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package de.pewpewproject.lasertag.lasertaggame.gamemode; |
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import de.pewpewproject.lasertag.block.entity.LaserTargetBlockEntity; |
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import de.pewpewproject.lasertag.damage.DamageSources; |
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import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
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import net.minecraft.entity.damage.DamageSource; |
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import net.minecraft.server.MinecraftServer; |
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import net.minecraft.server.network.ServerPlayerEntity; |
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import net.minecraft.world.GameRules; |
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import java.util.List; |
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/** |
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* Intermediate class implementing stuff common to all damage |
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* based game modes. |
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* |
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* @author Étienne Muser |
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*/ |
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public abstract class DamageBasedGameMode extends GameMode { |
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public DamageBasedGameMode(String translatableName, |
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boolean infiniteTime, |
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boolean teamsActive) { |
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super(translatableName, infiniteTime, teamsActive, true); |
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} |
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@Override |
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public List<SettingDescription> getRelevantSettings() { |
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var list = super.getRelevantSettings(); |
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list.add(SettingDescription.LASER_RAY_DAMAGE); |
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list.add(SettingDescription.LASERTARGET_HEAL); |
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list.add(SettingDescription.PLAYER_RESET_HEAL); |
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return list; |
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} |
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@Override |
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public void onPreGameStart(MinecraftServer server) { |
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super.onPreGameStart(server); |
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// Set players dont regen health |
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var gameRules = server.getGameRules(); |
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gameRules.get(GameRules.NATURAL_REGENERATION).set(false, server); |
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} |
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@Override |
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public void onPlayerHitLasertarget(MinecraftServer server, |
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ServerPlayerEntity shooter, |
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LaserTargetBlockEntity target) { |
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// Get the managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var settingsManager = gameManager.getSettingsManager(); |
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long healAmount = settingsManager.get(SettingDescription.LASERTARGET_HEAL); |
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// Regenerate health |
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shooter.heal(healAmount); |
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super.onPlayerHitLasertarget(server, shooter, target); |
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} |
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@Override |
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public void onPlayerHitPlayer(MinecraftServer server, ServerPlayerEntity shooter, ServerPlayerEntity target) { |
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// Get the managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var teamsManager = gameManager.getTeamsManager(); |
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var activationManager = gameManager.getActivationManager(); |
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// Get the teams of shooter and target |
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var shooterTeam = teamsManager.getTeamOfPlayer(shooter.getUuid()); |
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var targetTeam = teamsManager.getTeamOfPlayer(target.getUuid()); |
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// Check that hit player is not in same team as firing player |
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if (shooterTeam.equals(targetTeam)) { |
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return; |
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} |
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// Check if player is deactivated |
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if (activationManager.isDeactivated(target.getUuid())) { |
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return; |
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} |
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// Get the damage amount |
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long damageAmount = gameManager.getSettingsManager().get(SettingDescription.LASER_RAY_DAMAGE); |
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// Damage the target |
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target.damage(DamageSources.laser(shooter), damageAmount); |
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super.onPlayerHitPlayer(server, shooter, target); |
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} |
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@Override |
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public void onPlayerDeath(MinecraftServer server, ServerPlayerEntity player, DamageSource source) { |
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// Get the managers |
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var gameManager = server.getOverworld().getServerLasertagManager(); |
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var settingsManager = gameManager.getSettingsManager(); |
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// If the player got damaged by laser |
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if (source.name.equals("laser")) { |
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// Get the shooter |
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var shooter = (ServerPlayerEntity)source.getAttacker(); |
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// Heal the shooter |
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long healAmount = settingsManager.get(SettingDescription.PLAYER_RESET_HEAL); |
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shooter.heal(healAmount); |
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} |
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} |
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@Override |
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public void onGameEnd(MinecraftServer server) { |
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super.onGameEnd(server); |
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// Set players regen health |
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var gameRules = server.getGameRules(); |
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gameRules.get(GameRules.NATURAL_REGENERATION).set(true, server); |
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} |
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} |
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