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package de.pewpewproject.lasertag.lasertaggame.gamemode; |
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import de.pewpewproject.lasertag.LasertagMod; |
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import de.pewpewproject.lasertag.block.entity.LaserTargetBlockEntity; |
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import de.pewpewproject.lasertag.common.types.ScoreHolding; |
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import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
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import de.pewpewproject.lasertag.lasertaggame.state.management.server.IServerLasertagManager; |
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import de.pewpewproject.lasertag.lasertaggame.state.synced.implementation.SettingsState; |
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import de.pewpewproject.lasertag.lasertaggame.state.synced.implementation.TeamsConfigState; |
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import de.pewpewproject.lasertag.lasertaggame.team.TeamDto; |
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import de.pewpewproject.lasertag.networking.NetworkingConstants; |
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import de.pewpewproject.lasertag.networking.server.ServerEventSending; |
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import net.minecraft.entity.damage.DamageSource; |
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import net.minecraft.server.MinecraftServer; |
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import net.minecraft.server.network.ServerPlayerEntity; |
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import net.minecraft.text.Text; |
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import net.minecraft.util.math.BlockPos; |
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import net.minecraft.world.GameRules; |
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import net.minecraft.world.World; |
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import java.util.ArrayList; |
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import java.util.List; |
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import java.util.Optional; |
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import java.util.UUID; |
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/** |
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* Base class for all game modes. Defines the interface for the game modes. |
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* |
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* @author Étienne Muser |
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*/ |
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public abstract class GameMode { |
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/** |
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* The translatable name of the game mode. Also acts as an unique identifier for the game mode. |
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*/ |
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private final String translatableName; |
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/** |
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* Flag whether this game mode has infinite time (Game ends based on other game events) |
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* or not (Game ends after X minutes) |
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*/ |
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private final boolean infiniteTime; |
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/** |
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* Flag whether this game mode uses teams or is an 'everyone vs. everyone' game mode |
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*/ |
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private final boolean teamsActive; |
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/** |
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* Flag to indicate if lasertargets can be hit multiple times by the same player |
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*/ |
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private final boolean lasertargetsCanBeHitMultipleTimes; |
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public GameMode(String translatableName, |
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boolean infiniteTime, |
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boolean teamsActive, |
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boolean lasertargetsCanBeHitMultipleTimes) { |
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this.translatableName = translatableName; |
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this.infiniteTime = infiniteTime; |
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this.teamsActive = teamsActive; |
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this.lasertargetsCanBeHitMultipleTimes = lasertargetsCanBeHitMultipleTimes; |
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} |
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//region Interface methods |
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/** |
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* Creates a settings map containing the default setting values for this game mode. |
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* The default implementation simply returns the base settings. |
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* <br> |
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* Override if the game mode has special default settings. |
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* <br> |
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* This method is called when switching the game mode or resetting the settings. |
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* |
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* @return The default settings map |
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*/ |
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public SettingsState createDefaultSettings() { |
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return SettingsState.createBaseSettings(); |
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} |
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/** |
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* Gets the settings which have an effect in this game mode. |
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* The default implementation returns the settings that are used by all game modes. |
