Total Complexity | 2 |
Total Lines | 26 |
Duplicated Lines | 0 % |
Changes | 0 |
1 | package de.pewpewproject.lasertag.command.lasertag.game; |
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19 | public class LeaveLasertagTeamCommand extends ServerFeedbackCommand { |
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20 | protected Optional<CommandFeedback> execute(CommandContext<ServerCommandSource> context) { |
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21 | |||
22 | // Get the game managers |
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23 | var gameManager = context.getSource().getWorld().getServerLasertagManager(); |
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24 | var teamsManager = gameManager.getTeamsManager(); |
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25 | |||
26 | // Get the server |
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27 | var server = context.getSource().getServer(); |
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28 | |||
29 | // Get executing player |
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30 | var player = context.getSource().getPlayer(); |
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31 | |||
32 | // Leave team |
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33 | teamsManager.playerLeaveHisTeam(player); |
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34 | |||
35 | // Clear inventory |
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36 | player.getInventory().clear(); |
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37 | |||
38 | // Notify player in chat |
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39 | return Optional.of(new CommandFeedback(Text.literal("You left your team"), true, false)); |
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40 | } |
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41 | |||
42 | static void register(LiteralArgumentBuilder<ServerCommandSource> lab) { |
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43 | lab.then(literal("leaveTeam") |
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44 | .executes(new LeaveLasertagTeamCommand())); |
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45 | } |
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47 |