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package de.pewpewproject.lasertag.entity; |
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import de.pewpewproject.lasertag.networking.NetworkingConstants; |
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import io.netty.buffer.Unpooled; |
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking; |
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import net.minecraft.entity.*; |
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import net.minecraft.nbt.NbtCompound; |
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import net.minecraft.network.Packet; |
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import net.minecraft.network.PacketByteBuf; |
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import net.minecraft.util.hit.HitResult; |
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import net.minecraft.util.math.Box; |
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import net.minecraft.util.math.Vec3d; |
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import net.minecraft.world.World; |
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/** |
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* An Entity to show the laser ray |
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* |
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* @author Étienne Muser |
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*/ |
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public class LaserRayEntity extends Entity { |
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/** |
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* The color of the ray |
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*/ |
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private int color; |
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/** |
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* The end of the laser ray in world coordinates |
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*/ |
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private Vec3d end; |
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/** |
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* The start of the laser ray in world coordinates |
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*/ |
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private Vec3d start; |
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public LaserRayEntity(EntityType<? extends LaserRayEntity> type, World world) { |
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super(type, world); |
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} |
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public LaserRayEntity(World world, LivingEntity owner, int color, HitResult hit) { |
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this(world, |
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owner.getEyePos().add(new Vec3d(0.0, -0.2, 0.0)), |
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owner.getYaw(), |
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owner.getPitch(), |
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color, hit.getPos()); |
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} |
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public LaserRayEntity(World world, Vec3d startPos, float yaw, float pitch, int color, Vec3d endPos) { |
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super(Entities.LASER_RAY, world); |
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this.color = color; |
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this.start = startPos; |
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this.end = endPos; |
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this.setYaw(yaw); |
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this.setPitch(pitch); |
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this.setPosition(startPos); |
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float xWidth = (float) Math.abs(endPos.x - startPos.x); |
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float zWidth = (float) Math.abs(endPos.z - startPos.z); |
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float height = (float) Math.abs(endPos.y - startPos.y); |
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this.dimensions = EntityDimensions.changing(Math.max(xWidth, zWidth), height); |
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} |
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@Override |
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public EntityDimensions getDimensions(EntityPose pose) { |
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// Overwrite entity dimensions |
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return this.dimensions; |
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} |
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@Override |
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protected Box calculateBoundingBox() { |
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// If start or end pos are not set yet |
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if (this.start == null || this.end == null) { |
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// Bounding box cannot be calculated |
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return null; |
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} |
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// Create bounding box to go from laser ray start to end |
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return new Box(this.start, this.end); |
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} |
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public int getColor() { |
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return this.color; |
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} |
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/** |
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* Gets the end position of the ray in world coordinates |
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* |
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* @return the position vector of the end position |
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*/ |
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public Vec3d getEnd() { |
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return end; |
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} |
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/** |
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* Gets the start position of the ray in world coordinates |
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* |
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* @return the position vector of the start position |
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*/ |
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public Vec3d getStart() { return start; } |
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@Override |
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protected void initDataTracker() { |
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// Empty |
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} |
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@Override |
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protected void readCustomDataFromNbt(NbtCompound nbt) { |
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} |
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@Override |
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protected void writeCustomDataToNbt(NbtCompound nbt) { |
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} |
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/** |
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* Send the spawn information to the client. |
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* This manual step is necessary, because for some reason only living entities have this done automatically |
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*/ |
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@Override |
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public Packet<?> createSpawnPacket() { |
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PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); |
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// Put position |
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buf.writeDouble(getX()); |
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buf.writeDouble(getY()); |
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buf.writeDouble(getZ()); |
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// Put end position |
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buf.writeDouble(end.x); |
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buf.writeDouble(end.y); |
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buf.writeDouble(end.z); |
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// Put yaw & pitch |
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buf.writeFloat(getYaw()); |
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buf.writeFloat(getPitch()); |
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// Put id |
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buf.writeInt(getId()); |
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buf.writeUuid(getUuid()); |
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// Put color |
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buf.writeInt(color); |
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return ServerPlayNetworking.createS2CPacket(NetworkingConstants.LASER_RAY_SPAWNED, buf); |
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} |
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} |
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