||
| 15 | private IClientLasertagManager clientManager; | ||
| 16 | |||
| 17 |     public void setClientManager(IClientLasertagManager clientManager) { | ||
| 18 | this.clientManager = clientManager; | ||
| 19 | } | ||
| 20 | |||
| 21 | @Override | ||
| 22 |     public boolean isDeactivated(UUID playerUuid) { | ||
| 23 | return !clientManager.getSyncedState().getActivationState().isActivated(playerUuid); | ||
| 24 | } | ||
| 25 | |||
| 26 | @Override | ||
| 27 |     public void setDeactivated(UUID playerUuid, boolean deactivated) { | ||
| 28 | |||
| 29 |         if(deactivated) { | ||
| 30 | clientManager.getSyncedState().getActivationState().deactivatePlayer(playerUuid); | ||
| 31 |         } else { | ||
| 32 | clientManager.getSyncedState().getActivationState().activatePlayer(playerUuid); | ||
| 33 | } | ||
| 36 |