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* <br> |
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* This method gets used in the game managers settings screen. |
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* |
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* @return The settings having an effect in this game mode. |
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*/ |
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public List<SettingDescription> getRelevantSettings() { |
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var list = new ArrayList<SettingDescription>(); |
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list.add(SettingDescription.WEAPON_COOLDOWN); |
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list.add(SettingDescription.WEAPON_REACH); |
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list.add(SettingDescription.WEAPON_ZOOM); |
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list.add(SettingDescription.SHOW_LASER_RAYS); |
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list.add(SettingDescription.MAX_TEAM_SIZE); |
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list.add(SettingDescription.RENDER_TEAM_LIST); |
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list.add(SettingDescription.RENDER_TIMER); |
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list.add(SettingDescription.PREGAME_DURATION); |
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list.add(SettingDescription.PLAYER_DEACTIVATE_TIME); |
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list.add(SettingDescription.LASERTARGET_DEACTIVATE_TIME); |
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list.add(SettingDescription.GEN_STATS_FILE); |
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list.add(SettingDescription.AUTO_OPEN_STATS_FILE); |
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list.add(SettingDescription.DO_ORIGIN_SPAWN); |
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list.add(SettingDescription.RESPAWN_PENALTY); |
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list.add(SettingDescription.SHOW_NAMETAGS_OF_TEAMMATES); |
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list.add(SettingDescription.MINING_FATIGUE_ENABLED); |
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return list; |
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} |
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/** |
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* Checks if all starting conditions are met. If the game can start, this method returns an empty optional |
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* Otherwise it returns the reasons why the game can not start as a string. |
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* <br> |
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* Override if the game mode has other or additional starting conditions. |
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* <br> |
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* This method is called as the first step when starting a lasertag game. |
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* |
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* @param server The server this game runs on |
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* |
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* @return Optional containing the abort reasons if there were any. Otherwise Optional.empty() |
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*/ |
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public Optional<String> checkStartingConditions(MinecraftServer server) { |
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boolean abort = false; |
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var builder = new StringBuilder(); |
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// Get the managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var teamsManager = gameManager.getTeamsManager(); |
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var spawnpointManager = gameManager.getSpawnpointManager(); |
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var syncedState = gameManager.getSyncedState(); |
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var teamsConfigState = syncedState.getTeamsConfigState(); |
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// For every team |
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for (var team : teamsConfigState.getTeams()) { |
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// Get the players of the team |
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var playerUuids = teamsManager.getPlayersOfTeam(team); |
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// Skip spectators |
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if (team.equals(TeamsConfigState.SPECTATORS)) { |
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continue; |
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} |
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// Skip empty teams |
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if (playerUuids.isEmpty()) { |
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continue; |
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} |
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// Get the spawnpoints for the team |
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var spawnpoints = spawnpointManager.getSpawnpoints(team); |
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// If the team has no spawnpoints |
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if (spawnpoints.isEmpty()) { |
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abort = true; |
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builder.append(" *No spawnpoints were found for team '"); |
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builder.append(team.name()); |
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builder.append("'\n"); |
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} |
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} |
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// Get the players without team |
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var playersWithoutTeam = server.getPlayerManager().getPlayerList().stream() |
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.filter(playerListEntry -> !teamsManager.isPlayerInTeam(playerListEntry.getUuid())) |
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.toList(); |
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if (!playersWithoutTeam.isEmpty()) { |
