|
1
|
|
|
package de.pewpewproject.lasertag.events.callback; |
|
2
|
|
|
|
|
3
|
|
|
import de.pewpewproject.lasertag.lasertaggame.settings.SettingDescription; |
|
4
|
|
|
import de.pewpewproject.lasertag.networking.NetworkingConstants; |
|
5
|
|
|
import de.pewpewproject.lasertag.networking.server.ServerEventSending; |
|
6
|
|
|
import io.netty.buffer.Unpooled; |
|
7
|
|
|
import net.fabricmc.fabric.api.networking.v1.PacketSender; |
|
8
|
|
|
import net.minecraft.network.PacketByteBuf; |
|
9
|
|
|
import net.minecraft.server.MinecraftServer; |
|
10
|
|
|
import net.minecraft.server.network.ServerPlayNetworkHandler; |
|
11
|
|
|
import net.minecraft.server.network.ServerPlayerEntity; |
|
12
|
|
|
import net.minecraft.util.math.BlockPos; |
|
13
|
|
|
import net.minecraft.world.GameMode; |
|
14
|
|
|
import net.minecraft.world.World; |
|
15
|
|
|
|
|
16
|
|
|
import java.util.UUID; |
|
17
|
|
|
|
|
18
|
|
|
/** |
|
19
|
|
|
* Event handler for the player join event |
|
20
|
|
|
* |
|
21
|
|
|
* @author Étienne Muser |
|
22
|
|
|
*/ |
|
23
|
|
|
public class PlayerJoinEventHandler { |
|
24
|
|
|
public static void onPlayerJoin(ServerPlayNetworkHandler handler, PacketSender ignoredSender, MinecraftServer server) { |
|
25
|
|
|
|
|
26
|
|
|
// Get the player |
|
27
|
|
|
ServerPlayerEntity player = handler.getPlayer(); |
|
28
|
|
|
|
|
29
|
|
|
// Get the game managers |
|
30
|
|
|
var gameManager = server.getOverworld().getServerLasertagManager(); |
|
31
|
|
|
var playerNamesState = gameManager.getSyncedState().getPlayerNamesState(); |
|
32
|
|
|
var settingsManager = gameManager.getSettingsManager(); |
|
33
|
|
|
var teamsManager = gameManager.getTeamsManager(); |
|
34
|
|
|
|
|
35
|
|
|
// Add player to player manager |
|
36
|
|
|
playerNamesState.savePlayerUsername(player.getUuid(), player.getLasertagUsername()); |
|
37
|
|
|
|
|
38
|
|
|
// Sync state to the client |
|
39
|
|
|
gameManager.syncStateToClient(player); |
|
40
|
|
|
|
|
41
|
|
|
// Send player joined event |
|
42
|
|
|
sendPlayerJoinedNetworkEvent(server, player.getUuid(), player.getLasertagUsername()); |
|
43
|
|
|
|
|
44
|
|
|
// If player is already in a team and game is running (he got disconnected) |
|
45
|
|
|
if (teamsManager.isPlayerInTeam(player.getUuid()) && |
|
46
|
|
|
gameManager.isGameRunning()) { |
|
47
|
|
|
|
|
48
|
|
|
// Dont teleport him to origin and dont set him to adventure game mode |
|
49
|
|
|
return; |
|
50
|
|
|
} |
|
51
|
|
|
|
|
52
|
|
|
// If origin spawn setting is disabled |
|
53
|
|
|
if (!settingsManager.<Boolean>get(SettingDescription.DO_ORIGIN_SPAWN)) { |
|
54
|
|
|
|
|
55
|
|
|
// Dont teleport him to origin |
|
56
|
|
|
return; |
|
57
|
|
|
} |
|
58
|
|
|
|
|
59
|
|
|
// Set to adventure game mode |
|
60
|
|
|
player.changeGameMode(GameMode.ADVENTURE); |
|
61
|
|
|
|
|
62
|
|
|
// Teleport to spawn |
|
63
|
|
|
player.requestTeleport(0.5F, 1, 0.5F); |
|
64
|
|
|
|
|
65
|
|
|
// Set players spawnpoint |
|
66
|
|
|
player.setSpawnPoint(World.OVERWORLD, new BlockPos(0, 1, 0), 0.0F, true, false); |
|
67
|
|
|
} |
|
68
|
|
|
|
|
69
|
|
|
private static void sendPlayerJoinedNetworkEvent(MinecraftServer server, UUID playerUuid, String playerName) { |
|
70
|
|
|
|
|
71
|
|
|
// Create packet byte buffer |
|
72
|
|
|
PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
|
73
|
|
|
|
|
74
|
|
|
buf.writeUuid(playerUuid); |
|
75
|
|
|
buf.writeString(playerName); |
|
76
|
|
|
|
|
77
|
|
|
ServerEventSending.sendToEveryone(server, NetworkingConstants.PLAYER_JOINED, buf); |
|
78
|
|
|
} |
|
79
|
|
|
} |
|
80
|
|
|
|