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abort = true; |
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for (var player : playersWithoutTeam) { |
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builder.append(" *Player '"); |
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builder.append(player.getLasertagUsername()); |
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builder.append("' has no team\n"); |
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} |
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} |
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if (abort) { |
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return Optional.of(builder.toString()); |
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} |
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return Optional.empty(); |
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} |
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/** |
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* Sends every player to a spawnpoint that is assigned to him. |
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* <br> |
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* Override this method if the game mode has special spawnpoint mechanics. |
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* <br> |
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* This method is being called if the starting conditions are met and just before |
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* executing the <code>onPreGameStart</code> method. |
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* |
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* @param server The server this game runs on |
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*/ |
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public void sendPlayersToSpawnpoints(MinecraftServer server) { |
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// Get the game managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var teamsManager = gameManager.getTeamsManager(); |
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var spawnpointManager = gameManager.getSpawnpointManager(); |
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var syncedState = gameManager.getSyncedState(); |
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var teamsConfig = syncedState.getTeamsConfigState(); |
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// Teleport players |
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for (var teamDto : teamsConfig.getTeams()) { |
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var playerUuids = teamsManager.getPlayersOfTeam(teamDto); |
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// Handle spectators |
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if (teamDto.equals(TeamsConfigState.SPECTATORS)) { |
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this.sendSpectatorsToSpawnpoints(server, playerUuids, spawnpointManager.getAllSpawnpoints()); |
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continue; |
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} |
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sendTeamToSpawnpoints(server, teamDto, playerUuids); |
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} |
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} |
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/** |
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* Sets the state to be ready for a new lasertag game. Resets scores and states. |
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* The default implementation sets the game rules keepInventory to true and doImmediateRespawn to true. |
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* <br> |
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* Override this method if the game mode needs special preparation. |
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* <br> |
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* This method is called just after the players got teleported to their spawnpoints |
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* and just as the pre game timer starts. |
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* |
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* @param server The server this game runs on |
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*/ |
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public void onPreGameStart(MinecraftServer server) { |
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// Get the game managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var settingsManager = gameManager.getSettingsManager(); |
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// Set gamerules |
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var gameRules = server.getGameRules(); |
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gameRules.get(GameRules.KEEP_INVENTORY).set(true, server); |
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var doImmediateRespawn = false; |
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long respawnCooldownSetting = settingsManager.get(SettingDescription.RESPAWN_PENALTY); |
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if (respawnCooldownSetting == 0L) { |
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doImmediateRespawn = true; |
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} |
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gameRules.get(GameRules.DO_IMMEDIATE_RESPAWN).set(doImmediateRespawn, server); |
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} |
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/** |
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* Sets the players to their active state. The default implementation activates every player. |
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* <br> |
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* Override this method if the game mode requires special activation methods. |
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* <br> |
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* This method is called when the pre game countdown ends. |
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*/ |
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public void onGameStart(MinecraftServer server) { |
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// Get the game managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var activationManager = gameManager.getActivationManager(); |
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// Activate every player |
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activationManager.activateAll(); |
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} |
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/** |
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* Random events can be implemented in this method |
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* <br> |
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* This method is being called every minute if the game is running. |
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* |
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* @param server The server this game runs on |
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*/ |
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public abstract void onTick(MinecraftServer server); |
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/** |
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* The game mode's logic for if a player hits a lasertarget. The default implementation triggers the score sound |
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* event for the shooting player. |
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* |
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* @param server The server this game runs on |
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* @param shooter The player who fired the laser ray |
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* @param target The lasertarget that got hit |
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*/ |
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public void onPlayerHitLasertarget(MinecraftServer server, |
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ServerPlayerEntity shooter, |
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LaserTargetBlockEntity target) { |
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ServerEventSending.sendPlayerSoundEvent(shooter, NetworkingConstants.PLAY_PLAYER_SCORED_SOUND); |
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} |
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/** |
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* The game mode's logic for if a player hits another player. the default implementation triggers the score sound |
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* event for the shooting player. |
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* |
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* @param server The server this game runs on |
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* @param shooter The player who fired the laser ray |
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* @param target The player who got hit |
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*/ |
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public void onPlayerHitPlayer(MinecraftServer server, ServerPlayerEntity shooter, ServerPlayerEntity target) { |
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ServerEventSending.sendPlayerSoundEvent(shooter, NetworkingConstants.PLAY_PLAYER_SCORED_SOUND); |
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} |
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/** |
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* The game mode's logic for if a player dies. Implement this if the game mode requires custom player death logic. |
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* |
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* @param server The server this game runs on |
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* @param player The player who died |
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* @param source The damage source which resulted in the player dying |
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*/ |
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public abstract void onPlayerDeath(MinecraftServer server, ServerPlayerEntity player, DamageSource source); |
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/** |
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* Checks the game over conditions and ends the game if they are met. Only used for game modes that are not |
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* time-limited. Must be called every time a game over condition changes. |
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* <br> |
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* The default implementation just prints an error message as this must be implemented by the concrete game mode |
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* or should not be used. |
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* |
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* @param server The server this game runs on |
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*/ |
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public void checkGameOver(MinecraftServer server) { |
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LasertagMod.LOGGER.error("checkGameOver not implemented.", new Exception("Not implemented")); |
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} |
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/** |
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* Cleans up the game. The default implementation deactivates every player and teleports them back into the lobby. |
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* <br> |
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* Override this method if the game mode needs some special game cleanup. |
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* <br> |
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* This method is called right when the game ends. |
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* |
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* @param server The server this game runs on |
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*/ |
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public void onGameEnd(MinecraftServer server) { |
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// Get the game managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var activationManager = gameManager.getActivationManager(); |
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var playerNamesState = gameManager.getSyncedState().getPlayerNamesState(); |
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// Deactivate every player |
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activationManager.deactivateAll(); |
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// Teleport players to origin |
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playerNamesState.forEachPlayer(((playerUuid) -> { |
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var player = server.getPlayerManager().getPlayer(playerUuid); |
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// Sanity check |
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if (player == null) { |
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return; |
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} |
352
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|
|
|
353
|
|
|
player.requestTeleport(0.5F, 1, 0.5F); |
354
|
|
|
|
355
|
|
|
// Create block pos |
356
|
|
|
var origin = new BlockPos(0, 1, 0); |
357
|
|
|
|
358
|
|
|
// Set players spawnpoint |
359
|
|
|
player.setSpawnPoint( |
360
|
|
|
net.minecraft.world.World.OVERWORLD, |
361
|
|
|
origin, 0.0F, true, false); |
362
|
|
|
|
363
|
|
|
player.changeGameMode(net.minecraft.world.GameMode.ADVENTURE); |
364
|
|
|
})); |
365
|
|
|
} |
366
|
|
|
|
367
|
|
|
/** |
368
|
|
|
* Gets the team id of the winning team or -1 if something went wrong. |
369
|
|
|
* |
370
|
|
|
* @return The id of the winning team |
371
|
|
|
*/ |
372
|
|
|
public abstract int getWinnerTeamId(); |
373
|
|
|
|
374
|
|
|
/** |
375
|
|
|
* Get the team score text for the team list. This will be rendered beside the team name if teams are active |
376
|
|
|
* in the currently selected game mode. |
377
|
|
|
* <br> |
378
|
|
|
* This can for example be a simple text containing the score or a text containing the number of flags a team has |
379
|
|
|
* with an icon. |
380
|
|
|
* |
381
|
|
|
* @param team The team to get the score text of |
382
|
|
|
* @return The text containing the team score |
383
|
|
|
*/ |
384
|
|
|
public abstract Text getTeamScoreText(TeamDto team); |
385
|
|
|
|
386
|
|
|
/** |
387
|
|
|
* Get the player score text for the team list. This will be rendered beside the player name. |
388
|
|
|
* <br> |
389
|
|
|
* This can for example be a simple text containing the score of the player of an icon of a flag if the player |
390
|
|
|
* is holding a flag. |
391
|
|
|
* |
392
|
|
|
* @param playerUuid The UUID of the player to get the score text of |
393
|
|
|
* @return The text containing the player score |
394
|
|
|
*/ |
395
|
|
|
public abstract Text getPlayerScoreText(UUID playerUuid); |
396
|
|
|
|
397
|
|
|
/** |
398
|
|
|
* Get the final score of a team. Used for statistics calculation. |
399
|
|
|
* |
400
|
|
|
* @param team The team to get the score of |
401
|
|
|
* @return A ScoreHolding object holding the score of the team |
402
|
|
|
*/ |
403
|
|
|
public abstract ScoreHolding getTeamFinalScore(TeamDto team, IServerLasertagManager gameManager); |
404
|
|
|
|
405
|
|
|
/** |
406
|
|
|
* Get the final score of a player. Used for statistics calculation. |
407
|
|
|
* |
408
|
|
|
* @param playerUuid The uuid of the player to get the score of |
409
|
|
|
* @return A ScoreHolding object holding the score of the player |
410
|
|
|
*/ |
411
|
|
|
public abstract ScoreHolding getPlayerFinalScore(UUID playerUuid, IServerLasertagManager gameManager); |
412
|
|
|
|
413
|
|
|
//endregion |
414
|
|
|
|
415
|
|
|
//region Public methods |
416
|
|
|
|
417
|
|
|
public String getTranslatableName() { |
418
|
|
|
return this.translatableName; |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
public boolean hasInfiniteTime() { |
422
|
|
|
return this.infiniteTime; |
423
|
|
|
} |
424
|
|
|
|
425
|
|
|
public boolean areTeamsActive() { |
426
|
|
|
return this.teamsActive; |
427
|
|
|
} |
428
|
|
|
|
429
|
|
|
public boolean canLasertargetsBeHitMutlipleTimes() { |
430
|
|
|
return this.lasertargetsCanBeHitMultipleTimes; |
431
|
|
|
} |
432
|
|
|
|
433
|
|
|
//endregion |
434
|
|
|
|
435
|
|
|
//region Private methods |
436
|
|
|
|
437
|
|
|
private void sendSpectatorsToSpawnpoints(MinecraftServer server, |
438
|
|
|
List<UUID> spectators, |
439
|
|
|
List<BlockPos> spawnpoints) { |
440
|
|
|
|
441
|
|
|
for (var playerUuid : spectators) { |
442
|
|
|
|
443
|
|
|
// Get the player |
444
|
|
|
var player = server.getPlayerManager().getPlayer(playerUuid); |
445
|
|
|
|
446
|
|
|
// Sanity check |
447
|
|
|
if (player == null) { |
448
|
|
|
continue; |
449
|
|
|
} |
450
|
|
|
|
451
|
|
|
// Set player to spectator gamemode |
452
|
|
|
player.changeGameMode(net.minecraft.world.GameMode.SPECTATOR); |
453
|
|
|
|
454
|
|
|
// Get random index |
455
|
|
|
var idx = server.getOverworld().getRandom().nextInt(spawnpoints.size()); |
456
|
|
|
|
457
|
|
|
var destination = spawnpoints.get(idx); |
458
|
|
|
player.requestTeleport(destination.getX() + 0.5, |
459
|
|
|
destination.getY() + 1, |
460
|
|
|
destination.getZ() + 0.5); |
461
|
|
|
} |
462
|
|
|
} |
463
|
|
|
|
464
|
|
|
private void sendTeamToSpawnpoints(MinecraftServer server, |
465
|
|
|
TeamDto teamDto, |
466
|
|
|
List<UUID> playerUuids) { |
467
|
|
|
|
468
|
|
|
// Get the game managers |
469
|
|
|
var gameManager = server.getOverworld().getServerLasertagManager(); |
470
|
|
|
var spawnpointManager = gameManager.getSpawnpointManager(); |
471
|
|
|
var settingsManager = gameManager.getSettingsManager(); |
472
|
|
|
|
473
|
|
|
for (var playerUuid : playerUuids) { |
474
|
|
|
|
475
|
|
|
// Get spawnpoints |
476
|
|
|
var spawnpoints = spawnpointManager.getSpawnpoints(teamDto); |
477
|
|
|
|
478
|
|
|
var player = server.getPlayerManager().getPlayer(playerUuid); |
479
|
|
|
|
480
|
|
|
// Sanity check |
481
|
|
|
if (player == null) { |
482
|
|
|
continue; |
483
|
|
|
} |
484
|
|
|
|
485
|
|
|
int idx = server.getOverworld().getRandom().nextInt(spawnpoints.size()); |
486
|
|
|
|
487
|
|
|
var destination = spawnpoints.get(idx); |
488
|
|
|
player.requestTeleport(destination.getX() + 0.5, |
489
|
|
|
destination.getY() + 1, |
490
|
|
|
destination.getZ() + 0.5); |
491
|
|
|
|
492
|
|
|
// Set player to survival by default -> player can break blocks |
493
|
|
|
var newGamemode = net.minecraft.world.GameMode.SURVIVAL; |
494
|
|
|
|
495
|
|
|
// If setting miningFatigueEnabled is true |
496
|
|
|
if (settingsManager.get(SettingDescription.MINING_FATIGUE_ENABLED)) { |
497
|
|
|
// Set player to adventure game mode -> player can't break blocks |
498
|
|
|
newGamemode = net.minecraft.world.GameMode.ADVENTURE; |
499
|
|
|
} |
500
|
|
|
|
501
|
|
|
player.changeGameMode(newGamemode); |
502
|
|
|
|
503
|
|
|
// Get spawn pos |
504
|
|
|
var spawnPos = new BlockPos(destination.getX(), destination.getY() + 1, destination.getZ()); |
505
|
|
|
|
506
|
|
|
// Set players spawnpoint |
507
|
|
|
player.setSpawnPoint( |
508
|
|
|
World.OVERWORLD, |
509
|
|
|
spawnPos, 0.0F, true, false); |
510
|
|
|
} |
511
|
|
|
} |
512
|
|
|
|
513
|
|
|
//endregion |
514
|
|
|
} |
515
|
|
|
|